| AdjustFailType() | GameState | |
| AllAreDead() const | GameState | |
| AllAreInDangerOrWorse() const | GameState | |
| AllHaveComboOf30OrMoreMisses() const | GameState | |
| AnyPlayersAreCpu() const | GameState | |
| ApplyCmdline() | GameState | |
| ApplyModifiers(PlayerNumber pn, CString sModifiers) | GameState | |
| BeginGame() | GameState | |
| BeginStage() | GameState | |
| CancelStage() | GameState | |
| ChangePreferredCourseDifficulty(PlayerNumber pn, CourseDifficulty cd) | GameState | |
| ChangePreferredCourseDifficulty(PlayerNumber pn, int dir) | GameState | |
| ChangePreferredDifficulty(PlayerNumber pn, Difficulty dc) | GameState | |
| ChangePreferredDifficulty(PlayerNumber pn, int dir) | GameState | |
| DifficultiesLocked() | GameState | |
| EndGame() | GameState | |
| EnoughCreditsToJoin() const | GameState | |
| FinishStage() | GameState | |
| GameState() | GameState | |
| GetAllStageTexts(CStringArray &out) const | GameState | |
| GetAllUsedNoteSkins(vector< CString > &out) const | GameState | |
| GetBestPlayer() const | GameState | |
| GetCharacters(vector< Character * > &apCharactersOut) | GameState | |
| GetCourseDifficultiesToShow(set< CourseDifficulty > &AddTo) | GameState | |
| GetCourseSongIndex() const | GameState | |
| GetCurrentGame() | GameState | |
| GetCurrentStyle() const | GameState | |
| GetDefaultCharacter() | GameState | |
| GetDifficultiesToShow(set< Difficulty > &AddTo) | GameState | |
| GetEasiestNotesDifficulty() const | GameState | |
| GetFinalEvalStats(StageStats &statsOut) const | GameState | |
| GetFirstDisabledPlayer() const | GameState | |
| GetFirstHumanPlayer() const | GameState | |
| GetNumHumanPlayers() const | GameState | |
| GetNumPlayersEnabled() const | GameState | |
| GetNumSidesJoined() const | GameState | |
| GetNumStagesLeft() const | GameState | |
| GetPlayerDisplayName(PlayerNumber pn) const | GameState | |
| GetPlayerInfo(PlayerNumber pn, bool &bIsEnabledOut, bool &bIsHumanOut) | GameState | |
| GetRandomCharacter() | GameState | |
| GetRankingFeats(PlayerNumber pn, vector< RankingFeat > &vFeatsOut) const | GameState | |
| GetSongPercent(float beat) const | GameState | |
| GetStageIndex() const | GameState | |
| GetStageResult(PlayerNumber pn) const | GameState | |
| GetStageText() const | GameState | |
| GetSumOfActiveAttackLevels(PlayerNumber pn) const | GameState | |
| GetUndisplayedBeats(const PlayerState *pPlayerState, float TotalSeconds, float &StartBeat, float &EndBeat) const | GameState | |
| HasEarnedExtraStage() const | GameState | |
| IsBattleMode() const | GameState | |
| IsCourseDifficultyShown(CourseDifficulty cd) | GameState | |
| IsCourseMode() const | GameState | |
| IsCpuPlayer(PlayerNumber pn) const | GameState | |
| IsDisqualified(PlayerNumber pn) | GameState | |
| IsExtraStage() const | GameState | |
| IsExtraStage2() const | GameState | |
| IsFinalStage() const | GameState | |
| IsHumanPlayer(PlayerNumber pn) const | GameState | |
| IsPlayerEnabled(PlayerNumber pn) const | GameState | |
| IsTimeToPlayAttractSounds() | GameState | |
| JoinPlayer(PlayerNumber pn) | GameState | |
| LaunchAttack(PlayerNumber target, const Attack &a) | GameState | |
| m_bAllow2ndExtraStage | GameState | |
| m_bChangedFailType | GameState | |
| m_bDemonstrationOrJukebox | GameState | |
| m_BeatToNoteSkinRev | GameState | |
| m_bEditing | GameState | |
| m_bFreeze | GameState | |
| m_bIsOnSystemMenu | GameState | |
| m_bJukeboxUsesModifiers | GameState | |
| m_bPastHereWeGo | GameState | |
| m_bPlayersFinalized | GameState | |
| m_bSideIsJoined | GameState | |
| m_fCurBPS | GameState | |
| m_fMusicSeconds | GameState | |
| m_fOpponentHealthPercent | GameState | |
| m_fSongBeat | GameState | |
| m_fTugLifePercentP1 | GameState | |
| m_iCoins | GameState | |
| m_iCurrentStageIndex | GameState | |
| m_iGameSeed | GameState | |
| m_iNumStagesOfThisSong | GameState | |
| m_iNumTimesThroughAttract | GameState | |
| m_iRoundSeed | GameState | |
| m_LastBeatUpdate | GameState | |
| m_mapEnv | GameState | |
| m_MasterPlayerNumber | GameState | |
| m_pCharacters | GameState | [private] |
| m_pCurCharacters | GameState | |
| m_pCurCourse | GameState | |
| m_pCurGame | GameState | |
| m_pCurSong | GameState | |
| m_pCurSteps | GameState | |
| m_pCurStyle | GameState | |
| m_pCurTrail | GameState | |
| m_PlayMode | GameState | |
| m_pPlayerState | GameState | |
| m_pPreferredCourse | GameState | |
| m_pPreferredSong | GameState | |
| m_PreferredCourseDifficulty | GameState | |
| m_PreferredDifficulty | GameState | |
| m_sLoadingMessage | GameState | |
| m_SongOptions | GameState | |
| m_SortOrder | GameState | |
| m_sPreferredSongGroup | GameState | |
| m_StoredSongOptions | GameState | |
| m_timeGameStarted | GameState | |
| m_vLastPeakComboAwards | GameState | |
| m_vLastPerDifficultyAwards | GameState | |
| m_vpsNamesThatWereFilled | GameState | |
| MUSIC_SECONDS_INVALID | GameState | [static] |
| OneIsHot() const | GameState | |
| PlayersCanJoin() const | GameState | |
| PlayersFinalized() | GameState | |
| PlayerUsingBothSides() const | GameState | |
| RebuildPlayerOptionsFromActiveAttacks(PlayerNumber pn) | GameState | |
| ReloadCharacters() | GameState | |
| RemoveActiveAttacksForPlayer(PlayerNumber pn, AttackLevel al=NUM_ATTACK_LEVELS) | GameState | |
| RemoveAllActiveAttacks() | GameState | |
| RemoveAllInventory() | GameState | |
| Reset() | GameState | |
| ResetMusicStatistics() | GameState | |
| ResetNoteSkins() | GameState | |
| ResetNoteSkinsForPlayer(PlayerNumber pn) | GameState | |
| ResetStageStatistics() | GameState | |
| RestoreSelectedOptions() | GameState | |
| SaveCurrentSettingsToProfile(PlayerNumber pn) | GameState | |
| SetNoteSkinForBeatRange(PlayerState *pPlayerState, const CString &sNoteSkin, float StartBeat, float EndBeat) | GameState | |
| ShowMarvelous() const | GameState | |
| StoreRankingName(PlayerNumber pn, CString name) | GameState | |
| StoreSelectedOptions() | GameState | |
| Update(float fDelta) | GameState | |
| UpdateSongPosition(float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp=RageZeroTimer) | GameState | |
| ~GameState() | GameState | |