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I am a co-author of the Mercury Game Engine ( SF Page ).
It's a multi-threadded, multi-platform general engine and framework with an emphasis on games.
I worked on mercury with Joshua Allen since August 2005. I worked on it using SourceForge.net
tools and began to interact with a few more part-timers, introducing them to the system and aiding
them in their addition of code to our code base. Joshua Allen and I designed the general flow of
the engine as well as learned how to utilize all libraries we currently have in Mercury. I worked
primarily with the general environment and code support systems. I produced a number of systems
for it, including but not limited to:
Screen Shot from Mercury on the FPS demo Oct 20, 2006
Screen Shot from Mercury on the title screen showing copper UI Nov 8, 2006