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SDL_utils.h File Reference

#include "SDL.h"
#include "SDL_syswm.h"

Go to the source code of this file.

Defines

#define Font   X11___Font
#define Screen   X11___Screen

Functions

bool SDL_GetEvent (SDL_Event &event, int mask)
uint8_t mySDL_EventState (uint8_t type, int state)
void mySDL_GetAllEvents (vector< SDL_Event > &events)
void mySDL_PushEvents (vector< SDL_Event > &events)
CString mySDL_GetError ()
void mySDL_WM_SetIcon (CString sIconFile)
SDL_Surface * SDLSurfaceFromRageSurface (RageSurface *surf)
RageSurfaceRageSurfaceFromSDLSurface (SDL_Surface *surf)
void SetupSDL ()


Define Documentation

#define Font   X11___Font
 

#define Screen   X11___Screen
 


Function Documentation

uint8_t mySDL_EventState uint8_t  type,
int  state
 

void mySDL_GetAllEvents vector< SDL_Event > &  events  ) 
 

CString mySDL_GetError  ) 
 

void mySDL_PushEvents vector< SDL_Event > &  events  ) 
 

void mySDL_WM_SetIcon CString  sIconFile  ) 
 

RageSurface* RageSurfaceFromSDLSurface SDL_Surface *  surf  ) 
 

bool SDL_GetEvent SDL_Event &  event,
int  mask
 

SDL_Surface* SDLSurfaceFromRageSurface RageSurface surf  ) 
 

void SetupSDL  ) 
 


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