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ScreenSelectDifficulty.cpp File Reference

#include "global.h"
#include "ScreenSelectDifficulty.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "GameSoundManager.h"
#include "GameManager.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "AnnouncerManager.h"
#include "GameCommand.h"
#include "ActorUtil.h"
#include "ScreenDimensions.h"
#include "Command.h"

Defines

#define NUM_CHOICES_ON_PAGE_1   THEME->GetMetricI(m_sName,"NumChoicesOnPage1")
#define LOCK_INPUT_SECONDS   THEME->GetMetricF(m_sName,"LockInputSeconds")
#define SLEEP_AFTER_CHOICE_SECONDS   THEME->GetMetricF(m_sName,"SleepAfterChoiceSeconds")
#define SLEEP_AFTER_TWEEN_OFF_SECONDS   THEME->GetMetricF(m_sName,"SleepAfterTweenOffSeconds")
#define CURSOR_CHOOSE_COMMAND   THEME->GetMetricA(m_sName,"CursorChooseCommand")
#define CURSOR_OFFSET_X_FROM_PICTURE(p)   THEME->GetMetricF(m_sName,ssprintf("CursorP%dOffsetXFromPicture",p+1))
#define CURSOR_OFFSET_Y_FROM_PICTURE(p)   THEME->GetMetricF(m_sName,ssprintf("CursorP%dOffsetYFromPicture",p+1))
#define SHADOW_CHOOSE_COMMAND   THEME->GetMetricA(m_sName,"ShadowChooseCommand")
#define SHADOW_LENGTH_X   THEME->GetMetricF(m_sName,"ShadowLengthX")
#define SHADOW_LENGTH_Y   THEME->GetMetricF(m_sName,"ShadowLengthY")
#define OK_CHOOSE_COMMAND   THEME->GetMetricA(m_sName,"OKChooseCommand")
#define DISABLED_COLOR   THEME->GetMetricC(m_sName,"DisabledColor")
#define IGNORED_ELEMENT_COMMAND   THEME->GetMetricA(m_sName,"IgnoredElementOnCommand")

Functions

 REGISTER_SCREEN_CLASS (ScreenSelectDifficulty)
bool BothPlayersGameCommand (const GameCommand &mc)

Define Documentation

#define CURSOR_CHOOSE_COMMAND   THEME->GetMetricA(m_sName,"CursorChooseCommand")
 

#define CURSOR_OFFSET_X_FROM_PICTURE  )     THEME->GetMetricF(m_sName,ssprintf("CursorP%dOffsetXFromPicture",p+1))
 

#define CURSOR_OFFSET_Y_FROM_PICTURE  )     THEME->GetMetricF(m_sName,ssprintf("CursorP%dOffsetYFromPicture",p+1))
 

#define DISABLED_COLOR   THEME->GetMetricC(m_sName,"DisabledColor")
 

#define IGNORED_ELEMENT_COMMAND   THEME->GetMetricA(m_sName,"IgnoredElementOnCommand")
 

#define LOCK_INPUT_SECONDS   THEME->GetMetricF(m_sName,"LockInputSeconds")
 

#define NUM_CHOICES_ON_PAGE_1   THEME->GetMetricI(m_sName,"NumChoicesOnPage1")
 

#define OK_CHOOSE_COMMAND   THEME->GetMetricA(m_sName,"OKChooseCommand")
 

#define SHADOW_CHOOSE_COMMAND   THEME->GetMetricA(m_sName,"ShadowChooseCommand")
 

#define SHADOW_LENGTH_X   THEME->GetMetricF(m_sName,"ShadowLengthX")
 

#define SHADOW_LENGTH_Y   THEME->GetMetricF(m_sName,"ShadowLengthY")
 

#define SLEEP_AFTER_CHOICE_SECONDS   THEME->GetMetricF(m_sName,"SleepAfterChoiceSeconds")
 

#define SLEEP_AFTER_TWEEN_OFF_SECONDS   THEME->GetMetricF(m_sName,"SleepAfterTweenOffSeconds")
 


Function Documentation

bool BothPlayersGameCommand const GameCommand mc  )  [static]
 

REGISTER_SCREEN_CLASS ScreenSelectDifficulty   ) 
 


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