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ActorCollision.h File Reference

#include "Actor.h"
#include "GameConstantsAndTypes.h"
#include "ScreenDimensions.h"

Go to the source code of this file.

Functions

float GetOffScreenLeft (Actor *pActor)
float GetOffScreenRight (Actor *pActor)
float GetOffScreenTop (Actor *pActor)
float GetOffScreenBottom (Actor *pActor)
bool IsOffScreenLeft (Actor *pActor)
bool IsOffScreenRight (Actor *pActor)
bool IsOffScreenTop (Actor *pActor)
bool IsOffScreenBottom (Actor *pActor)
bool IsOffScreen (Actor *pActor)
float GetGuardRailLeft (Actor *pActor)
float GetGuardRailRight (Actor *pActor)
float GetGuardRailTop (Actor *pActor)
float GetGuardRailBottom (Actor *pActor)
bool HitGuardRailLeft (Actor *pActor)
bool HitGuardRailRight (Actor *pActor)
bool HitGuardRailTop (Actor *pActor)
bool HitGuardRailBottom (Actor *pActor)


Function Documentation

float GetGuardRailBottom Actor pActor  )  [inline]
 

float GetGuardRailLeft Actor pActor  )  [inline]
 

float GetGuardRailRight Actor pActor  )  [inline]
 

float GetGuardRailTop Actor pActor  )  [inline]
 

float GetOffScreenBottom Actor pActor  )  [inline]
 

float GetOffScreenLeft Actor pActor  )  [inline]
 

float GetOffScreenRight Actor pActor  )  [inline]
 

float GetOffScreenTop Actor pActor  )  [inline]
 

bool HitGuardRailBottom Actor pActor  )  [inline]
 

bool HitGuardRailLeft Actor pActor  )  [inline]
 

bool HitGuardRailRight Actor pActor  )  [inline]
 

bool HitGuardRailTop Actor pActor  )  [inline]
 

bool IsOffScreen Actor pActor  )  [inline]
 

bool IsOffScreenBottom Actor pActor  )  [inline]
 

bool IsOffScreenLeft Actor pActor  )  [inline]
 

bool IsOffScreenRight Actor pActor  )  [inline]
 

bool IsOffScreenTop Actor pActor  )  [inline]
 


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