Main Page | Namespace List | Class Hierarchy | Class List | File List | Namespace Members | Class Members | File Members

ArrowEffects Class Reference

#include <ArrowEffects.h>

List of all members.

Static Public Member Functions

float GetYOffset (const PlayerState *pPlayerState, int iCol, float fNoteBeat, bool bAbsolute=false)
float GetYPos (const PlayerState *pPlayerState, int iCol, float fYOffset, float fYReverseOffsetPixels, bool WithReverse=true)
float GetYOffsetFromYPos (const PlayerState *pPlayerState, int iCol, float YPos, float fYReverseOffsetPixels)
float GetRotation (const PlayerState *pPlayerState, float fNoteBeat)
float GetXPos (const PlayerState *pPlayerState, int iCol, float fYOffset)
float GetZPos (const PlayerState *pPlayerState, int iCol, float fYPos)
bool NeedZBuffer (const PlayerState *pPlayerState)
float GetAlpha (const PlayerState *pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels)
float GetGlow (const PlayerState *pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels)
float GetBrightness (const PlayerState *pPlayerState, float fNoteBeat)
float GetZoom (const PlayerState *pPlayerState)


Member Function Documentation

float ArrowEffects::GetAlpha const PlayerState pPlayerState,
int  iCol,
float  fYPos,
float  fPercentFadeToFail,
float  fYReverseOffsetPixels
[static]
 

float ArrowEffects::GetBrightness const PlayerState pPlayerState,
float  fNoteBeat
[static]
 

float ArrowEffects::GetGlow const PlayerState pPlayerState,
int  iCol,
float  fYPos,
float  fPercentFadeToFail,
float  fYReverseOffsetPixels
[static]
 

float ArrowEffects::GetRotation const PlayerState pPlayerState,
float  fNoteBeat
[static]
 

float ArrowEffects::GetXPos const PlayerState pPlayerState,
int  iCol,
float  fYOffset
[static]
 

float ArrowEffects::GetYOffset const PlayerState pPlayerState,
int  iCol,
float  fNoteBeat,
bool  bAbsolute = false
[static]
 

float ArrowEffects::GetYOffsetFromYPos const PlayerState pPlayerState,
int  iCol,
float  YPos,
float  fYReverseOffsetPixels
[static]
 

float ArrowEffects::GetYPos const PlayerState pPlayerState,
int  iCol,
float  fYOffset,
float  fYReverseOffsetPixels,
bool  WithReverse = true
[static]
 

float ArrowEffects::GetZoom const PlayerState pPlayerState  )  [static]
 

float ArrowEffects::GetZPos const PlayerState pPlayerState,
int  iCol,
float  fYPos
[static]
 

bool ArrowEffects::NeedZBuffer const PlayerState pPlayerState  )  [static]
 


The documentation for this class was generated from the following files:
Generated on Thu Jan 27 20:58:38 2005 for StepMania by doxygen 1.3.7