#include <GameManager.h>
Public Member Functions | |
GameManager () | |
~GameManager () | |
void | GetStylesForGame (const Game *pGame, vector< const Style * > &aStylesAddTo, bool editor=false) const |
void | GetAllStyles (vector< const Style * > &aStylesAddTo, bool editor=false) const |
void | GetStepsTypesForGame (const Game *pGame, vector< StepsType > &aStepsTypeAddTo) const |
const Style * | GetEditorStyleForStepsType (StepsType st) const |
const Style * | GetDemonstrationStyleForGame (const Game *pGame) const |
const Style * | GetHowToPlayStyleForGame (const Game *pGame) const |
void | GetEnabledGames (vector< const Game * > &aGamesOut) const |
const Game * | GetDefaultGame () const |
bool | IsGameEnabled (const Game *pGame) const |
int | GetIndexFromGame (const Game *pGame) const |
const Game * | GetGameFromIndex (int index) const |
const Style * | GameAndStringToStyle (const Game *pGame, CString sStyle) |
CString | GetMenuButtonSecondaryFunction (const Game *pGame, GameButton gb) const |
Static Public Member Functions | |
int | StepsTypeToNumTracks (StepsType st) |
StepsType | StringToStepsType (CString sStepsType) |
CString | StepsTypeToString (StepsType st) |
CString | StepsTypeToThemedString (StepsType st) |
const Game * | StringToGameType (CString sGameType) |
CString | StyleToThemedString (const Style *s) |
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