Actor() | Actor | |
AddRotationH(float rot) | Actor | |
AddRotationP(float rot) | Actor | |
AddRotationR(float rot) | Actor | |
AddX(float x) | Actor | [inline] |
AddY(float y) | Actor | [inline] |
AddZ(float z) | Actor | [inline] |
align_bottom enum value | Actor | |
align_center enum value | Actor | |
align_left enum value | Actor | |
align_middle enum value | Actor | |
align_right enum value | Actor | |
align_top enum value | Actor | |
attack enum value | CharacterHead | |
BeginDraw() | Actor | [virtual] |
BeginTweening(float time, TweenType tt=TWEEN_LINEAR) | Actor | |
bob enum value | Actor | |
bounce enum value | Actor | |
CharacterHead() | CharacterHead | |
CLOCK_BGM_BEAT enum value | Actor | |
CLOCK_BGM_TIME enum value | Actor | |
CLOCK_TIMER enum value | Actor | |
CopyTweening(const Actor &from) | Actor | |
cover enum value | Actor | |
damage enum value | CharacterHead | |
defeated enum value | CharacterHead | |
DestTweenState() | Actor | [inline] |
diffuse_blink enum value | Actor | |
diffuse_shift enum value | Actor | |
Draw() | Actor | |
DrawPrimitives() | Sprite | [virtual] |
DrawTexture(const TweenState *state) | Sprite | [protected] |
EarlyAbortDraw() | Sprite | [virtual] |
Effect enum name | Actor | |
EffectClock enum name | Actor | |
EnableAnimation(bool bEnable) | Sprite | [virtual] |
EndDraw() | Actor | [virtual] |
Face enum name | CharacterHead | |
FinishTweening() | Actor | [virtual] |
fit_inside enum value | Actor | |
g_fCurrentBGMBeat | Actor | [protected, static] |
g_fCurrentBGMTime | Actor | [protected, static] |
GainFocus(float fRate, bool bRewindMovie, bool bLoop) | Sprite | [virtual] |
GetActiveTextureCoords(float fTexCoordsOut[8]) const | Sprite | |
GetAnimationLengthSeconds() const | Sprite | [virtual] |
GetCommandsLengthSeconds(const ActorCommands &cmds) | Actor | [static] |
GetCommandsLengthSeconds(const apActorCommands &cmds) | Actor | [inline, static] |
GetCropBottom() | Actor | [inline] |
GetCropLeft() | Actor | [inline] |
GetCropRight() | Actor | [inline] |
GetCropTop() | Actor | [inline] |
GetCurrentTextureCoordRect() const | Sprite | |
GetDestX() | Actor | [inline] |
GetDestY() | Actor | [inline] |
GetDestZ() | Actor | [inline] |
GetDiffuse() | Actor | [inline] |
GetDiffuses(int i) | Actor | [inline] |
GetDrawOrder() const | Actor | [inline] |
GetEffect() | Actor | [inline] |
GetEffectDeltaTime() const | Actor | [inline, protected] |
GetGlow() | Actor | [inline] |
GetHidden() const | Actor | [inline] |
GetID() const | Actor | [inline] |
GetName() const | Actor | [inline] |
GetNumStates() const | Sprite | [virtual] |
GetRotationX() | Actor | [inline] |
GetRotationY() | Actor | [inline] |
GetRotationZ() | Actor | [inline] |
GetTexture() | Sprite | [inline] |
GetTexturePath() const | Sprite | |
GetTweenTimeLeft() const | Actor | [virtual] |
GetUnzoomedHeight() | Actor | [inline] |
GetUnzoomedWidth() | Actor | [inline] |
GetX() const | Actor | [inline] |
GetY() const | Actor | [inline] |
GetZ() const | Actor | [inline] |
GetZoom() | Actor | [inline] |
GetZoomedHeight() | Actor | [inline] |
GetZoomedWidth() | Actor | [inline] |
GetZoomX() | Actor | [inline] |
GetZoomY() | Actor | [inline] |
GetZoomZ() | Actor | [inline] |
glow_blink enum value | Actor | |
glow_shift enum value | Actor | |
HorizAlign enum name | Actor | |
HurryTweening(float factor) | Actor | [virtual] |
IsDiagonalBanner(int iWidth, int iHeight) | Sprite | [static] |
IsFirstUpdate() const | Actor | |
LatestTween() | Actor | [inline, protected] |
Load(RageTextureID ID) | Sprite | [virtual] |
LoadBG(RageTextureID ID) | Sprite | [virtual] |
LoadFromCharacter(Character *pCharacter) | CharacterHead | |
LoadFromNode(const CString &sDir, const XNode *pNode) | Actor | |
LoadFromSpriteFile(RageTextureID ID) | Sprite | [protected, virtual] |
LoadFromTexture(RageTextureID ID) | Sprite | [protected, virtual] |
LoseFocus() | Sprite | [virtual] |
m_baseRotation | Actor | [protected] |
m_baseScale | Actor | [protected] |
m_bClearZBuffer | Actor | [protected] |
m_bDrawIfTextureNull | Sprite | [protected] |
m_bFirstUpdate | Actor | [protected] |
m_bHidden | Actor | [protected] |
m_bIsAnimating | Actor | [protected] |
m_BlendMode | Actor | [protected] |
m_bSkipNextUpdate | Sprite | [protected] |
m_bTextureWrapping | Actor | [protected] |
m_bUsingCustomTexCoords | Sprite | [protected] |
m_bZWrite | Actor | [protected] |
m_CullMode | Actor | [protected] |
m_current | Actor | [protected] |
m_CustomTexCoords | Sprite | [protected] |
m_Effect | Actor | [protected] |
m_EffectClock | Actor | [protected] |
m_effectColor1 | Actor | [protected] |
m_effectColor2 | Actor | [protected] |
m_fEffectDelay | Actor | [protected] |
m_fEffectDelta | Actor | [protected] |
m_fEffectOffset | Actor | [protected] |
m_fEffectPeriodSeconds | Actor | [protected] |
m_fHibernateSecondsLeft | Actor | [protected] |
m_fRememberedClipHeight | Sprite | [protected] |
m_fRememberedClipWidth | Sprite | [protected] |
m_fSecondsUntilReturnToNormal | CharacterHead | [protected] |
m_fSecsIntoEffect | Actor | [protected] |
m_fSecsIntoState | Sprite | [protected] |
m_fShadowLength | Actor | [protected] |
m_fTexCoordVelocityX | Sprite | [protected] |
m_fTexCoordVelocityY | Sprite | [protected] |
m_HorizAlign | Actor | [protected] |
m_iCurState | Sprite | [protected] |
m_iDrawOrder | Actor | [protected] |
m_mapNameToCommands | Actor | [protected] |
m_pTempState | Actor | [protected] |
m_pTexture | Sprite | [protected] |
m_sID | Actor | |
m_size | Actor | [protected] |
m_sName | Actor | |
m_sSpritePath | Sprite | [protected] |
m_start | Actor | [protected] |
m_States | Sprite | [protected] |
m_tempState | Actor | [protected] |
m_Tweens | Actor | [protected] |
m_vEffectMagnitude | Actor | [protected] |
m_VertAlign | Actor | [protected] |
m_ZTestMode | Actor | [protected] |
no_effect enum value | Actor | |
normal enum value | CharacterHead | |
NUM_CLOCKS enum value | Actor | |
NUM_FACES enum value | CharacterHead | |
PlayCommand(const CString &sCommandName) | Actor | [virtual] |
pulse enum value | Actor | |
PushSelf(lua_State *L) | Sprite | [virtual] |
QueueCommand(const CString &sCommandName) | Actor | |
rainbow enum value | Actor | |
reserved enum value | CharacterHead | |
Reset() | Actor | [virtual] |
RunCommands(const ActorCommands &cmds) | Actor | [virtual] |
RunCommands(const apActorCommands &cmds) | Actor | [inline] |
ScaleTo(const RectF &rect, StretchType st) | Actor | |
ScaleToClipped(float fWidth, float fHeight) | Sprite | |
ScaleToCover(const RectF &rect) | Actor | [inline] |
ScaleToFitInside(const RectF &rect) | Actor | [inline] |
SetBaseRotation(const RageVector3 &rot) | Actor | [inline] |
SetBaseRotationX(float rot) | Actor | [inline] |
SetBaseRotationY(float rot) | Actor | [inline] |
SetBaseRotationZ(float rot) | Actor | [inline] |
SetBaseZoom(const RageVector3 &zoom) | Actor | [inline] |
SetBaseZoomX(float zoom) | Actor | [inline] |
SetBaseZoomY(float zoom) | Actor | [inline] |
SetBaseZoomZ(float zoom) | Actor | [inline] |
SetBGMTime(float fTime, float fBeat) | Actor | [inline, static] |
SetBlendMode(BlendMode mode) | Actor | [inline] |
SetBlendModeString(const CString &s) | Actor | |
SetClearZBuffer(bool b) | Actor | [inline] |
SetCropBottom(float percent) | Actor | [inline] |
SetCropLeft(float percent) | Actor | [inline] |
SetCropRight(float percent) | Actor | [inline] |
SetCropTop(float percent) | Actor | [inline] |
SetCullMode(CullMode mode) | Actor | [inline, virtual] |
SetCullModeString(const CString &s) | Actor | |
SetCustomImageCoords(float fImageCoords[8]) | Sprite | |
SetCustomImageRect(RectF rectImageCoords) | Sprite | |
SetCustomSourceRect(const RectF &rectSourceCoords) | Sprite | |
SetCustomTextureCoords(float fTexCoords[8]) | Sprite | |
SetCustomTextureRect(const RectF &new_texcoord_frect) | Sprite | |
SetDiffuse(RageColor c) | Actor | [inline, virtual] |
SetDiffuseAlpha(float f) | Actor | [inline, virtual] |
SetDiffuseBottomEdge(RageColor c) | Actor | [inline] |
SetDiffuseColor(RageColor c) | Actor | |
SetDiffuseLeftEdge(RageColor c) | Actor | [inline] |
SetDiffuseLowerLeft(RageColor c) | Actor | [inline] |
SetDiffuseLowerRight(RageColor c) | Actor | [inline] |
SetDiffuseRightEdge(RageColor c) | Actor | [inline] |
SetDiffuses(int i, RageColor c) | Actor | [inline] |
SetDiffuseTopEdge(RageColor c) | Actor | [inline] |
SetDiffuseUpperLeft(RageColor c) | Actor | [inline] |
SetDiffuseUpperRight(RageColor c) | Actor | [inline] |
SetDrawOrder(int iOrder) | Actor | [inline] |
SetEffectBob(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20)) | Actor | |
SetEffectBounce(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20)) | Actor | |
SetEffectClock(EffectClock c) | Actor | [inline] |
SetEffectClockString(const CString &s) | Actor | |
SetEffectColor1(RageColor c) | Actor | [inline] |
SetEffectColor2(RageColor c) | Actor | [inline] |
SetEffectDelay(float fTime) | Actor | [inline] |
SetEffectDiffuseBlink(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(0.5f, 0.5f, 0.5f, 1), RageColor c2=RageColor(1, 1, 1, 1)) | Actor | |
SetEffectDiffuseShift(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(0, 0, 0, 1), RageColor c2=RageColor(1, 1, 1, 1)) | Actor | |
SetEffectGlowBlink(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f)) | Actor | |
SetEffectGlowShift(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f)) | Actor | |
SetEffectMagnitude(RageVector3 vec) | Actor | [inline] |
SetEffectNone() | Actor | [inline] |
SetEffectOffset(float fPercent) | Actor | [inline] |
SetEffectPeriod(float fSecs) | Actor | [inline] |
SetEffectPulse(float fPeriod=2.f, float fMinZoom=0.5f, float fMaxZoom=1.f) | Actor | |
SetEffectRainbow(float fEffectPeriodSeconds=2.0f) | Actor | |
SetEffectSpin(RageVector3 vect=RageVector3(0, 0, 180)) | Actor | |
SetEffectVibrate(RageVector3 vect=RageVector3(10, 10, 10)) | Actor | |
SetEffectWag(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20)) | Actor | |
SetFace(Face face) | CharacterHead | |
SetFadeBottom(float percent) | Actor | [inline] |
SetFadeLeft(float percent) | Actor | [inline] |
SetFadeRight(float percent) | Actor | [inline] |
SetFadeTop(float percent) | Actor | [inline] |
SetGlobalDiffuseColor(RageColor c) | Actor | |
SetGlobalX(float x) | Actor | |
SetGlow(RageColor c) | Actor | [inline] |
SetHeight(float height) | Actor | [inline] |
SetHibernate(float fSecs) | Actor | [inline] |
SetHidden(bool b) | Actor | [inline] |
SetHorizAlign(HorizAlign ha) | Actor | [inline, virtual] |
SetHorizAlignString(const CString &s) | Actor | [virtual] |
SetLatestTween(TweenState ts) | Actor | [inline] |
SetLooping(bool b) | Sprite | |
SetName(const CString &sName, const CString &sID="") | Actor | [inline] |
SetPlaybackRate(float f) | Sprite | |
SetPosition(float f) | Sprite | |
SetRenderStates() | Actor | [virtual] |
SetRotationX(float rot) | Actor | [inline] |
SetRotationY(float rot) | Actor | [inline] |
SetRotationZ(float rot) | Actor | [inline] |
SetSecondsIntoAnimation(float fSeconds) | Sprite | [virtual] |
SetShadowLength(float fLength) | Actor | |
SetState(int iNewState) | Sprite | [virtual] |
SetTexCoordVelocity(float fVelX, float fVelY) | Sprite | [inline] |
SetTextureWrapping(bool b) | Actor | [inline] |
SetUseZBuffer(bool b) | Actor | [inline] |
SetVertAlign(VertAlign va) | Actor | [inline, virtual] |
SetVertAlignString(const CString &s) | Actor | [virtual] |
SetWidth(float width) | Actor | [inline] |
SetX(float x) | Actor | [inline] |
SetXY(float x, float y) | Actor | [inline] |
SetY(float y) | Actor | [inline] |
SetZ(float z) | Actor | [inline] |
SetZoom(float zoom) | Actor | [inline] |
SetZoomX(float zoom) | Actor | [inline] |
SetZoomY(float zoom) | Actor | [inline] |
SetZoomZ(float zoom) | Actor | [inline] |
SetZTestMode(ZTestMode mode) | Actor | [inline, virtual] |
SetZTestModeString(const CString &s) | Actor | |
SetZWrite(bool b) | Actor | [inline, virtual] |
Sleep(float time) | Actor | |
SongBannerTexture(RageTextureID ID) | Sprite | [static] |
SongBGTexture(RageTextureID ID) | Sprite | [static] |
spin enum value | Actor | |
Sprite() | Sprite | |
StartAnimating() | Actor | [inline] |
StopAnimating() | Actor | [inline] |
StopTweening() | Actor | |
StopUsingCustomCoords() | Sprite | |
StretchTexCoords(float fX, float fY) | Sprite | |
StretchTo(const RectF &rect) | Actor | |
StretchType enum name | Actor | |
taunt enum value | CharacterHead | |
TWEEN_ACCELERATE enum value | Actor | |
TWEEN_BOUNCE_BEGIN enum value | Actor | |
TWEEN_BOUNCE_END enum value | Actor | |
TWEEN_DECELERATE enum value | Actor | |
TWEEN_LINEAR enum value | Actor | |
TWEEN_SPRING enum value | Actor | |
TweenType enum name | Actor | |
UnloadTexture() | Sprite | |
Update(float fDelta) | CharacterHead | [virtual] |
UpdateAnimationState() | Sprite | |
UpdateTweening(float fDeltaTime) | Actor | |
VertAlign enum name | Actor | |
vibrate enum value | Actor | |
wag enum value | Actor | |
ZoomToHeight(float zoom) | Actor | [inline] |
ZoomToWidth(float zoom) | Actor | [inline] |
~Actor() | Actor | [inline, virtual] |
~Sprite() | Sprite | [virtual] |