GameAndStringToStyle(const Game *pGame, CString sStyle) | GameManager | |
GameManager() | GameManager | |
GetAllStyles(vector< const Style * > &aStylesAddTo, bool editor=false) const | GameManager | |
GetDefaultGame() const | GameManager | |
GetDemonstrationStyleForGame(const Game *pGame) const | GameManager | |
GetEditorStyleForStepsType(StepsType st) const | GameManager | |
GetEnabledGames(vector< const Game * > &aGamesOut) const | GameManager | |
GetGameFromIndex(int index) const | GameManager | |
GetHowToPlayStyleForGame(const Game *pGame) const | GameManager | |
GetIndexFromGame(const Game *pGame) const | GameManager | |
GetMenuButtonSecondaryFunction(const Game *pGame, GameButton gb) const | GameManager | |
GetStepsTypesForGame(const Game *pGame, vector< StepsType > &aStepsTypeAddTo) const | GameManager | |
GetStylesForGame(const Game *pGame, vector< const Style * > &aStylesAddTo, bool editor=false) const | GameManager | |
IsGameEnabled(const Game *pGame) const | GameManager | |
StepsTypeToNumTracks(StepsType st) | GameManager | [static] |
StepsTypeToString(StepsType st) | GameManager | [static] |
StepsTypeToThemedString(StepsType st) | GameManager | [static] |
StringToGameType(CString sGameType) | GameManager | [static] |
StringToStepsType(CString sStepsType) | GameManager | [static] |
StyleToThemedString(const Style *s) | GameManager | [static] |
~GameManager() | GameManager |