#include <Game.h>
Public Member Functions | |
int | GetNumGameplayButtons () const |
GameButton | ButtonNameToIndex (const CString &sButtonName) const |
MenuInput | GameInputToMenuInput (GameInput GameI) const |
void | MenuInputToGameInput (MenuInput MenuI, GameInput GameIout[4]) const |
CString | ColToButtonName (int col) const |
Public Attributes | |
const char * | m_szName |
const char * | m_szDescription |
int | m_iNumControllers |
int | m_iButtonsPerController |
char | m_szButtonNames [MAX_GAME_BUTTONS][60] |
GameButton | m_DedicatedMenuButton [NUM_MENU_BUTTONS] |
GameButton | m_SecondaryMenuButton [NUM_MENU_BUTTONS] |
int | m_iDefaultKeyboardKey [MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS] |
TapNoteScore | m_mapMarvelousTo |
TapNoteScore | m_mapPerfectTo |
TapNoteScore | m_mapGreatTo |
TapNoteScore | m_mapGoodTo |
TapNoteScore | m_mapBooTo |
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