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ScreenSelect.cpp File Reference

#include "global.h"
#include "ScreenSelect.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "GameSoundManager.h"
#include "GameConstantsAndTypes.h"
#include "SongManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "GameCommand.h"
#include "RageDisplay.h"
#include "arch/ArchHooks/ArchHooks.h"
#include "LightsManager.h"
#include "Command.h"

Defines

#define CHOICE_NAMES   THEME->GetMetric (m_sName,"ChoiceNames")
#define CHOICE(sChoiceName)   THEME->GetMetricM(m_sName,ssprintf("Choice%s",sChoiceName.c_str()))
#define CODE_NAMES   THEME->GetMetric (m_sName,"CodeNames")
#define CODE(c)   THEME->GetMetric (m_sName,ssprintf("Code%d",c+1))
#define CODE_ACTION(c)   THEME->GetMetricM(m_sName,ssprintf("Code%dAction",c+1))
#define NEXT_SCREEN(c)   THEME->GetMetric (m_sName,ssprintf("NextScreen%d",c+1))
#define IDLE_TIMEOUT_SCREEN   THEME->GetMetric (m_sName,"IdleTimeoutScreen")
#define ALLOW_DISABLED_PLAYER_INPUT   THEME->GetMetricB(m_sName,"AllowDisabledPlayerInput")

Define Documentation

#define ALLOW_DISABLED_PLAYER_INPUT   THEME->GetMetricB(m_sName,"AllowDisabledPlayerInput")
 

#define CHOICE sChoiceName   )     THEME->GetMetricM(m_sName,ssprintf("Choice%s",sChoiceName.c_str()))
 

#define CHOICE_NAMES   THEME->GetMetric (m_sName,"ChoiceNames")
 

#define CODE  )     THEME->GetMetric (m_sName,ssprintf("Code%d",c+1))
 

#define CODE_ACTION  )     THEME->GetMetricM(m_sName,ssprintf("Code%dAction",c+1))
 

#define CODE_NAMES   THEME->GetMetric (m_sName,"CodeNames")
 

#define IDLE_TIMEOUT_SCREEN   THEME->GetMetric (m_sName,"IdleTimeoutScreen")
 

#define NEXT_SCREEN  )     THEME->GetMetric (m_sName,ssprintf("NextScreen%d",c+1))
 


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