#The format of this file is pretty nasty, and it takes a lot of toying #around to get it functional, but whenever you save it, it's automatically #reloaded, so that should make things easier. # #The format of the file is as follows (according to column) # #[Name of block] NO SPACES ALLOWED! #[ID of Block] Refer to: http://www.minecraftwiki.net/wiki/Data_values #[Meta of Block] ??? It's some sort of other value attached to something, # just put -1 in for now, which means it applies to all metas #[Block Density] The "density" of the block (how fat it should appear) valid # values are from .01 ... 2.0 # #Section 1: Base Color #[R] [G] [B] base RGB for the block #[Minimum Light Value] Blocks that emit light should set this to a high # value. By default .1 is good. # #Section 2: Random Color #[R] [G] [B] Color for additive random noise #[Noise Offset] Offset for noise, by making this too small, you will # get turbulence. # #Section 3: Noise Set #[X] multiplier (how quickly noise changes in the X direction) #[Y] '' '' '' Y '' #[Z] '' '' '' Z '' #[Diffuse Override] This changes how (un)important the diffuse term is # #Section 4: Noise Mux #Noise amplitudes of return from 4 noise functions. #Good perlin noise would be like: # .6 .3 .15 .075 # #Section 5: Core #In order to represent trees and other things tat modulus in unusual ways #we need to calculate a core. This determines the orientation for a modulus #system for the noise. 0 0 1 0 means don't do anything 15 0 1 1 produces #something that looks a lot like the rings of wood on a tree. # #You probably wont end up using this. # #Section 6: Time Settings #This creates a vector to translate the input into noise by as a function of #time. Think of this as a "flow" vector. # #Section 7: Sparkles #This section is used to create sparkles. It allows for sharp discontinuities #in the perlin noise. Use it primarily when drawing ore. # TileX 255 -1 0 1 0 1 0 1 0 1 .6 .4 .4. .4 0 .4 .4 .2 .2 0 0 1 0 0 0 0 0 Tile1 0 -1 0 0 1 1 1 1 1 0 .6 .4 .4 .4 0 .4 .4 .2 .2 0 0 1 0 0 0 0 0 Stone 1 -1 1 .4 .4 .5 0.1 .5 .5 .5 .6 .5 .5 .5 0 .3 .2 .1 .1 0 0 1 0 0 0 0 0 Grass 2 -1 1 0 .6 0 .1 .7 .6 0. .4 .4 .4 .4 0 .1 .4 .2 .1 0 0 1 0 0 0 0 0 Dirt 3 -1 1 .5 .4 .1 .1 .3 .2 .3 0.2 .4 .4 .4 0 .2 .4 .2 .2 0 0 1 0 0 0 0 0 Stone 4 -1 1 .6 .6 .7 0.1 .6 .6 .6 0.3 .3 .3 .3 0 .9 .3 .1 .1 0 0 1 0 0 0 0 0 Planks 5 -1 1 .6 .32 .1 .1 .3 .2 .1 .0 .4 .4 .05 0 2 .1 0 0 0 0 .5 2 0 0 0 0 Sapling 6 -1 1 0 .3 0 .1 .3 .4 0. .4 .1 .1 .1 0 .1 .4 .2 .1 0 0 1 0 0 0 0 0 Bedrock 7 1 -1 .0 .0 .0 0.1 .5 .5 .5 .5 .2 .3 .4 0 .9 .8 .1 .1 0 0 1 0 0 0 0 0 Water 8 -1 .5 0 0 1 .1 .2 .4 .4 .6 .1 .1 .1 0 .4 .4 .2 .1 0 0 1 0 0.2 0.2 .00 0 Water 9 -1 .5 0 0 1 .1 .2 .4 .4 .6 .1 .1 .1 0 .4 .4 .2 .1 0 0 1 0 .00 .00 .02 1 Lava 10 -1 1 1 0 0 1 1 1 0 .6 .1 .1 .1 1 .4 .4 .2 .1 0 0 1 0 .00 .00 .02 1 Lava 11 -1 1 1 0 0 1 1 1 0 .6 .1 .1 .1 1 .4 .4 .2 .1 0 0 1 0 .01 .01 .01 1 Sand 12 -1 1 .8 .7 .5 .1 .8 .79 .4 .6 1 1 1 .5 .1 .2 .2 .3 0 0 1 0 0 0 0 0 Gravel 13 -1 1 .3 .3 .35 0.1 .5 .5 .5 .6 .5 .5 .5 0 .1 .6 .4 .2 0 0 1 0 0 0 0 0 GoldOre 14 -1 1 .4 .4 .5 0.1 .5 .5 .5 .5 .3 .3 .3 0 .34 .2 .1 .1 0 0 1 0 0 0 0 0 10 10 0 .4 IronOre 15 -1 1 .4 .4 .5 0.1 .5 .5 .5 .5 .3 .3 .3 0 .34 .2 .1 .1 0 0 1 0 0 0 0 0 3 2 0 .4 CoalOre 16 -1 1 .4 .4 .5 0.1 .5 .5 .5 .5 .3 .3 .3 0 .34 .2 .1 .1 0 0 1 0 0 0 0 0 -.5 -.5 -.5 .4 Wood 17 -1 1 .6 .32 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .2 .1 0 0 15 0 1 1 0 0 0 0 Leaves 18 -1 1. 0 .3 0 .1 .3 .4 0. .4 .1 .1 .1 .3 .1 .4 .2 .1 0 0 1 0 0 0 0 0 Wool 35 -1 1 .75 .75 .75 .1 .8 .75 .4 .6 1 1 1 .6 .1 .2 .2 .3 0 0 1 0 0 0 0 0 Torch 50 -1 .1 .8 .4 0 1 1. 1. 0 0. .1 .1 .1 1 .4 .4 .2 .1 0 0 1 0 .04 .04 -.1 1 Snow 78 -1 .2 .9 .9 .9 0.1 .3 .3 .3 .6 .1 .1 .1 .9 .3 .2 .1 .1 0 0 1 0 0 0 0 0 Ice 79 -1 1 .8 .8 1 .1 .2 .4 .9 .6 .1 .1 .1 0 .1 .1 .1 .1 0 0 1 0 0 0 0 0 Clay 82 -1 1 .6 .5 .5 0.1 .6 .5 .5 .6 .1 .1 .9 0 .1 .08 .07 .1 0 0 1 0 0 0 0 0 SugarCane 83 -1 1 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 06,20,37,38,39,40,51,55,59,63,64,65,66,68,69,71,75,76,77,83,85,86,91 NoShow 6 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 20 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 37 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 38 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 39 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 40 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 51 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 55 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 59 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 63 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 64 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 65 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 66 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 68 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 69 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 71 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 75 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 76 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 77 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 83 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 85 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 86 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 NoShow 91 -1 0 .2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0 EndRender 255 -1 1 2 .732 .1 .1 .3 .2 .1 .3 .4 .4 .4 0 .1 .1 0 0 10 0 1 4 0 0 0 0