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Public Member Functions |
| NoteDisplay () |
| ~NoteDisplay () |
void | Load (int iColNum, const PlayerState *pPlayerState, CString NoteSkin, float fYReverseOffsetPixels) |
void | DrawActor (Actor *pActor, int iCol, float fBeat, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, bool bUseLighting) |
void | DrawTap (int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels) |
void | DrawHold (const TapNote &tn, int iCol, int iBeat, bool bIsBeingHeld, bool bIsActive, const HoldNoteResult &Result, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels) |
bool | DrawHoldHeadForTapsOnSameRow () const |
Static Public Member Functions |
void | Update (float fDeltaTime) |
Protected Member Functions |
void | SetActiveFrame (float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor) |
Actor * | GetTapNoteActor (float fNoteBeat) |
Actor * | GetTapAdditionActor (float fNoteBeat) |
Actor * | GetTapMineActor (float fNoteBeat) |
Actor * | GetHoldHeadActor (float fNoteBeat, bool bIsBeingHeld) |
Actor * | GetHoldTailActor (float fNoteBeat, bool bIsBeingHeld) |
Sprite * | GetHoldTopCapSprite (float fNoteBeat, bool bIsBeingHeld) |
Sprite * | GetHoldBodySprite (float fNoteBeat, bool bIsBeingHeld) |
Sprite * | GetHoldBottomCapSprite (float fNoteBeat, bool bIsBeingHeld) |
void | DrawHoldBottomCap (const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow) |
void | DrawHoldTopCap (const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow) |
void | DrawHoldBody (const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow) |
void | DrawHoldTail (const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYTail, float fPercentFadeToFail, float fColorScale, bool bGlow) |
void | DrawHoldHead (const TapNote &tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fPercentFadeToFail, float fColorScale, bool bGlow) |
Protected Attributes |
const PlayerState * | m_pPlayerState |
NoteMetricCache_t * | cache |
Actor * | m_pTapNote [NOTE_COLOR_IMAGES] |
Actor * | m_pTapAddition [NOTE_COLOR_IMAGES] |
Actor * | m_pTapMine [NOTE_COLOR_IMAGES] |
Actor * | m_pHoldHeadActive [NOTE_COLOR_IMAGES] |
Actor * | m_pHoldHeadInactive [NOTE_COLOR_IMAGES] |
Sprite * | m_pHoldTopCapActive [NOTE_COLOR_IMAGES] |
Sprite * | m_pHoldTopCapInactive [NOTE_COLOR_IMAGES] |
Sprite * | m_pHoldBodyActive [NOTE_COLOR_IMAGES] |
Sprite * | m_pHoldBodyInactive [NOTE_COLOR_IMAGES] |
Sprite * | m_pHoldBottomCapActive [NOTE_COLOR_IMAGES] |
Sprite * | m_pHoldBottomCapInactive [NOTE_COLOR_IMAGES] |
Actor * | m_pHoldTailActive [NOTE_COLOR_IMAGES] |
Actor * | m_pHoldTailInactive [NOTE_COLOR_IMAGES] |
float | m_fYReverseOffsetPixels |