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Background.cpp File Reference

#include "global.h"
#include "Background.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "RageException.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "RageTextureManager.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "NoteTypes.h"
#include "Steps.h"
#include "DancingCharacters.h"
#include "arch/arch.h"
#include "BeginnerHelper.h"
#include "StageStats.h"
#include "ScreenDimensions.h"
#include "ThemeMetric.h"
#include "PlayerState.h"
#include "Command.h"
#include <set>

Defines

#define RECT_BACKGROUND   RectF (LEFT_EDGE,TOP_EDGE,RIGHT_EDGE,BOTTOM_EDGE)

Functions

ThemeMetric< float > LEFT_EDGE ("Background","LeftEdge")
ThemeMetric< float > TOP_EDGE ("Background","TopEdge")
ThemeMetric< float > RIGHT_EDGE ("Background","RightEdge")
ThemeMetric< float > BOTTOM_EDGE ("Background","BottomEdge")
ThemeMetric< bool > BLINK_DANGER_ALL ("Background","BlinkDangerAll")
ThemeMetric< bool > DANGER_ALL_IS_OPAQUE ("Background","DangerAllIsOpaque")
ThemeMetric< apActorCommandsBRIGHTNESS_FADE_COMMAND ("Background","BrightnessFadeCommand")
ActorMakeVisualization (const CString &sVisPath)
ActorMakeMovie (const CString &sMoviePath)

Variables

const float FADE_SECONDS = 1.0f
float g_fBackgroundCenterWidth = 40
const CString STATIC_BACKGROUND = "static background"

Define Documentation

#define RECT_BACKGROUND   RectF (LEFT_EDGE,TOP_EDGE,RIGHT_EDGE,BOTTOM_EDGE)
 


Function Documentation

ThemeMetric<bool> BLINK_DANGER_ALL "Background"  ,
"BlinkDangerAll" 
 

ThemeMetric<float> BOTTOM_EDGE "Background"  ,
"BottomEdge" 
 

ThemeMetric<apActorCommands> BRIGHTNESS_FADE_COMMAND "Background"  ,
"BrightnessFadeCommand" 
 

ThemeMetric<bool> DANGER_ALL_IS_OPAQUE "Background"  ,
"DangerAllIsOpaque" 
 

ThemeMetric<float> LEFT_EDGE "Background"  ,
"LeftEdge" 
 

Actor* MakeMovie const CString &  sMoviePath  ) 
 

Actor* MakeVisualization const CString &  sVisPath  ) 
 

ThemeMetric<float> RIGHT_EDGE "Background"  ,
"RightEdge" 
 

ThemeMetric<float> TOP_EDGE "Background"  ,
"TopEdge" 
 


Variable Documentation

const float FADE_SECONDS = 1.0f
 

float g_fBackgroundCenterWidth = 40 [static]
 

const CString STATIC_BACKGROUND = "static background"
 


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