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BitmapText.h File Reference

#include "Actor.h"

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Classes

class  BitmapText

Defines

#define LUA_BitmapText_METHODS(T)
#define LUA_BitmapText_METHODS_MAP(T)


Define Documentation

#define LUA_BitmapText_METHODS  ) 
 

Value:

LUA_Actor_METHODS( T ) \ static int wrapwidthpixels( T* p, lua_State *L ) { p->SetWrapWidthPixels( IArg(1) ); return 0; } \ static int maxwidth( T* p, lua_State *L ) { p->SetMaxWidth( FArg(1) ); return 0; } \

#define LUA_BitmapText_METHODS_MAP  ) 
 

Value:

LUA_Actor_METHODS_MAP( T ) \ LUA_METHOD_MAP( T, wrapwidthpixels ) \ LUA_METHOD_MAP( T, maxwidth ) \


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