Flush() | GameSoundManager | |
GameSoundManager() | GameSoundManager | |
GetFrameTimingAdjustment(float fDeltaTime) | GameSoundManager | |
GetMusicPath() const | GameSoundManager | |
GetPlayLatency() const | GameSoundManager | |
HandleSongTimer(bool on=true) | GameSoundManager | |
PlayMusic(const CString &file, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true) | GameSoundManager | [inline] |
PlayMusic(const CString &file, const CString &timing_file, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true) | GameSoundManager | |
PlayMusic(const CString &file, TimingData *pTiming, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true) | GameSoundManager | |
PlayOnce(CString sPath) | GameSoundManager | |
PlayOnceFromAnnouncer(CString sFolderName) | GameSoundManager | |
PlayOnceFromDir(CString sDir) | GameSoundManager | |
SetPlayerBalance(PlayerNumber pn, RageSoundParams ¶ms) | GameSoundManager | [static] |
StopMusic() | GameSoundManager | [inline] |
Update(float fDeltaTime) | GameSoundManager | |
~GameSoundManager() | GameSoundManager | |