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NetGameState.h

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00001 #ifndef NETGAMESTATE_H 00002 #define NETGAMESTATE_H 00003 00004 00005 #define MAX_PLAYERS 8 00006 #define MAX_NAME_LENGTH 32 00007 00008 00009 struct NetPlayerState 00010 { 00011 char name[MAX_NAME_LENGTH]; 00012 float score; 00013 int combo; 00014 bool bReady; 00015 }; 00016 00017 struct NetGameState 00018 { 00019 int num_players; 00020 NetPlayerState player[MAX_PLAYERS]; 00021 }; 00022 00023 00024 #endif

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