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Public Member Functions |
| GameSoundManager () |
| ~GameSoundManager () |
void | Update (float fDeltaTime) |
void | PlayMusic (const CString &file, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true) |
void | PlayMusic (const CString &file, const CString &timing_file, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true) |
void | PlayMusic (const CString &file, TimingData *pTiming, bool force_loop=false, float start_sec=0, float length_sec=-1, float fade_len=0, bool align_beat=true) |
void | StopMusic () |
CString | GetMusicPath () const |
void | Flush () |
void | PlayOnce (CString sPath) |
void | PlayOnceFromDir (CString sDir) |
void | PlayOnceFromAnnouncer (CString sFolderName) |
float | GetPlayLatency () const |
void | HandleSongTimer (bool on=true) |
float | GetFrameTimingAdjustment (float fDeltaTime) |
Static Public Member Functions |
void | SetPlayerBalance (PlayerNumber pn, RageSoundParams ¶ms) |