Allocate(const vector< msMesh > &vMeshes)=0 | RageCompiledGeometry | [pure virtual] |
Change(const vector< msMesh > &vMeshes)=0 | RageCompiledGeometry | [pure virtual] |
Draw(int iMeshIndex) const =0 | RageCompiledGeometry | [pure virtual] |
GetTotalTriangles() | RageCompiledGeometry | [inline, protected] |
GetTotalVertices() | RageCompiledGeometry | [inline, protected] |
m_bNeedsNormals | RageCompiledGeometry | [protected] |
m_vMeshInfo | RageCompiledGeometry | [protected] |
Set(const vector< msMesh > &vMeshes, bool bNeedsNormals) | RageCompiledGeometry | [inline] |
~RageCompiledGeometry() | RageCompiledGeometry | [inline, virtual] |