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NoteDisplay Member List

This is the complete list of members for NoteDisplay, including all inherited members.

cacheNoteDisplay [protected]
DrawActor(Actor *pActor, int iCol, float fBeat, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, bool bUseLighting)NoteDisplay
DrawHold(const TapNote &tn, int iCol, int iBeat, bool bIsBeingHeld, bool bIsActive, const HoldNoteResult &Result, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels)NoteDisplay
DrawHoldBody(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow)NoteDisplay [protected]
DrawHoldBottomCap(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow)NoteDisplay [protected]
DrawHoldHead(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fPercentFadeToFail, float fColorScale, bool bGlow)NoteDisplay [protected]
DrawHoldHeadForTapsOnSameRow() constNoteDisplay
DrawHoldTail(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYTail, float fPercentFadeToFail, float fColorScale, bool bGlow)NoteDisplay [protected]
DrawHoldTopCap(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow)NoteDisplay [protected]
DrawTap(int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels)NoteDisplay
GetHoldBodySprite(float fNoteBeat, bool bIsBeingHeld)NoteDisplay [protected]
GetHoldBottomCapSprite(float fNoteBeat, bool bIsBeingHeld)NoteDisplay [protected]
GetHoldHeadActor(float fNoteBeat, bool bIsBeingHeld)NoteDisplay [protected]
GetHoldTailActor(float fNoteBeat, bool bIsBeingHeld)NoteDisplay [protected]
GetHoldTopCapSprite(float fNoteBeat, bool bIsBeingHeld)NoteDisplay [protected]
GetTapAdditionActor(float fNoteBeat)NoteDisplay [protected]
GetTapMineActor(float fNoteBeat)NoteDisplay [protected]
GetTapNoteActor(float fNoteBeat)NoteDisplay [protected]
Load(int iColNum, const PlayerState *pPlayerState, CString NoteSkin, float fYReverseOffsetPixels)NoteDisplay
m_fYReverseOffsetPixelsNoteDisplay [protected]
m_pHoldBodyActiveNoteDisplay [protected]
m_pHoldBodyInactiveNoteDisplay [protected]
m_pHoldBottomCapActiveNoteDisplay [protected]
m_pHoldBottomCapInactiveNoteDisplay [protected]
m_pHoldHeadActiveNoteDisplay [protected]
m_pHoldHeadInactiveNoteDisplay [protected]
m_pHoldTailActiveNoteDisplay [protected]
m_pHoldTailInactiveNoteDisplay [protected]
m_pHoldTopCapActiveNoteDisplay [protected]
m_pHoldTopCapInactiveNoteDisplay [protected]
m_pPlayerStateNoteDisplay [protected]
m_pTapAdditionNoteDisplay [protected]
m_pTapMineNoteDisplay [protected]
m_pTapNoteNoteDisplay [protected]
NoteDisplay()NoteDisplay
SetActiveFrame(float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor)NoteDisplay [protected]
Update(float fDeltaTime)NoteDisplay [static]
~NoteDisplay()NoteDisplay


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