#include "PlayerNumber.h"
#include "Difficulty.h"
#include <queue>
Go to the source code of this file.
Classes | |
struct | EndOfGame_PlayerData |
class | PacketFunctions |
class | NetworkSyncManager |
Defines | |
#define | FOREACH_NSScoreBoardColumn(sc) FOREACH_ENUM( NSScoreBoardColumn, NUM_NSSB_CATEGORIES, sc ) |
Enumerations | |
enum | NSCommand { NSCPing = 0, NSCPingR, NSCHello, NSCGSR, NSCGON, NSCGSU, NSCSU, NSCCM, NSCRSG, NSCUUL, NSCSMS, NSCUPOpts, NSCSMOnline, NUM_NS_COMMANDS } |
enum | NSScoreBoardColumn { NSSB_NAMES = 0, NSSB_COMBO, NSSB_GRADE, NUM_NSSB_CATEGORIES } |
Variables | |
const int | NETPROTOCOLVERSION = 1 |
const int | NETMAXBUFFERSIZE = 1020 |
const int | NETNUMTAPSCORES = 8 |
const NSCommand | NSServerOffset = (NSCommand)128 |
NetworkSyncManager * | NSMAN |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|