| GameAndStringToStyle(const Game *pGame, CString sStyle) | GameManager | |
| GameManager() | GameManager | |
| GetAllStyles(vector< const Style * > &aStylesAddTo, bool editor=false) const | GameManager | |
| GetDefaultGame() const | GameManager | |
| GetDemonstrationStyleForGame(const Game *pGame) const | GameManager | |
| GetEditorStyleForStepsType(StepsType st) const | GameManager | |
| GetEnabledGames(vector< const Game * > &aGamesOut) const | GameManager | |
| GetGameFromIndex(int index) const | GameManager | |
| GetHowToPlayStyleForGame(const Game *pGame) const | GameManager | |
| GetIndexFromGame(const Game *pGame) const | GameManager | |
| GetMenuButtonSecondaryFunction(const Game *pGame, GameButton gb) const | GameManager | |
| GetStepsTypesForGame(const Game *pGame, vector< StepsType > &aStepsTypeAddTo) const | GameManager | |
| GetStylesForGame(const Game *pGame, vector< const Style * > &aStylesAddTo, bool editor=false) const | GameManager | |
| IsGameEnabled(const Game *pGame) const | GameManager | |
| StepsTypeToNumTracks(StepsType st) | GameManager | [static] |
| StepsTypeToString(StepsType st) | GameManager | [static] |
| StepsTypeToThemedString(StepsType st) | GameManager | [static] |
| StringToGameType(CString sGameType) | GameManager | [static] |
| StringToStepsType(CString sStepsType) | GameManager | [static] |
| StyleToThemedString(const Style *s) | GameManager | [static] |
| ~GameManager() | GameManager |
1.3.7