| Allocate(const vector< msMesh > &vMeshes) | RageCompiledGeometrySWD3D | [inline, virtual] |
| Change(const vector< msMesh > &vMeshes) | RageCompiledGeometrySWD3D | [inline, virtual] |
| Draw(int iMeshIndex) const | RageCompiledGeometrySWD3D | [inline, virtual] |
| GetTotalTriangles() | RageCompiledGeometry | [inline, protected] |
| GetTotalVertices() | RageCompiledGeometry | [inline, protected] |
| m_bNeedsNormals | RageCompiledGeometry | [protected] |
| m_vMeshInfo | RageCompiledGeometry | [protected] |
| m_vTriangles | RageCompiledGeometrySWD3D | [protected] |
| m_vVertex | RageCompiledGeometrySWD3D | [protected] |
| Set(const vector< msMesh > &vMeshes, bool bNeedsNormals) | RageCompiledGeometry | [inline] |
| ~RageCompiledGeometry() | RageCompiledGeometry | [inline, virtual] |
1.3.7