AddHighScore(HighScore hs, int &iIndexOut, bool bIsMachine) | HighScoreList | |
CreateNode() const | HighScoreList | |
GetTopScore() const | HighScoreList | |
HighScoreList() | HighScoreList | [inline] |
Init() | HighScoreList | |
iNumTimesPlayed | HighScoreList | |
LoadFromNode(const XNode *pNode) | HighScoreList | |
vHighScores | HighScoreList |