AddDefaultMappingsForCurrentGameIfUnmapped() | InputMapper | |
ApplyMapping(const Mapping *maps, GameController gc, InputDevice device) | InputMapper | |
AutoMapJoysticksForCurrentGame() | InputMapper | |
ClearAllMappings() | InputMapper | |
ClearFromInputMap(DeviceInput DeviceI) | InputMapper | |
ClearFromInputMap(GameInput GameI, int iSlotIndex) | InputMapper | |
DeviceToGame(DeviceInput DeviceI, GameInput &GameI) | InputMapper | |
GameToDevice(GameInput GameI, int iSoltNum, DeviceInput &DeviceI) | InputMapper | |
GameToMenu(GameInput GameI, MenuInput &MenuI) | InputMapper | |
GameToStyle(GameInput GameI, StyleInput &StyleI) | InputMapper | |
GetSecsHeld(GameInput GameI) | InputMapper | |
GetSecsHeld(MenuInput MenuI) | InputMapper | |
GetSecsHeld(StyleInput StyleI) | InputMapper | |
InputMapper() | InputMapper | |
IsButtonDown(GameInput GameI) | InputMapper | |
IsButtonDown(MenuInput MenuI) | InputMapper | |
IsButtonDown(StyleInput StyleI) | InputMapper | |
IsMapped(DeviceInput DeviceI) | InputMapper | |
IsMapped(GameInput GameI) | InputMapper | |
m_GItoDI | InputMapper | [protected] |
m_tempDItoGI | InputMapper | [protected] |
MenuToGame(MenuInput MenuI, GameInput GameIout[4]) | InputMapper | |
ReadMappingsFromDisk() | InputMapper | |
ResetKeyRepeat(GameInput GameI) | InputMapper | |
ResetKeyRepeat(MenuInput MenuI) | InputMapper | |
ResetKeyRepeat(StyleInput StyleI) | InputMapper | |
SaveMappingsToDisk() | InputMapper | |
SetInputMap(DeviceInput DeviceI, GameInput GameI, int iSlotIndex) | InputMapper | |
StyleToGame(StyleInput StyleI, GameInput &GameI) | InputMapper | |
UpdateTempDItoGI() | InputMapper | [protected] |
~InputMapper() | InputMapper | |