GetTop() | MatrixStack | [inline] |
LoadIdentity() | MatrixStack | [inline] |
LoadMatrix(const RageMatrix &m) | MatrixStack | [inline] |
MatrixStack() | MatrixStack | [inline] |
MultMatrix(const RageMatrix &m) | MatrixStack | [inline] |
MultMatrixLocal(const RageMatrix &m) | MatrixStack | [inline] |
Pop() | MatrixStack | [inline] |
Push() | MatrixStack | [inline] |
RotateX(float degrees) | MatrixStack | [inline] |
RotateXLocal(float degrees) | MatrixStack | [inline] |
RotateY(float degrees) | MatrixStack | [inline] |
RotateYLocal(float degrees) | MatrixStack | [inline] |
RotateZ(float degrees) | MatrixStack | [inline] |
RotateZLocal(float degrees) | MatrixStack | [inline] |
Scale(float x, float y, float z) | MatrixStack | [inline] |
ScaleLocal(float x, float y, float z) | MatrixStack | [inline] |
stack | MatrixStack | [private] |
Translate(float x, float y, float z) | MatrixStack | [inline] |
TranslateLocal(float x, float y, float z) | MatrixStack | [inline] |