#include "global.h"
#include <cstdlib>
#include "ScreenHowToPlay.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "Game.h"
#include "RageLog.h"
#include "RageDisplay.h"
#include "SongManager.h"
#include "NoteFieldPositioning.h"
#include "GameManager.h"
#include "NotesLoaderSM.h"
#include "GameSoundManager.h"
#include "Model.h"
#include "ThemeMetric.h"
#include "PlayerState.h"
#include "Style.h"
Defines | |
#define | ST_LEFT 0x01 |
#define | ST_DOWN 0x02 |
#define | ST_UP 0x04 |
#define | ST_RIGHT 0x08 |
#define | ST_JUMPLR (ST_LEFT | ST_RIGHT) |
#define | ST_JUMPUD (ST_UP | ST_DOWN) |
Enumerations | |
enum | Animation { ANIM_DANCE_PAD, ANIM_DANCE_PADS, ANIM_UP, ANIM_DOWN, ANIM_LEFT, ANIM_RIGHT, ANIM_JUMPLR, NUM_ANIMATIONS } |
Functions | |
const ThemeMetric< float > | SECONDS_TO_SHOW ("ScreenHowToPlay","SecondsToShow") |
const ThemeMetric< CString > | STEPFILE ("ScreenHowToPlay","Stepfile") |
const ThemeMetric< int > | NUM_PERFECTS ("ScreenHowToPlay","NumPerfects") |
const ThemeMetric< int > | NUM_MISSES ("ScreenHowToPlay","NumMisses") |
const ThemeMetric< bool > | USELIFEBAR ("ScreenHowToPlay","UseLifeMeterBar") |
const ThemeMetric< bool > | USECHARACTER ("ScreenHowToPlay","UseCharacter") |
const ThemeMetric< bool > | USEPAD ("ScreenHowToPlay","UsePad") |
const ThemeMetric< bool > | USEPLAYER ("ScreenHowToPlay","UseNotefield") |
CString | GetAnimPath (Animation a) |
bool | HaveAllCharAnimations () |
REGISTER_SCREEN_CLASS (ScreenHowToPlay) | |
Variables | |
const CString | anims [NUM_ANIMATIONS] |
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Initial value:
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