| GetAlpha(const PlayerState *pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels) | ArrowEffects | [static] |
| GetBrightness(const PlayerState *pPlayerState, float fNoteBeat) | ArrowEffects | [static] |
| GetGlow(const PlayerState *pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels) | ArrowEffects | [static] |
| GetRotation(const PlayerState *pPlayerState, float fNoteBeat) | ArrowEffects | [static] |
| GetXPos(const PlayerState *pPlayerState, int iCol, float fYOffset) | ArrowEffects | [static] |
| GetYOffset(const PlayerState *pPlayerState, int iCol, float fNoteBeat, bool bAbsolute=false) | ArrowEffects | [static] |
| GetYOffsetFromYPos(const PlayerState *pPlayerState, int iCol, float YPos, float fYReverseOffsetPixels) | ArrowEffects | [static] |
| GetYPos(const PlayerState *pPlayerState, int iCol, float fYOffset, float fYReverseOffsetPixels, bool WithReverse=true) | ArrowEffects | [static] |
| GetZoom(const PlayerState *pPlayerState) | ArrowEffects | [static] |
| GetZPos(const PlayerState *pPlayerState, int iCol, float fYPos) | ArrowEffects | [static] |
| NeedZBuffer(const PlayerState *pPlayerState) | ArrowEffects | [static] |