| cache | NoteDisplay | [protected] |
| DrawActor(Actor *pActor, int iCol, float fBeat, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, bool bUseLighting) | NoteDisplay | |
| DrawHold(const TapNote &tn, int iCol, int iBeat, bool bIsBeingHeld, bool bIsActive, const HoldNoteResult &Result, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels) | NoteDisplay | |
| DrawHoldBody(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
| DrawHoldBottomCap(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
| DrawHoldHead(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
| DrawHoldHeadForTapsOnSameRow() const | NoteDisplay | |
| DrawHoldTail(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYTail, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
| DrawHoldTopCap(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
| DrawTap(int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels) | NoteDisplay | |
| GetHoldBodySprite(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
| GetHoldBottomCapSprite(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
| GetHoldHeadActor(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
| GetHoldTailActor(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
| GetHoldTopCapSprite(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
| GetTapAdditionActor(float fNoteBeat) | NoteDisplay | [protected] |
| GetTapMineActor(float fNoteBeat) | NoteDisplay | [protected] |
| GetTapNoteActor(float fNoteBeat) | NoteDisplay | [protected] |
| Load(int iColNum, const PlayerState *pPlayerState, CString NoteSkin, float fYReverseOffsetPixels) | NoteDisplay | |
| m_fYReverseOffsetPixels | NoteDisplay | [protected] |
| m_pHoldBodyActive | NoteDisplay | [protected] |
| m_pHoldBodyInactive | NoteDisplay | [protected] |
| m_pHoldBottomCapActive | NoteDisplay | [protected] |
| m_pHoldBottomCapInactive | NoteDisplay | [protected] |
| m_pHoldHeadActive | NoteDisplay | [protected] |
| m_pHoldHeadInactive | NoteDisplay | [protected] |
| m_pHoldTailActive | NoteDisplay | [protected] |
| m_pHoldTailInactive | NoteDisplay | [protected] |
| m_pHoldTopCapActive | NoteDisplay | [protected] |
| m_pHoldTopCapInactive | NoteDisplay | [protected] |
| m_pPlayerState | NoteDisplay | [protected] |
| m_pTapAddition | NoteDisplay | [protected] |
| m_pTapMine | NoteDisplay | [protected] |
| m_pTapNote | NoteDisplay | [protected] |
| NoteDisplay() | NoteDisplay | |
| SetActiveFrame(float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor) | NoteDisplay | [protected] |
| Update(float fDeltaTime) | NoteDisplay | [static] |
| ~NoteDisplay() | NoteDisplay | |