#include <CharacterHead.h>
Inheritance diagram for CharacterHead:
Public Types | |
enum | Face { normal = 0, taunt, attack, damage, defeated, reserved, NUM_FACES } |
Public Member Functions | |
CharacterHead () | |
void | LoadFromCharacter (Character *pCharacter) |
virtual void | Update (float fDelta) |
void | SetFace (Face face) |
Protected Attributes | |
float | m_fSecondsUntilReturnToNormal |
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Reimplemented from Sprite. |
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