#include <Game.h>
Public Member Functions | |
| int | GetNumGameplayButtons () const |
| GameButton | ButtonNameToIndex (const CString &sButtonName) const |
| MenuInput | GameInputToMenuInput (GameInput GameI) const |
| void | MenuInputToGameInput (MenuInput MenuI, GameInput GameIout[4]) const |
| CString | ColToButtonName (int col) const |
Public Attributes | |
| const char * | m_szName |
| const char * | m_szDescription |
| int | m_iNumControllers |
| int | m_iButtonsPerController |
| char | m_szButtonNames [MAX_GAME_BUTTONS][60] |
| GameButton | m_DedicatedMenuButton [NUM_MENU_BUTTONS] |
| GameButton | m_SecondaryMenuButton [NUM_MENU_BUTTONS] |
| int | m_iDefaultKeyboardKey [MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS] |
| TapNoteScore | m_mapMarvelousTo |
| TapNoteScore | m_mapPerfectTo |
| TapNoteScore | m_mapGreatTo |
| TapNoteScore | m_mapGoodTo |
| TapNoteScore | m_mapBooTo |
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1.3.7