cvs diff CommonMetrics.h GameConstantsAndTypes.h GameInput.h GameManager.cpp InputQueue.cpp OptionsCursor.cpp PlayerNumber.cpp PlayerNumber.h ProductInfo.h ProductInfo.inc ScreenGameplay.cpp StepMania.cpp StepMania.dsp (in directory c:\stepmania\stepmania\src\) Index: CommonMetrics.h =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/CommonMetrics.h,v retrieving revision 1.1 diff -r1.1 CommonMetrics.h 13a14,15 > #define COLOR_P3 THEME->GetMetricC("Common","ColorP3") > #define COLOR_P4 THEME->GetMetricC("Common","ColorP4") Index: GameConstantsAndTypes.h =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/GameConstantsAndTypes.h,v retrieving revision 1.133 diff -r1.133 GameConstantsAndTypes.h 93a94 > STEPS_TYPE_DANCE_QUAD, Index: GameManager.cpp =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/GameManager.cpp,v retrieving revision 1.134 diff -r1.134 GameManager.cpp 1270a1271,1313 > { // STYLE_DANCE_QUAD > &g_Games[GAME_DANCE], // m_Game > true, // m_bUsedForGameplay > false, // m_bUsedForEdit > true, // m_bUsedForDemonstration > false, // m_bUsedForHowToPlay > "quad", // m_szName > STEPS_TYPE_DANCE_SINGLE, // m_StepsType > Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType > { 80, 240, 400, 560 }, // m_iCenterX > 4, // m_iColsPerPlayer > { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; > { // PLAYER_1 > { TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*0.75f }, > { TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.25f }, > { TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.25f }, > { TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*0.75f }, > }, > { // PLAYER_2 > { TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*0.75f }, > { TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.25f }, > { TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.25f }, > { TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*0.75f }, > }, > { // PLAYER_3 > { TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*0.75f }, > { TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_MENUDOWN, -DANCE_COL_SPACING*0.25f }, > { TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_MENUUP, +DANCE_COL_SPACING*0.25f }, > { TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*0.75f }, > }, > { // PLAYER_4 > { TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*0.75f }, > { TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_MENULEFT, -DANCE_COL_SPACING*0.25f }, > { TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_MENURIGHT, +DANCE_COL_SPACING*0.25f }, > { TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*0.75f }, > }, > }, > { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; > 0, 1, 2, 3 > }, > false, // m_bNeedsZoomOutWith2Players > true, // m_bCanUseBeginnerHelper > }, Index: InputQueue.cpp =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/InputQueue.cpp,v retrieving revision 1.17 diff -r1.17 InputQueue.cpp 15,16c15,16 < FOREACH_PlayerNumber( p ) < m_aQueue[p].insert(m_aQueue[p].begin(), MAX_INPUT_QUEUE_LENGTH, GameButtonAndTime() ); --- > FOREACH_GameController( gc ) > m_aQueue[gc].insert(m_aQueue[gc].begin(), MAX_INPUT_QUEUE_LENGTH, GameButtonAndTime() ); Index: OptionsCursor.cpp =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/OptionsCursor.cpp,v retrieving revision 1.10 diff -r1.10 OptionsCursor.cpp 33a34,35 > case PLAYER_3: iBaseFrameNo = 5; break; > case PLAYER_4: iBaseFrameNo = 7; break; Index: PlayerNumber.cpp =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/PlayerNumber.cpp,v retrieving revision 1.7 diff -r1.7 PlayerNumber.cpp 13a14,15 > case PLAYER_3: return COLOR_P3; > case PLAYER_4: return COLOR_P4; Index: PlayerNumber.h =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/PlayerNumber.h,v retrieving revision 1.12 diff -r1.12 PlayerNumber.h 15a16,17 > PLAYER_3, > PLAYER_4, Index: ProductInfo.h =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/ProductInfo.h,v retrieving revision 1.31 diff -r1.31 ProductInfo.h 5c5 < #define PRODUCT_VER "3.9 random build" --- > #define PRODUCT_VER "QUAD 8/15/2004 BUILD" Index: ProductInfo.inc =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/ProductInfo.inc,v retrieving revision 1.28 diff -r1.28 ProductInfo.inc 5c5 < !define PRODUCT_VER "3.9 random build" --- > !define PRODUCT_VER "QUAD 8-16-2004 CRAZYNESS" Index: ScreenGameplay.cpp =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/ScreenGameplay.cpp,v retrieving revision 1.536 diff -r1.536 ScreenGameplay.cpp 971c971,973 < GAMESTATE->m_PlayerOptions[1].m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1 --- > GAMESTATE->m_PlayerOptions[1].m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1, > GAMESTATE->m_PlayerOptions[2].m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1, > GAMESTATE->m_PlayerOptions[3].m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1 Index: StepMania.cpp =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/StepMania.cpp,v retrieving revision 1.492 diff -r1.492 StepMania.cpp 1042a1043 > LOG->Info("NOTE!"); Index: StepMania.dsp =================================================================== RCS file: /cvsroot/stepmania/stepmania/src/StepMania.dsp,v retrieving revision 1.429 diff -r1.429 StepMania.dsp 62c62 < TargetDir=\temp\stepmania\Program --- > TargetDir=\stepmania\stepmania\Program 65c65 < PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ --- > PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ 99c99 < TargetDir=\temp\stepmania\Program --- > TargetDir=\stepmania\stepmania\Program 102c102 < PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ --- > PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\