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GameSoundManager Member List

This is the complete list of members for GameSoundManager, including all inherited members.

Flush()GameSoundManager
GameSoundManager()GameSoundManager
GetFrameTimingAdjustment(float fDeltaTime)GameSoundManager
GetMusicPath() constGameSoundManager
GetPlayLatency() constGameSoundManager
HandleSongTimer(bool on=true)GameSoundManager
PlayMusic(const CString &file, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true)GameSoundManager [inline]
PlayMusic(const CString &file, const CString &timing_file, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true)GameSoundManager
PlayMusic(const CString &file, TimingData *pTiming, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true)GameSoundManager
PlayOnce(CString sPath)GameSoundManager
PlayOnceFromAnnouncer(CString sFolderName)GameSoundManager
PlayOnceFromDir(CString sDir)GameSoundManager
SetPlayerBalance(PlayerNumber pn, RageSoundParams &params)GameSoundManager [static]
StopMusic()GameSoundManager [inline]
Update(float fDeltaTime)GameSoundManager
~GameSoundManager()GameSoundManager


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