#include "Actor.h"
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Value:
LUA_Actor_METHODS( T ) \ static int wrapwidthpixels( T* p, lua_State *L ) { p->SetWrapWidthPixels( IArg(1) ); return 0; } \ static int maxwidth( T* p, lua_State *L ) { p->SetMaxWidth( FArg(1) ); return 0; } \
LUA_Actor_METHODS_MAP( T ) \ LUA_METHOD_MAP( T, wrapwidthpixels ) \ LUA_METHOD_MAP( T, maxwidth ) \