BeginFrame() | RageDisplay_D3D | [virtual] |
CameraPopMatrix() | RageDisplay | |
CameraPushMatrix() | RageDisplay | |
ChangeCentering(int trans_x, int trans_y, int add_width, int add_height) | RageDisplay | |
ClearAllTextures() | RageDisplay_D3D | [virtual] |
ClearZBuffer() | RageDisplay_D3D | [virtual] |
CreateCompiledGeometry() | RageDisplay_D3D | [virtual] |
CreateScreenshot() | RageDisplay_D3D | [protected, virtual] |
CreateSurfaceFromPixfmt(PixelFormat pixfmt, void *pixels, int width, int height, int pitch) | RageDisplay | |
CreateTexture(PixelFormat pixfmt, RageSurface *img, bool bGenerateMipMaps) | RageDisplay_D3D | [virtual] |
DeleteCompiledGeometry(RageCompiledGeometry *p) | RageDisplay_D3D | [virtual] |
DeleteTexture(unsigned uTexHandle) | RageDisplay_D3D | [virtual] |
DrawCircle(const RageSpriteVertex &v, float radius) | RageDisplay | |
DrawCircleInternal(const RageSpriteVertex &v, float radius) | RageDisplay | [protected, virtual] |
DrawCompiledGeometry(const RageCompiledGeometry *p, int iMeshIndex, const vector< msMesh > &vMeshes) | RageDisplay | |
DrawCompiledGeometryInternal(const RageCompiledGeometry *p, int iMeshIndex) | RageDisplay_D3D | [protected, virtual] |
DrawFan(const RageSpriteVertex v[], int iNumVerts) | RageDisplay | |
DrawFanInternal(const RageSpriteVertex v[], int iNumVerts) | RageDisplay_D3D | [protected, virtual] |
DrawLineStrip(const RageSpriteVertex v[], int iNumVerts, float LineWidth) | RageDisplay | |
DrawLineStripInternal(const RageSpriteVertex v[], int iNumVerts, float LineWidth) | RageDisplay | [protected, virtual] |
DrawPolyLine(const RageSpriteVertex &p1, const RageSpriteVertex &p2, float LineWidth) | RageDisplay | [protected] |
DrawQuad(const RageSpriteVertex v[]) | RageDisplay | [inline] |
DrawQuads(const RageSpriteVertex v[], int iNumVerts) | RageDisplay | |
DrawQuadsInternal(const RageSpriteVertex v[], int iNumVerts) | RageDisplay_D3D | [protected, virtual] |
DrawQuadStrip(const RageSpriteVertex v[], int iNumVerts) | RageDisplay | |
DrawQuadStripInternal(const RageSpriteVertex v[], int iNumVerts) | RageDisplay_D3D | [protected, virtual] |
DrawStrip(const RageSpriteVertex v[], int iNumVerts) | RageDisplay | |
DrawStripInternal(const RageSpriteVertex v[], int iNumVerts) | RageDisplay_D3D | [protected, virtual] |
DrawTriangles(const RageSpriteVertex v[], int iNumVerts) | RageDisplay | |
DrawTrianglesInternal(const RageSpriteVertex v[], int iNumVerts) | RageDisplay_D3D | [protected, virtual] |
EndFrame() | RageDisplay_D3D | [virtual] |
FindPixelFormat(int bpp, int Rmask, int Gmask, int Bmask, int Amask, bool realtime=false) | RageDisplay | |
FMT_A1BGR5 enum value | RageDisplay | |
FMT_BGR8 enum value | RageDisplay | |
FMT_PAL enum value | RageDisplay | |
FMT_RGB5 enum value | RageDisplay | |
FMT_RGB5A1 enum value | RageDisplay | |
FMT_RGB8 enum value | RageDisplay | |
FMT_RGBA4 enum value | RageDisplay | |
FMT_RGBA8 enum value | RageDisplay | |
GetCentering() | RageDisplay | [inline, protected] |
GetCumFPS() const | RageDisplay | |
GetFPS() const | RageDisplay | |
GetFrustumMatrix(float l, float r, float b, float t, float zn, float zf) | RageDisplay | [protected, virtual] |
GetMaxTextureSize() const | RageDisplay_D3D | [virtual] |
GetNumTextureUnits() | RageDisplay_D3D | [virtual] |
GetOrthoMatrix(float l, float r, float b, float t, float zn, float zf) | RageDisplay_D3D | [protected, virtual] |
GetPerspectiveMatrix(float fovy, float aspect, float zNear, float zFar) | RageDisplay | [protected] |
GetPixelFormatDesc(PixelFormat pf) const | RageDisplay_D3D | [virtual] |
GetProjectionTop() | RageDisplay | [protected] |
GetStats() const | RageDisplay | [virtual] |
GetTextureDiagnostics(unsigned id) const | RageDisplay | [inline, virtual] |
GetTextureTop() | RageDisplay | [protected] |
GetVideoModeParams() const | RageDisplay_D3D | [virtual] |
GetViewTop() | RageDisplay | [protected] |
GetVPF() const | RageDisplay | |
GetWorldTop() | RageDisplay | [protected] |
GraphicsFileFormat enum name | RageDisplay | |
Init(VideoModeParams p) | RageDisplay_D3D | |
IsWindowed() const | RageDisplay | [inline] |
IsZTestEnabled() const | RageDisplay_D3D | [virtual] |
IsZWriteEnabled() const | RageDisplay_D3D | [virtual] |
LoadIdentity() | RageDisplay | |
LoadLookAt(float fov, const RageVector3 &Eye, const RageVector3 &At, const RageVector3 &Up) | RageDisplay | |
LoadMenuPerspective(float fovDegrees, float fVanishPointX, float fVanishPointY) | RageDisplay | |
m_Centering | RageDisplay | [protected] |
MultMatrix(const RageMatrix &f) | RageDisplay | [inline] |
NUM_PIX_FORMATS enum value | RageDisplay | |
PixelFormat enum name | RageDisplay | |
PixelFormatToString(PixelFormat pixfmt) | RageDisplay | [static] |
PopMatrix() | RageDisplay | |
PostMultMatrix(const RageMatrix &f) | RageDisplay | |
PreMultMatrix(const RageMatrix &f) | RageDisplay | |
ProcessStatsOnFlip() | RageDisplay | [virtual] |
PushMatrix() | RageDisplay | |
RageDisplay_D3D() | RageDisplay_D3D | |
ResetStats() | RageDisplay | [virtual] |
ResolutionChanged() | RageDisplay_D3D | [virtual] |
RotateX(float deg) | RageDisplay | |
RotateY(float deg) | RageDisplay | |
RotateZ(float deg) | RageDisplay | |
SAVE_LOSSLESS enum value | RageDisplay | |
SAVE_LOSSY_HIGH_QUAL enum value | RageDisplay | |
SAVE_LOSSY_LOW_QUAL enum value | RageDisplay | |
SaveScreenshot(CString sPath, GraphicsFileFormat format) | RageDisplay | |
Scale(float x, float y, float z) | RageDisplay | |
SendCurrentMatrices() | RageDisplay_D3D | [protected] |
SetAlphaTest(bool b) | RageDisplay_D3D | [virtual] |
SetBlendMode(BlendMode mode) | RageDisplay_D3D | [virtual] |
SetCullMode(CullMode mode) | RageDisplay_D3D | [virtual] |
SetDefaultRenderStates() | RageDisplay | [protected] |
SetLightDirectional(int index, const RageColor &ambient, const RageColor &diffuse, const RageColor &specular, const RageVector3 &dir) | RageDisplay_D3D | [virtual] |
SetLighting(bool b) | RageDisplay_D3D | [virtual] |
SetLightOff(int index) | RageDisplay_D3D | [virtual] |
SetLineWidth(float fWidth) | RageDisplay | [inline, virtual] |
SetMaterial(const RageColor &emissive, const RageColor &ambient, const RageColor &diffuse, const RageColor &specular, float shininess) | RageDisplay_D3D | [virtual] |
SetPolygonMode(PolygonMode pm) | RageDisplay | [inline, virtual] |
SetSphereEnvironmentMapping(bool b) | RageDisplay_D3D | [virtual] |
SetTexture(int iTextureUnitIndex, RageTexture *pTexture) | RageDisplay_D3D | [virtual] |
SetTextureFiltering(bool b) | RageDisplay_D3D | [virtual] |
SetTextureModeAdd() | RageDisplay_D3D | [virtual] |
SetTextureModeGlow() | RageDisplay_D3D | [virtual] |
SetTextureModeModulate() | RageDisplay_D3D | [virtual] |
SetTextureWrapping(bool b) | RageDisplay_D3D | [virtual] |
SetVideoMode(VideoModeParams p, bool &bNeedReloadTextures) | RageDisplay | |
SetViewport(int shift_left, int shift_down) | RageDisplay_D3D | [protected, virtual] |
SetZTestMode(ZTestMode mode) | RageDisplay_D3D | [virtual] |
SetZWrite(bool b) | RageDisplay_D3D | [virtual] |
StatsAddVerts(int iNumVertsRendered) | RageDisplay | |
SupportsTextureFormat(PixelFormat pixfmt, bool realtime=false) | RageDisplay_D3D | [virtual] |
TexturePopMatrix() | RageDisplay | |
TexturePushMatrix() | RageDisplay | |
TextureTranslate(float x, float y, float z) | RageDisplay | |
Translate(float x, float y, float z) | RageDisplay | |
TranslateWorld(float x, float y, float z) | RageDisplay | |
TryVideoMode(VideoModeParams params, bool &bNewDeviceOut) | RageDisplay_D3D | [protected, virtual] |
Update(float fDeltaTime) | RageDisplay_D3D | [virtual] |
UpdateTexture(unsigned uTexHandle, RageSurface *img, int xoffset, int yoffset, int width, int height) | RageDisplay_D3D | [virtual] |
~RageDisplay() | RageDisplay | [inline, virtual] |
~RageDisplay_D3D() | RageDisplay_D3D | |