| Actor() | Actor | |
| AddRotationH(float rot) | Actor | |
| AddRotationP(float rot) | Actor | |
| AddRotationR(float rot) | Actor | |
| AddX(float x) | Actor | [inline] |
| AddY(float y) | Actor | [inline] |
| AddZ(float z) | Actor | [inline] |
| align_bottom enum value | Actor | |
| align_center enum value | Actor | |
| align_left enum value | Actor | |
| align_middle enum value | Actor | |
| align_right enum value | Actor | |
| align_top enum value | Actor | |
| attack enum value | CharacterHead | |
| BeginDraw() | Actor | [virtual] |
| BeginTweening(float time, TweenType tt=TWEEN_LINEAR) | Actor | |
| bob enum value | Actor | |
| bounce enum value | Actor | |
| CharacterHead() | CharacterHead | |
| CLOCK_BGM_BEAT enum value | Actor | |
| CLOCK_BGM_TIME enum value | Actor | |
| CLOCK_TIMER enum value | Actor | |
| CopyTweening(const Actor &from) | Actor | |
| cover enum value | Actor | |
| damage enum value | CharacterHead | |
| defeated enum value | CharacterHead | |
| DestTweenState() | Actor | [inline] |
| diffuse_blink enum value | Actor | |
| diffuse_shift enum value | Actor | |
| Draw() | Actor | |
| DrawPrimitives() | Sprite | [virtual] |
| DrawTexture(const TweenState *state) | Sprite | [protected] |
| EarlyAbortDraw() | Sprite | [virtual] |
| Effect enum name | Actor | |
| EffectClock enum name | Actor | |
| EnableAnimation(bool bEnable) | Sprite | [virtual] |
| EndDraw() | Actor | [virtual] |
| Face enum name | CharacterHead | |
| FinishTweening() | Actor | [virtual] |
| fit_inside enum value | Actor | |
| g_fCurrentBGMBeat | Actor | [protected, static] |
| g_fCurrentBGMTime | Actor | [protected, static] |
| GainFocus(float fRate, bool bRewindMovie, bool bLoop) | Sprite | [virtual] |
| GetActiveTextureCoords(float fTexCoordsOut[8]) const | Sprite | |
| GetAnimationLengthSeconds() const | Sprite | [virtual] |
| GetCommandsLengthSeconds(const ActorCommands &cmds) | Actor | [static] |
| GetCommandsLengthSeconds(const apActorCommands &cmds) | Actor | [inline, static] |
| GetCropBottom() | Actor | [inline] |
| GetCropLeft() | Actor | [inline] |
| GetCropRight() | Actor | [inline] |
| GetCropTop() | Actor | [inline] |
| GetCurrentTextureCoordRect() const | Sprite | |
| GetDestX() | Actor | [inline] |
| GetDestY() | Actor | [inline] |
| GetDestZ() | Actor | [inline] |
| GetDiffuse() | Actor | [inline] |
| GetDiffuses(int i) | Actor | [inline] |
| GetDrawOrder() const | Actor | [inline] |
| GetEffect() | Actor | [inline] |
| GetEffectDeltaTime() const | Actor | [inline, protected] |
| GetGlow() | Actor | [inline] |
| GetHidden() const | Actor | [inline] |
| GetID() const | Actor | [inline] |
| GetName() const | Actor | [inline] |
| GetNumStates() const | Sprite | [virtual] |
| GetRotationX() | Actor | [inline] |
| GetRotationY() | Actor | [inline] |
| GetRotationZ() | Actor | [inline] |
| GetTexture() | Sprite | [inline] |
| GetTexturePath() const | Sprite | |
| GetTweenTimeLeft() const | Actor | [virtual] |
| GetUnzoomedHeight() | Actor | [inline] |
| GetUnzoomedWidth() | Actor | [inline] |
| GetX() const | Actor | [inline] |
| GetY() const | Actor | [inline] |
| GetZ() const | Actor | [inline] |
| GetZoom() | Actor | [inline] |
| GetZoomedHeight() | Actor | [inline] |
| GetZoomedWidth() | Actor | [inline] |
| GetZoomX() | Actor | [inline] |
| GetZoomY() | Actor | [inline] |
| GetZoomZ() | Actor | [inline] |
| glow_blink enum value | Actor | |
| glow_shift enum value | Actor | |
| HorizAlign enum name | Actor | |
| HurryTweening(float factor) | Actor | [virtual] |
| IsDiagonalBanner(int iWidth, int iHeight) | Sprite | [static] |
| IsFirstUpdate() const | Actor | |
| LatestTween() | Actor | [inline, protected] |
| Load(RageTextureID ID) | Sprite | [virtual] |
| LoadBG(RageTextureID ID) | Sprite | [virtual] |
| LoadFromCharacter(Character *pCharacter) | CharacterHead | |
| LoadFromNode(const CString &sDir, const XNode *pNode) | Actor | |
| LoadFromSpriteFile(RageTextureID ID) | Sprite | [protected, virtual] |
| LoadFromTexture(RageTextureID ID) | Sprite | [protected, virtual] |
| LoseFocus() | Sprite | [virtual] |
| m_baseRotation | Actor | [protected] |
| m_baseScale | Actor | [protected] |
| m_bClearZBuffer | Actor | [protected] |
| m_bDrawIfTextureNull | Sprite | [protected] |
| m_bFirstUpdate | Actor | [protected] |
| m_bHidden | Actor | [protected] |
| m_bIsAnimating | Actor | [protected] |
| m_BlendMode | Actor | [protected] |
| m_bSkipNextUpdate | Sprite | [protected] |
| m_bTextureWrapping | Actor | [protected] |
| m_bUsingCustomTexCoords | Sprite | [protected] |
| m_bZWrite | Actor | [protected] |
| m_CullMode | Actor | [protected] |
| m_current | Actor | [protected] |
| m_CustomTexCoords | Sprite | [protected] |
| m_Effect | Actor | [protected] |
| m_EffectClock | Actor | [protected] |
| m_effectColor1 | Actor | [protected] |
| m_effectColor2 | Actor | [protected] |
| m_fEffectDelay | Actor | [protected] |
| m_fEffectDelta | Actor | [protected] |
| m_fEffectOffset | Actor | [protected] |
| m_fEffectPeriodSeconds | Actor | [protected] |
| m_fHibernateSecondsLeft | Actor | [protected] |
| m_fRememberedClipHeight | Sprite | [protected] |
| m_fRememberedClipWidth | Sprite | [protected] |
| m_fSecondsUntilReturnToNormal | CharacterHead | [protected] |
| m_fSecsIntoEffect | Actor | [protected] |
| m_fSecsIntoState | Sprite | [protected] |
| m_fShadowLength | Actor | [protected] |
| m_fTexCoordVelocityX | Sprite | [protected] |
| m_fTexCoordVelocityY | Sprite | [protected] |
| m_HorizAlign | Actor | [protected] |
| m_iCurState | Sprite | [protected] |
| m_iDrawOrder | Actor | [protected] |
| m_mapNameToCommands | Actor | [protected] |
| m_pTempState | Actor | [protected] |
| m_pTexture | Sprite | [protected] |
| m_sID | Actor | |
| m_size | Actor | [protected] |
| m_sName | Actor | |
| m_sSpritePath | Sprite | [protected] |
| m_start | Actor | [protected] |
| m_States | Sprite | [protected] |
| m_tempState | Actor | [protected] |
| m_Tweens | Actor | [protected] |
| m_vEffectMagnitude | Actor | [protected] |
| m_VertAlign | Actor | [protected] |
| m_ZTestMode | Actor | [protected] |
| no_effect enum value | Actor | |
| normal enum value | CharacterHead | |
| NUM_CLOCKS enum value | Actor | |
| NUM_FACES enum value | CharacterHead | |
| PlayCommand(const CString &sCommandName) | Actor | [virtual] |
| pulse enum value | Actor | |
| PushSelf(lua_State *L) | Sprite | [virtual] |
| QueueCommand(const CString &sCommandName) | Actor | |
| rainbow enum value | Actor | |
| reserved enum value | CharacterHead | |
| Reset() | Actor | [virtual] |
| RunCommands(const ActorCommands &cmds) | Actor | [virtual] |
| RunCommands(const apActorCommands &cmds) | Actor | [inline] |
| ScaleTo(const RectF &rect, StretchType st) | Actor | |
| ScaleToClipped(float fWidth, float fHeight) | Sprite | |
| ScaleToCover(const RectF &rect) | Actor | [inline] |
| ScaleToFitInside(const RectF &rect) | Actor | [inline] |
| SetBaseRotation(const RageVector3 &rot) | Actor | [inline] |
| SetBaseRotationX(float rot) | Actor | [inline] |
| SetBaseRotationY(float rot) | Actor | [inline] |
| SetBaseRotationZ(float rot) | Actor | [inline] |
| SetBaseZoom(const RageVector3 &zoom) | Actor | [inline] |
| SetBaseZoomX(float zoom) | Actor | [inline] |
| SetBaseZoomY(float zoom) | Actor | [inline] |
| SetBaseZoomZ(float zoom) | Actor | [inline] |
| SetBGMTime(float fTime, float fBeat) | Actor | [inline, static] |
| SetBlendMode(BlendMode mode) | Actor | [inline] |
| SetBlendModeString(const CString &s) | Actor | |
| SetClearZBuffer(bool b) | Actor | [inline] |
| SetCropBottom(float percent) | Actor | [inline] |
| SetCropLeft(float percent) | Actor | [inline] |
| SetCropRight(float percent) | Actor | [inline] |
| SetCropTop(float percent) | Actor | [inline] |
| SetCullMode(CullMode mode) | Actor | [inline, virtual] |
| SetCullModeString(const CString &s) | Actor | |
| SetCustomImageCoords(float fImageCoords[8]) | Sprite | |
| SetCustomImageRect(RectF rectImageCoords) | Sprite | |
| SetCustomSourceRect(const RectF &rectSourceCoords) | Sprite | |
| SetCustomTextureCoords(float fTexCoords[8]) | Sprite | |
| SetCustomTextureRect(const RectF &new_texcoord_frect) | Sprite | |
| SetDiffuse(RageColor c) | Actor | [inline, virtual] |
| SetDiffuseAlpha(float f) | Actor | [inline, virtual] |
| SetDiffuseBottomEdge(RageColor c) | Actor | [inline] |
| SetDiffuseColor(RageColor c) | Actor | |
| SetDiffuseLeftEdge(RageColor c) | Actor | [inline] |
| SetDiffuseLowerLeft(RageColor c) | Actor | [inline] |
| SetDiffuseLowerRight(RageColor c) | Actor | [inline] |
| SetDiffuseRightEdge(RageColor c) | Actor | [inline] |
| SetDiffuses(int i, RageColor c) | Actor | [inline] |
| SetDiffuseTopEdge(RageColor c) | Actor | [inline] |
| SetDiffuseUpperLeft(RageColor c) | Actor | [inline] |
| SetDiffuseUpperRight(RageColor c) | Actor | [inline] |
| SetDrawOrder(int iOrder) | Actor | [inline] |
| SetEffectBob(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20)) | Actor | |
| SetEffectBounce(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20)) | Actor | |
| SetEffectClock(EffectClock c) | Actor | [inline] |
| SetEffectClockString(const CString &s) | Actor | |
| SetEffectColor1(RageColor c) | Actor | [inline] |
| SetEffectColor2(RageColor c) | Actor | [inline] |
| SetEffectDelay(float fTime) | Actor | [inline] |
| SetEffectDiffuseBlink(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(0.5f, 0.5f, 0.5f, 1), RageColor c2=RageColor(1, 1, 1, 1)) | Actor | |
| SetEffectDiffuseShift(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(0, 0, 0, 1), RageColor c2=RageColor(1, 1, 1, 1)) | Actor | |
| SetEffectGlowBlink(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f)) | Actor | |
| SetEffectGlowShift(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f)) | Actor | |
| SetEffectMagnitude(RageVector3 vec) | Actor | [inline] |
| SetEffectNone() | Actor | [inline] |
| SetEffectOffset(float fPercent) | Actor | [inline] |
| SetEffectPeriod(float fSecs) | Actor | [inline] |
| SetEffectPulse(float fPeriod=2.f, float fMinZoom=0.5f, float fMaxZoom=1.f) | Actor | |
| SetEffectRainbow(float fEffectPeriodSeconds=2.0f) | Actor | |
| SetEffectSpin(RageVector3 vect=RageVector3(0, 0, 180)) | Actor | |
| SetEffectVibrate(RageVector3 vect=RageVector3(10, 10, 10)) | Actor | |
| SetEffectWag(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20)) | Actor | |
| SetFace(Face face) | CharacterHead | |
| SetFadeBottom(float percent) | Actor | [inline] |
| SetFadeLeft(float percent) | Actor | [inline] |
| SetFadeRight(float percent) | Actor | [inline] |
| SetFadeTop(float percent) | Actor | [inline] |
| SetGlobalDiffuseColor(RageColor c) | Actor | |
| SetGlobalX(float x) | Actor | |
| SetGlow(RageColor c) | Actor | [inline] |
| SetHeight(float height) | Actor | [inline] |
| SetHibernate(float fSecs) | Actor | [inline] |
| SetHidden(bool b) | Actor | [inline] |
| SetHorizAlign(HorizAlign ha) | Actor | [inline, virtual] |
| SetHorizAlignString(const CString &s) | Actor | [virtual] |
| SetLatestTween(TweenState ts) | Actor | [inline] |
| SetLooping(bool b) | Sprite | |
| SetName(const CString &sName, const CString &sID="") | Actor | [inline] |
| SetPlaybackRate(float f) | Sprite | |
| SetPosition(float f) | Sprite | |
| SetRenderStates() | Actor | [virtual] |
| SetRotationX(float rot) | Actor | [inline] |
| SetRotationY(float rot) | Actor | [inline] |
| SetRotationZ(float rot) | Actor | [inline] |
| SetSecondsIntoAnimation(float fSeconds) | Sprite | [virtual] |
| SetShadowLength(float fLength) | Actor | |
| SetState(int iNewState) | Sprite | [virtual] |
| SetTexCoordVelocity(float fVelX, float fVelY) | Sprite | [inline] |
| SetTextureWrapping(bool b) | Actor | [inline] |
| SetUseZBuffer(bool b) | Actor | [inline] |
| SetVertAlign(VertAlign va) | Actor | [inline, virtual] |
| SetVertAlignString(const CString &s) | Actor | [virtual] |
| SetWidth(float width) | Actor | [inline] |
| SetX(float x) | Actor | [inline] |
| SetXY(float x, float y) | Actor | [inline] |
| SetY(float y) | Actor | [inline] |
| SetZ(float z) | Actor | [inline] |
| SetZoom(float zoom) | Actor | [inline] |
| SetZoomX(float zoom) | Actor | [inline] |
| SetZoomY(float zoom) | Actor | [inline] |
| SetZoomZ(float zoom) | Actor | [inline] |
| SetZTestMode(ZTestMode mode) | Actor | [inline, virtual] |
| SetZTestModeString(const CString &s) | Actor | |
| SetZWrite(bool b) | Actor | [inline, virtual] |
| Sleep(float time) | Actor | |
| SongBannerTexture(RageTextureID ID) | Sprite | [static] |
| SongBGTexture(RageTextureID ID) | Sprite | [static] |
| spin enum value | Actor | |
| Sprite() | Sprite | |
| StartAnimating() | Actor | [inline] |
| StopAnimating() | Actor | [inline] |
| StopTweening() | Actor | |
| StopUsingCustomCoords() | Sprite | |
| StretchTexCoords(float fX, float fY) | Sprite | |
| StretchTo(const RectF &rect) | Actor | |
| StretchType enum name | Actor | |
| taunt enum value | CharacterHead | |
| TWEEN_ACCELERATE enum value | Actor | |
| TWEEN_BOUNCE_BEGIN enum value | Actor | |
| TWEEN_BOUNCE_END enum value | Actor | |
| TWEEN_DECELERATE enum value | Actor | |
| TWEEN_LINEAR enum value | Actor | |
| TWEEN_SPRING enum value | Actor | |
| TweenType enum name | Actor | |
| UnloadTexture() | Sprite | |
| Update(float fDelta) | CharacterHead | [virtual] |
| UpdateAnimationState() | Sprite | |
| UpdateTweening(float fDeltaTime) | Actor | |
| VertAlign enum name | Actor | |
| vibrate enum value | Actor | |
| wag enum value | Actor | |
| ZoomToHeight(float zoom) | Actor | [inline] |
| ZoomToWidth(float zoom) | Actor | [inline] |
| ~Actor() | Actor | [inline, virtual] |
| ~Sprite() | Sprite | [virtual] |