| AddDefaultMappingsForCurrentGameIfUnmapped() | InputMapper | |
| ApplyMapping(const Mapping *maps, GameController gc, InputDevice device) | InputMapper | |
| AutoMapJoysticksForCurrentGame() | InputMapper | |
| ClearAllMappings() | InputMapper | |
| ClearFromInputMap(DeviceInput DeviceI) | InputMapper | |
| ClearFromInputMap(GameInput GameI, int iSlotIndex) | InputMapper | |
| DeviceToGame(DeviceInput DeviceI, GameInput &GameI) | InputMapper | |
| GameToDevice(GameInput GameI, int iSoltNum, DeviceInput &DeviceI) | InputMapper | |
| GameToMenu(GameInput GameI, MenuInput &MenuI) | InputMapper | |
| GameToStyle(GameInput GameI, StyleInput &StyleI) | InputMapper | |
| GetSecsHeld(GameInput GameI) | InputMapper | |
| GetSecsHeld(MenuInput MenuI) | InputMapper | |
| GetSecsHeld(StyleInput StyleI) | InputMapper | |
| InputMapper() | InputMapper | |
| IsButtonDown(GameInput GameI) | InputMapper | |
| IsButtonDown(MenuInput MenuI) | InputMapper | |
| IsButtonDown(StyleInput StyleI) | InputMapper | |
| IsMapped(DeviceInput DeviceI) | InputMapper | |
| IsMapped(GameInput GameI) | InputMapper | |
| m_GItoDI | InputMapper | [protected] |
| m_tempDItoGI | InputMapper | [protected] |
| MenuToGame(MenuInput MenuI, GameInput GameIout[4]) | InputMapper | |
| ReadMappingsFromDisk() | InputMapper | |
| ResetKeyRepeat(GameInput GameI) | InputMapper | |
| ResetKeyRepeat(MenuInput MenuI) | InputMapper | |
| ResetKeyRepeat(StyleInput StyleI) | InputMapper | |
| SaveMappingsToDisk() | InputMapper | |
| SetInputMap(DeviceInput DeviceI, GameInput GameI, int iSlotIndex) | InputMapper | |
| StyleToGame(StyleInput StyleI, GameInput &GameI) | InputMapper | |
| UpdateTempDItoGI() | InputMapper | [protected] |
| ~InputMapper() | InputMapper | |