#include <AutoKeysounds.h>
Collaboration diagram for AutoKeysounds:
Public Member Functions | |
void | Load (PlayerNumber pn, const NoteData &ndAutoKeysoundsOnly) |
void | Update (float fDelta) |
void | FinishLoading () |
RageSound * | GetSound () |
Protected Attributes | |
NoteData | m_ndAutoKeysoundsOnly [NUM_PLAYERS] |
vector< RageSound > | m_vKeysounds |
RageSound | m_sSound |
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