AdjustFailType() | GameState | |
AllAreDead() const | GameState | |
AllAreInDangerOrWorse() const | GameState | |
AllHaveComboOf30OrMoreMisses() const | GameState | |
AnyPlayersAreCpu() const | GameState | |
ApplyCmdline() | GameState | |
ApplyModifiers(PlayerNumber pn, CString sModifiers) | GameState | |
BeginGame() | GameState | |
BeginStage() | GameState | |
CancelStage() | GameState | |
ChangePreferredCourseDifficulty(PlayerNumber pn, CourseDifficulty cd) | GameState | |
ChangePreferredCourseDifficulty(PlayerNumber pn, int dir) | GameState | |
ChangePreferredDifficulty(PlayerNumber pn, Difficulty dc) | GameState | |
ChangePreferredDifficulty(PlayerNumber pn, int dir) | GameState | |
DifficultiesLocked() | GameState | |
EndGame() | GameState | |
EnoughCreditsToJoin() const | GameState | |
FinishStage() | GameState | |
GameState() | GameState | |
GetAllStageTexts(CStringArray &out) const | GameState | |
GetAllUsedNoteSkins(vector< CString > &out) const | GameState | |
GetBestPlayer() const | GameState | |
GetCharacters(vector< Character * > &apCharactersOut) | GameState | |
GetCourseDifficultiesToShow(set< CourseDifficulty > &AddTo) | GameState | |
GetCourseSongIndex() const | GameState | |
GetCurrentGame() | GameState | |
GetCurrentStyle() const | GameState | |
GetDefaultCharacter() | GameState | |
GetDifficultiesToShow(set< Difficulty > &AddTo) | GameState | |
GetEasiestNotesDifficulty() const | GameState | |
GetFinalEvalStats(StageStats &statsOut) const | GameState | |
GetFirstDisabledPlayer() const | GameState | |
GetFirstHumanPlayer() const | GameState | |
GetNumHumanPlayers() const | GameState | |
GetNumPlayersEnabled() const | GameState | |
GetNumSidesJoined() const | GameState | |
GetNumStagesLeft() const | GameState | |
GetPlayerDisplayName(PlayerNumber pn) const | GameState | |
GetPlayerInfo(PlayerNumber pn, bool &bIsEnabledOut, bool &bIsHumanOut) | GameState | |
GetRandomCharacter() | GameState | |
GetRankingFeats(PlayerNumber pn, vector< RankingFeat > &vFeatsOut) const | GameState | |
GetSongPercent(float beat) const | GameState | |
GetStageIndex() const | GameState | |
GetStageResult(PlayerNumber pn) const | GameState | |
GetStageText() const | GameState | |
GetSumOfActiveAttackLevels(PlayerNumber pn) const | GameState | |
GetUndisplayedBeats(const PlayerState *pPlayerState, float TotalSeconds, float &StartBeat, float &EndBeat) const | GameState | |
HasEarnedExtraStage() const | GameState | |
IsBattleMode() const | GameState | |
IsCourseDifficultyShown(CourseDifficulty cd) | GameState | |
IsCourseMode() const | GameState | |
IsCpuPlayer(PlayerNumber pn) const | GameState | |
IsDisqualified(PlayerNumber pn) | GameState | |
IsExtraStage() const | GameState | |
IsExtraStage2() const | GameState | |
IsFinalStage() const | GameState | |
IsHumanPlayer(PlayerNumber pn) const | GameState | |
IsPlayerEnabled(PlayerNumber pn) const | GameState | |
IsTimeToPlayAttractSounds() | GameState | |
JoinPlayer(PlayerNumber pn) | GameState | |
LaunchAttack(PlayerNumber target, const Attack &a) | GameState | |
m_bAllow2ndExtraStage | GameState | |
m_bChangedFailType | GameState | |
m_bDemonstrationOrJukebox | GameState | |
m_BeatToNoteSkinRev | GameState | |
m_bEditing | GameState | |
m_bFreeze | GameState | |
m_bIsOnSystemMenu | GameState | |
m_bJukeboxUsesModifiers | GameState | |
m_bPastHereWeGo | GameState | |
m_bPlayersFinalized | GameState | |
m_bSideIsJoined | GameState | |
m_fCurBPS | GameState | |
m_fMusicSeconds | GameState | |
m_fOpponentHealthPercent | GameState | |
m_fSongBeat | GameState | |
m_fTugLifePercentP1 | GameState | |
m_iCoins | GameState | |
m_iCurrentStageIndex | GameState | |
m_iGameSeed | GameState | |
m_iNumStagesOfThisSong | GameState | |
m_iNumTimesThroughAttract | GameState | |
m_iRoundSeed | GameState | |
m_LastBeatUpdate | GameState | |
m_mapEnv | GameState | |
m_MasterPlayerNumber | GameState | |
m_pCharacters | GameState | [private] |
m_pCurCharacters | GameState | |
m_pCurCourse | GameState | |
m_pCurGame | GameState | |
m_pCurSong | GameState | |
m_pCurSteps | GameState | |
m_pCurStyle | GameState | |
m_pCurTrail | GameState | |
m_PlayMode | GameState | |
m_pPlayerState | GameState | |
m_pPreferredCourse | GameState | |
m_pPreferredSong | GameState | |
m_PreferredCourseDifficulty | GameState | |
m_PreferredDifficulty | GameState | |
m_sLoadingMessage | GameState | |
m_SongOptions | GameState | |
m_SortOrder | GameState | |
m_sPreferredSongGroup | GameState | |
m_StoredSongOptions | GameState | |
m_timeGameStarted | GameState | |
m_vLastPeakComboAwards | GameState | |
m_vLastPerDifficultyAwards | GameState | |
m_vpsNamesThatWereFilled | GameState | |
MUSIC_SECONDS_INVALID | GameState | [static] |
OneIsHot() const | GameState | |
PlayersCanJoin() const | GameState | |
PlayersFinalized() | GameState | |
PlayerUsingBothSides() const | GameState | |
RebuildPlayerOptionsFromActiveAttacks(PlayerNumber pn) | GameState | |
ReloadCharacters() | GameState | |
RemoveActiveAttacksForPlayer(PlayerNumber pn, AttackLevel al=NUM_ATTACK_LEVELS) | GameState | |
RemoveAllActiveAttacks() | GameState | |
RemoveAllInventory() | GameState | |
Reset() | GameState | |
ResetMusicStatistics() | GameState | |
ResetNoteSkins() | GameState | |
ResetNoteSkinsForPlayer(PlayerNumber pn) | GameState | |
ResetStageStatistics() | GameState | |
RestoreSelectedOptions() | GameState | |
SaveCurrentSettingsToProfile(PlayerNumber pn) | GameState | |
SetNoteSkinForBeatRange(PlayerState *pPlayerState, const CString &sNoteSkin, float StartBeat, float EndBeat) | GameState | |
ShowMarvelous() const | GameState | |
StoreRankingName(PlayerNumber pn, CString name) | GameState | |
StoreSelectedOptions() | GameState | |
Update(float fDelta) | GameState | |
UpdateSongPosition(float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp=RageZeroTimer) | GameState | |
~GameState() | GameState | |