#include <NetworkSyncServer.h>
Collaboration diagram for GameClient:
Public Types | |
enum | LastNetScreen { NS_NOWHERE = 0, NS_SELECTSCREEN, NS_OPTIONS, NS_EVALUATION } |
Public Member Functions | |
void | UpdateStats (PacketFunctions &Packet) |
void | SetClientVersion (int ver, const CString &b) |
void | StartRequest (PacketFunctions &Packet) |
int | GetData (PacketFunctions &Packet) |
GameClient () | |
bool | IsPlaying (int Player) |
void | StyleUpdate (PacketFunctions &Packet) |
Public Attributes | |
bool | GotStartRequest |
EzSockets | clientSocket |
LanPlayer | Player [2] |
bool | InGame |
int | twoPlayers |
bool | hasSong |
bool | forceHas |
bool | inNetMusicSelect |
int | startPosition |
bool | isStarting |
bool | wasIngame |
bool | lowerJudge |
enum GameClient::LastNetScreen | NetScreenInfo |
Private Attributes | |
string | build |
GameInfo | gameInfo |
int | version |
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