|
Classes |
struct | SongAndSteps |
Defines |
#define | CHARACTERS_DIR "Characters/" |
#define | NAMES_BLACKLIST_FILE "Data/NamesBlacklist.dat" |
Functions |
void | AddPlayerStatsToProfile (Profile *pProfile, const StageStats &ss, PlayerNumber pn) |
int | GetNumStagesForCurrentSong () |
template<class T> void | setmin (T &a, const T &b) |
template<class T> void | setmax (T &a, const T &b) |
bool | PlayerIsUsingModifier (PlayerNumber pn, const CString sModifier) |
| LuaFunction_PlayerNumber (IsPlayerEnabled, GAMESTATE->IsPlayerEnabled(pn)) LuaFunction_PlayerNumber(IsHumanPlayer |
GAMESTATE | IsHumanPlayer (pn)) LuaFunction_PlayerNumber(IsPlayerUsingProfile |
GAMESTATE PROFILEMAN | IsUsingProfile (pn)) LuaFunction_PlayerNumber(IsWinner |
GAMESTATE PROFILEMAN GAMESTATE | GetStageResult (pn)==RESULT_WIN)
LuaFunction_NoArgs(IsCourseMode, GAMESTATE->IsCourseMode())
LuaFunction_NoArgs(IsDemonstration, GAMESTATE->m_bDemonstrationOrJukebox)
LuaFunction_NoArgs(StageIndex, GAMESTATE->GetStageIndex())
LuaFunction_NoArgs(NumStagesLeft, GAMESTATE->GetNumStagesLeft())
LuaFunction_NoArgs(IsFinalStage, GAMESTATE->IsFinalStage())
LuaFunction_NoArgs(IsExtraStage, GAMESTATE->IsExtraStage())
LuaFunction_NoArgs(IsExtraStage2, GAMESTATE->IsExtraStage2())
LuaFunction_NoArgs(CourseSongIndex, GAMESTATE->GetCourseSongIndex())
LuaFunction_NoArgs(PlayModeName, PlayModeToString(GAMESTATE->m_PlayMode))
LuaFunction_NoArgs(CurStyleName, CString(GAMESTATE->m_pCurStyle==NULL?"none":GAMESTATE->GetCurrentStyle()->m_szName))
LuaFunction_NoArgs(GetNumPlayersEnabled, GAMESTATE->GetNumPlayersEnabled())
LuaFunction_NoArgs(PlayerUsingBothSides, GAMESTATE->PlayerUsingBothSides())
LuaFunction_NoArgs(GetEasiestNotesDifficulty, GAMESTATE->GetEasiestNotesDifficulty())
LuaFunction_Str(GetEnv, GAMESTATE->m_mapEnv[str])
LuaFunction_StrStr(SetEnv, GAMESTATE->m_mapEnv[str1]=str2) LuaFunction_NoArgs(CurSong, GAMESTATE->m_pCurSong)
LuaFunction_PlayerNumber(CurSteps, GAMESTATE->m_pCurSteps[pn]) int LuaFunc_UsingModifier(lua_State *L) |
| LuaFunction (UsingModifier) |
Variables |
GameState * | GAMESTATE = NULL |