GetAlpha(const PlayerState *pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels) | ArrowEffects | [static] |
GetBrightness(const PlayerState *pPlayerState, float fNoteBeat) | ArrowEffects | [static] |
GetGlow(const PlayerState *pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels) | ArrowEffects | [static] |
GetRotation(const PlayerState *pPlayerState, float fNoteBeat) | ArrowEffects | [static] |
GetXPos(const PlayerState *pPlayerState, int iCol, float fYOffset) | ArrowEffects | [static] |
GetYOffset(const PlayerState *pPlayerState, int iCol, float fNoteBeat, bool bAbsolute=false) | ArrowEffects | [static] |
GetYOffsetFromYPos(const PlayerState *pPlayerState, int iCol, float YPos, float fYReverseOffsetPixels) | ArrowEffects | [static] |
GetYPos(const PlayerState *pPlayerState, int iCol, float fYOffset, float fYReverseOffsetPixels, bool WithReverse=true) | ArrowEffects | [static] |
GetZoom(const PlayerState *pPlayerState) | ArrowEffects | [static] |
GetZPos(const PlayerState *pPlayerState, int iCol, float fYPos) | ArrowEffects | [static] |
NeedZBuffer(const PlayerState *pPlayerState) | ArrowEffects | [static] |