ButtonNameToIndex(const CString &sButtonName) const | Game | |
ColToButtonName(int col) const | Game | |
GameInputToMenuInput(GameInput GameI) const | Game | |
GetNumGameplayButtons() const | Game | |
m_DedicatedMenuButton | Game | |
m_iButtonsPerController | Game | |
m_iDefaultKeyboardKey | Game | |
m_iNumControllers | Game | |
m_mapBooTo | Game | |
m_mapGoodTo | Game | |
m_mapGreatTo | Game | |
m_mapMarvelousTo | Game | |
m_mapPerfectTo | Game | |
m_SecondaryMenuButton | Game | |
m_szButtonNames | Game | |
m_szDescription | Game | |
m_szName | Game | |
MenuInputToGameInput(MenuInput MenuI, GameInput GameIout[4]) const | Game |