| Flush() | GameSoundManager | |
| GameSoundManager() | GameSoundManager | |
| GetFrameTimingAdjustment(float fDeltaTime) | GameSoundManager | |
| GetMusicPath() const | GameSoundManager | |
| GetPlayLatency() const | GameSoundManager | |
| HandleSongTimer(bool on=true) | GameSoundManager | |
| PlayMusic(const CString &file, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true) | GameSoundManager | [inline] |
| PlayMusic(const CString &file, const CString &timing_file, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true) | GameSoundManager | |
| PlayMusic(const CString &file, TimingData *pTiming, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true) | GameSoundManager | |
| PlayOnce(CString sPath) | GameSoundManager | |
| PlayOnceFromAnnouncer(CString sFolderName) | GameSoundManager | |
| PlayOnceFromDir(CString sDir) | GameSoundManager | |
| SetPlayerBalance(PlayerNumber pn, RageSoundParams ¶ms) | GameSoundManager | [static] |
| StopMusic() | GameSoundManager | [inline] |
| Update(float fDeltaTime) | GameSoundManager | |
| ~GameSoundManager() | GameSoundManager | |