cache | NoteDisplay | [protected] |
DrawActor(Actor *pActor, int iCol, float fBeat, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, bool bUseLighting) | NoteDisplay | |
DrawHold(const TapNote &tn, int iCol, int iBeat, bool bIsBeingHeld, bool bIsActive, const HoldNoteResult &Result, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels) | NoteDisplay | |
DrawHoldBody(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
DrawHoldBottomCap(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
DrawHoldHead(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
DrawHoldHeadForTapsOnSameRow() const | NoteDisplay | |
DrawHoldTail(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYTail, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
DrawHoldTopCap(const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow) | NoteDisplay | [protected] |
DrawTap(int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels) | NoteDisplay | |
GetHoldBodySprite(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
GetHoldBottomCapSprite(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
GetHoldHeadActor(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
GetHoldTailActor(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
GetHoldTopCapSprite(float fNoteBeat, bool bIsBeingHeld) | NoteDisplay | [protected] |
GetTapAdditionActor(float fNoteBeat) | NoteDisplay | [protected] |
GetTapMineActor(float fNoteBeat) | NoteDisplay | [protected] |
GetTapNoteActor(float fNoteBeat) | NoteDisplay | [protected] |
Load(int iColNum, const PlayerState *pPlayerState, CString NoteSkin, float fYReverseOffsetPixels) | NoteDisplay | |
m_fYReverseOffsetPixels | NoteDisplay | [protected] |
m_pHoldBodyActive | NoteDisplay | [protected] |
m_pHoldBodyInactive | NoteDisplay | [protected] |
m_pHoldBottomCapActive | NoteDisplay | [protected] |
m_pHoldBottomCapInactive | NoteDisplay | [protected] |
m_pHoldHeadActive | NoteDisplay | [protected] |
m_pHoldHeadInactive | NoteDisplay | [protected] |
m_pHoldTailActive | NoteDisplay | [protected] |
m_pHoldTailInactive | NoteDisplay | [protected] |
m_pHoldTopCapActive | NoteDisplay | [protected] |
m_pHoldTopCapInactive | NoteDisplay | [protected] |
m_pPlayerState | NoteDisplay | [protected] |
m_pTapAddition | NoteDisplay | [protected] |
m_pTapMine | NoteDisplay | [protected] |
m_pTapNote | NoteDisplay | [protected] |
NoteDisplay() | NoteDisplay | |
SetActiveFrame(float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor) | NoteDisplay | [protected] |
Update(float fDeltaTime) | NoteDisplay | [static] |
~NoteDisplay() | NoteDisplay | |