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ScreenEdit Member List

This is the complete list of members for ScreenEdit, including all inherited members.

Actor()Actor
ActorFrame()ActorFrame
add_global_bganimation enum valueScreenEdit
add_global_random_movie enum valueScreenEdit
add_global_visualization enum valueScreenEdit
add_random enum valueScreenEdit
add_song_bganimation enum valueScreenEdit
add_song_movie enum valueScreenEdit
add_song_still enum valueScreenEdit
AddChild(Actor *pActor)ActorFrame [virtual]
AddRotationH(float rot)Actor
AddRotationP(float rot)Actor
AddRotationR(float rot)Actor
AddX(float x)Actor [inline]
AddY(float y)Actor [inline]
AddZ(float z)Actor [inline]
air enum valueScreenEdit
align_bottom enum valueActor
align_center enum valueActor
align_left enum valueActor
align_middle enum valueActor
align_right enum valueActor
align_top enum valueActor
alter enum valueScreenEdit
AlterType enum nameScreenEdit
AreaMenuChoice enum nameScreenEdit
artist enum valueScreenEdit
artist_transliteration enum valueScreenEdit
backwards enum valueScreenEdit
BeginDraw()Actor [virtual]
BeginTweening(float time, TweenType tt=TWEEN_LINEAR)Actor
BGChangeChoice enum nameScreenEdit
big enum valueScreenEdit
bmrize enum valueScreenEdit
bob enum valueActor
bounce enum valueActor
ChangeCoinModeInput(const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI)Screen [static]
chaos enum valueScreenEdit
clear enum valueScreenEdit
clear_left enum valueScreenEdit
clear_right enum valueScreenEdit
ClearMessageQueue()Screen
ClearMessageQueue(const ScreenMessage SM)Screen
CLOCK_BGM_BEAT enum valueActor
CLOCK_BGM_TIME enum valueActor
CLOCK_TIMER enum valueActor
collapse_left enum valueScreenEdit
collapse_to_one enum valueScreenEdit
compress_2x enum valueScreenEdit
compress_3_2 enum valueScreenEdit
compress_4_3 enum valueScreenEdit
convert_beat_to_pause enum valueScreenEdit
convert_pause_to_beat enum valueScreenEdit
copy enum valueScreenEdit
copy_left_to_right enum valueScreenEdit
copy_right_to_left enum valueScreenEdit
CopyTweening(const Actor &from)Actor
cover enum valueActor
credit enum valueScreenEdit
cut enum valueScreenEdit
delete_and_shift enum valueScreenEdit
delete_change enum valueScreenEdit
DeleteAllChildren()ActorFrame
DeleteChildrenWhenDone(bool bDelete=true)ActorFrame [inline]
description enum valueScreenEdit
DestTweenState()Actor [inline]
DeviceToEdit(DeviceInput DeviceI, EditButton &button) constScreenEdit
difficulty enum valueScreenEdit
diffuse_blink enum valueActor
diffuse_shift enum valueActor
Draw()Actor
DrawPrimitives()ScreenEdit [virtual]
EarlyAbortDraw()Actor [inline, virtual]
echo enum valueScreenEdit
edit_bg_change enum valueScreenEdit
edit_bpm enum valueScreenEdit
edit_notes_statistics enum valueScreenEdit
edit_song_info enum valueScreenEdit
edit_stop enum valueScreenEdit
EditIsBeingPressed(EditButton button) constScreenEdit
EditMode enum nameScreenEdit [protected]
EditNotesStatisticsChoice enum nameScreenEdit
EditPressed(EditButton button, const DeviceInput &DeviceI)ScreenEdit
EditSongInfoChoice enum nameScreenEdit
EditToDevice(EditButton button, int iSlotNum, DeviceInput &DeviceI) constScreenEdit
Effect enum nameActor
EffectClock enum nameActor
EnableAnimation(bool b)Actor [inline, virtual]
EndDraw()Actor [virtual]
exit enum valueScreenEdit
expand_2x enum valueScreenEdit
expand_3_2 enum valueScreenEdit
expand_4_3 enum valueScreenEdit
fade_last enum valueScreenEdit
FinishTweening()ActorFrame [virtual]
fit_inside enum valueActor
floored enum valueScreenEdit
freeze enum valueScreenEdit
g_EditMappingsScreenEdit
g_fCurrentBGMBeatActor [protected, static]
g_fCurrentBGMTimeActor [protected, static]
g_iShiftAnchorScreenEdit [protected]
g_PlayMappingsScreenEdit
g_RecordMappingsScreenEdit
GainFocus(float fRate, bool bRewindMovie, bool bLoop)ActorFrame [virtual]
GetAnimationLengthSeconds() constActor [inline, virtual]
GetCommandsLengthSeconds(const ActorCommands &cmds)Actor [static]
GetCommandsLengthSeconds(const apActorCommands &cmds)Actor [inline, static]
GetCropBottom()Actor [inline]
GetCropLeft()Actor [inline]
GetCropRight()Actor [inline]
GetCropTop()Actor [inline]
GetCurrentMap() constScreenEdit
GetDestX()Actor [inline]
GetDestY()Actor [inline]
GetDestZ()Actor [inline]
GetDiffuse()Actor [inline]
GetDiffuses(int i)Actor [inline]
GetDrawOrder() constActor [inline]
GetEffect()Actor [inline]
GetEffectDeltaTime() constActor [inline, protected]
GetGlow()Actor [inline]
GetHidden() constActor [inline]
GetID() constActor [inline]
GetName() constActor [inline]
GetNumStates() constActor [inline, virtual]
GetRotationX()Actor [inline]
GetRotationY()Actor [inline]
GetRotationZ()Actor [inline]
GetTweenTimeLeft() constActorFrame [virtual]
GetUnzoomedHeight()Actor [inline]
GetUnzoomedWidth()Actor [inline]
GetX() constActor [inline]
GetY() constActor [inline]
GetZ() constActor [inline]
GetZoom()Actor [inline]
GetZoomedHeight()Actor [inline]
GetZoomedWidth()Actor [inline]
GetZoomX()Actor [inline]
GetZoomY()Actor [inline]
GetZoomZ()Actor [inline]
glow_blink enum valueActor
glow_shift enum valueActor
HandleAreaMenuChoice(AreaMenuChoice c, int *iAnswers)ScreenEdit
HandleBGChangeChoice(BGChangeChoice c, int *iAnswers)ScreenEdit
HandleEditNotesStatisticsChoice(EditNotesStatisticsChoice c, int *iAnswers)ScreenEdit
HandleEditSongInfoChoice(EditSongInfoChoice c, int *iAnswers)ScreenEdit
HandleMainMenuChoice(MainMenuChoice c, int *iAnswers)ScreenEdit
HandleScreenMessage(const ScreenMessage SM)ScreenEdit [virtual]
hold_notes enum valueScreenEdit
HorizAlign enum nameActor
HurryTweening(float factor)ActorFrame [virtual]
Init()Screen [inline, virtual]
InitEditMappings()ScreenEdit
Input(const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI)ScreenEdit [virtual]
InputEdit(const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI, EditButton EditB)ScreenEdit
InputPlay(const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI, EditButton EditB)ScreenEdit
InputRecord(const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI, EditButton EditB)ScreenEdit
insert_and_shift enum valueScreenEdit
IsFirstUpdate() constActor
IsTransparent() constScreen [inline]
JoinInput(const MenuInput &MenuI)Screen [static]
LatestTween()Actor [inline, protected]
left enum valueScreenEdit
little enum valueScreenEdit
LoadFromNode(const CString &sDir, const XNode *pNode)ActorFrame
loop enum valueScreenEdit
LoseFocus()ActorFrame [virtual]
m_BackgroundScreenEdit [protected]
m_baseRotationActor [protected]
m_baseScaleActor [protected]
m_bClearZBufferActor [protected]
m_bDeleteChildrenActorFrame [protected]
m_bFirstUpdateActor [protected]
m_bHiddenActor [protected]
m_bIsAnimatingActor [protected]
m_bIsTransparentScreen [protected]
m_BlendModeActor [protected]
m_bPropagateCommandsActorFrame [protected]
m_bTextureWrappingActor [protected]
m_bZWriteActor [protected]
m_ClipboardScreenEdit [protected]
m_CullModeActor [protected]
m_currentActor [protected]
m_EditModeScreenEdit [protected]
m_EffectActor [protected]
m_EffectClockActor [protected]
m_effectColor1Actor [protected]
m_effectColor2Actor [protected]
m_fEffectDelayActor [protected]
m_fEffectDeltaActor [protected]
m_fEffectOffsetActor [protected]
m_fEffectPeriodSecondsActor [protected]
m_fHibernateSecondsLeftActor [protected]
m_ForegroundScreenEdit [protected]
m_fSecsIntoEffectActor [protected]
m_fShadowLengthActor [protected]
m_fTrailingBeatScreenEdit [protected]
m_HorizAlignActor [protected]
m_iDrawOrderActor [protected]
m_InScreenEdit [protected]
m_mapNameToCommandsActor [protected]
m_NoteDataEditScreenEdit [protected]
m_NoteDataRecordScreenEdit [protected]
m_NoteFieldEditScreenEdit [protected]
m_NoteFieldRecordScreenEdit [protected]
m_OutScreenEdit [protected]
m_pAttacksFromCourseScreenEdit [protected]
m_PlayerScreenEdit [protected]
m_pSongScreenEdit [protected]
m_pStepsScreenEdit [protected]
m_pTempStateActor [protected]
m_QueuedMessagesScreen [protected]
m_rectRecordBackScreenEdit [protected]
m_sIDActor
m_sizeActor [protected]
m_sNameActor
m_SnapDisplayScreenEdit [protected]
m_soundAssistTickScreenEdit [protected]
m_soundChangeLineScreenEdit [protected]
m_soundChangeSnapScreenEdit [protected]
m_soundMarkerScreenEdit [protected]
m_soundMusicScreenEdit [protected]
m_sprOverlayScreenEdit [protected]
m_startActor [protected]
m_SubActorsActorFrame [protected]
m_tempStateActor [protected]
m_textHelpScreenEdit [protected]
m_textInfoScreenEdit [protected]
m_TweensActor [protected]
m_vEffectMagnitudeActor [protected]
m_VertAlignActor [protected]
m_ZTestModeActor [protected]
main_title enum valueScreenEdit
main_title_transliteration enum valueScreenEdit
MainMenuChoice enum nameScreenEdit
MenuBack(PlayerNumber pn, const InputEventType type)Screen [virtual]
MenuBack(PlayerNumber pn)Screen [inline, virtual]
MenuCoin(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuCoin(PlayerNumber pn)Screen [virtual]
MenuDown(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuDown(PlayerNumber pn)Screen [inline, virtual]
MenuItemGainFocus(BitmapText *menuitem)ScreenEdit [protected]
MenuItemLoseFocus(BitmapText *menuitem)ScreenEdit [protected]
MenuLeft(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuLeft(PlayerNumber pn)Screen [inline, virtual]
MenuRight(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuRight(PlayerNumber pn)Screen [inline, virtual]
MenuStart(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuStart(PlayerNumber pn)Screen [inline, virtual]
MenuUp(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuUp(PlayerNumber pn)Screen [inline, virtual]
meter enum valueScreenEdit
mines enum valueScreenEdit
mirror enum valueScreenEdit
MODE_EDITING enum valueScreenEdit [protected]
MODE_PLAYING enum valueScreenEdit [protected]
MODE_RECORDING enum valueScreenEdit [protected]
MoveToHead(Actor *pActor)ActorFrame
MoveToTail(Actor *pActor)ActorFrame
no_effect enum valueActor
nohands enum valueScreenEdit
noholds enum valueScreenEdit
nojumps enum valueScreenEdit
nomines enum valueScreenEdit
noquads enum valueScreenEdit
NUM_ALTER_TYPES enum valueScreenEdit
NUM_AREA_MENU_CHOICES enum valueScreenEdit
NUM_BGCHANGE_CHOICES enum valueScreenEdit
NUM_CLOCKS enum valueActor
NUM_EDIT_NOTES_STATISTICS_CHOICES enum valueScreenEdit
NUM_EDIT_SONG_INFO_CHOICES enum valueScreenEdit
NUM_MAIN_MENU_CHOICES enum valueScreenEdit
NUM_PREFS_CHOICES enum valueScreenEdit
NUM_TEMPO_TYPES enum valueScreenEdit
NUM_TRANSFORM_TYPES enum valueScreenEdit
NUM_TURN_TYPES enum valueScreenEdit
OnSnapModeChange()ScreenEdit [protected]
paste_at_begin_marker enum valueScreenEdit
paste_at_current_beat enum valueScreenEdit
planted enum valueScreenEdit
play enum valueScreenEdit
play_current_beat_to_end enum valueScreenEdit
play_preview_music enum valueScreenEdit
play_whole_song enum valueScreenEdit
PlayCommand(const CString &sCommandName)ActorFrame [virtual]
player_options enum valueScreenEdit
PlayPreviewMusic()ScreenEdit [protected]
PlayTicks()ScreenEdit [protected]
PostScreenMessage(const ScreenMessage SM, float fDelay)Screen
predict_meter enum valueScreenEdit
pref_show_bgs_play enum valueScreenEdit
preferences enum valueScreenEdit
PrefsChoice enum nameScreenEdit
pulse enum valueActor
PushSelf(lua_State *L)ActorFrame [virtual]
quantize enum valueScreenEdit
QueueCommand(const CString &sCommandName)Actor
quick enum valueScreenEdit
rainbow enum valueActor
rate enum valueScreenEdit
record enum valueScreenEdit
reload enum valueScreenEdit
RemoveChild(Actor *pActor)ActorFrame [virtual]
Reset()Actor [virtual]
rewind_movie enum valueScreenEdit
right enum valueScreenEdit
RunCommands(const ActorCommands &cmds)ActorFrame [virtual]
RunCommands(const apActorCommands &cmds)ActorFrame [inline]
RunCommandsOnChildren(const ActorCommands &cmds)ActorFrame
RunCommandsOnChildren(const apActorCommands &cmds)ActorFrame [inline]
save enum valueScreenEdit
ScaleTo(const RectF &rect, StretchType st)Actor
ScaleToCover(const RectF &rect)Actor [inline]
ScaleToFitInside(const RectF &rect)Actor [inline]
Screen(CString sName)Screen
ScreenEdit(CString sName)ScreenEdit
SetBaseRotation(const RageVector3 &rot)Actor [inline]
SetBaseRotationX(float rot)Actor [inline]
SetBaseRotationY(float rot)Actor [inline]
SetBaseRotationZ(float rot)Actor [inline]
SetBaseZoom(const RageVector3 &zoom)Actor [inline]
SetBaseZoomX(float zoom)Actor [inline]
SetBaseZoomY(float zoom)Actor [inline]
SetBaseZoomZ(float zoom)Actor [inline]
SetBGMTime(float fTime, float fBeat)Actor [inline, static]
SetBlendMode(BlendMode mode)Actor [inline]
SetBlendModeString(const CString &s)Actor
SetClearZBuffer(bool b)Actor [inline]
SetCropBottom(float percent)Actor [inline]
SetCropLeft(float percent)Actor [inline]
SetCropRight(float percent)Actor [inline]
SetCropTop(float percent)Actor [inline]
SetCullMode(CullMode mode)Actor [inline, virtual]
SetCullModeString(const CString &s)Actor
SetDiffuse(RageColor c)ActorFrame [virtual]
SetDiffuseAlpha(float f)ActorFrame [virtual]
SetDiffuseBottomEdge(RageColor c)Actor [inline]
SetDiffuseColor(RageColor c)Actor
SetDiffuseLeftEdge(RageColor c)Actor [inline]
SetDiffuseLowerLeft(RageColor c)Actor [inline]
SetDiffuseLowerRight(RageColor c)Actor [inline]
SetDiffuseRightEdge(RageColor c)Actor [inline]
SetDiffuses(int i, RageColor c)Actor [inline]
SetDiffuseTopEdge(RageColor c)Actor [inline]
SetDiffuseUpperLeft(RageColor c)Actor [inline]
SetDiffuseUpperRight(RageColor c)Actor [inline]
SetDrawOrder(int iOrder)Actor [inline]
SetEffectBob(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20))Actor
SetEffectBounce(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20))Actor
SetEffectClock(EffectClock c)Actor [inline]
SetEffectClockString(const CString &s)Actor
SetEffectColor1(RageColor c)Actor [inline]
SetEffectColor2(RageColor c)Actor [inline]
SetEffectDelay(float fTime)Actor [inline]
SetEffectDiffuseBlink(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(0.5f, 0.5f, 0.5f, 1), RageColor c2=RageColor(1, 1, 1, 1))Actor
SetEffectDiffuseShift(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(0, 0, 0, 1), RageColor c2=RageColor(1, 1, 1, 1))Actor
SetEffectGlowBlink(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f))Actor
SetEffectGlowShift(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f))Actor
SetEffectMagnitude(RageVector3 vec)Actor [inline]
SetEffectNone()Actor [inline]
SetEffectOffset(float fPercent)Actor [inline]
SetEffectPeriod(float fSecs)Actor [inline]
SetEffectPulse(float fPeriod=2.f, float fMinZoom=0.5f, float fMaxZoom=1.f)Actor
SetEffectRainbow(float fEffectPeriodSeconds=2.0f)Actor
SetEffectSpin(RageVector3 vect=RageVector3(0, 0, 180))Actor
SetEffectVibrate(RageVector3 vect=RageVector3(10, 10, 10))Actor
SetEffectWag(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20))Actor
SetFadeBottom(float percent)Actor [inline]
SetFadeLeft(float percent)Actor [inline]
SetFadeRight(float percent)Actor [inline]
SetFadeTop(float percent)Actor [inline]
SetGlobalDiffuseColor(RageColor c)Actor
SetGlobalX(float x)Actor
SetGlow(RageColor c)Actor [inline]
SetHeight(float height)Actor [inline]
SetHibernate(float fSecs)Actor [inline]
SetHidden(bool b)Actor [inline]
SetHorizAlign(HorizAlign ha)Actor [inline, virtual]
SetHorizAlignString(const CString &s)Actor [virtual]
SetLatestTween(TweenState ts)Actor [inline]
SetName(const CString &sName, const CString &sID="")Actor [inline]
SetPropagateCommands(bool b)ActorFrame
SetRenderStates()Actor [virtual]
SetRotationX(float rot)Actor [inline]
SetRotationY(float rot)Actor [inline]
SetRotationZ(float rot)Actor [inline]
SetSecondsIntoAnimation(float fSeconds)Actor [inline, virtual]
SetShadowLength(float fLength)Actor
SetState(int iNewState)Actor [inline, virtual]
SetTextureWrapping(bool b)Actor [inline]
SetupCourseAttacks()ScreenEdit [protected]
SetUseZBuffer(bool b)Actor [inline]
SetVertAlign(VertAlign va)Actor [inline, virtual]
SetVertAlignString(const CString &s)Actor [virtual]
SetWidth(float width)Actor [inline]
SetX(float x)Actor [inline]
SetXY(float x, float y)Actor [inline]
SetY(float y)Actor [inline]
SetZ(float z)Actor [inline]
SetZoom(float zoom)Actor [inline]
SetZoomX(float zoom)Actor [inline]
SetZoomY(float zoom)Actor [inline]
SetZoomZ(float zoom)Actor [inline]
SetZTestMode(ZTestMode mode)ActorFrame [virtual]
SetZTestModeString(const CString &s)Actor
SetZWrite(bool b)ActorFrame [virtual]
shift_left enum valueScreenEdit
shift_pauses_backward enum valueScreenEdit
shift_pauses_forward enum valueScreenEdit
shift_right enum valueScreenEdit
shuffle enum valueScreenEdit
skippy enum valueScreenEdit
Sleep(float time)Actor
song_options enum valueScreenEdit
SortByDrawOrder()ActorFrame
SortMessagesByDelayRemaining(const QueuedScreenMessage &m1, const QueuedScreenMessage &m2)Screen [protected, static]
spin enum valueActor
StartAnimating()Actor [inline]
stomp enum valueScreenEdit
StopAnimating()Actor [inline]
StopTweening()Actor
stream enum valueScreenEdit
StretchTo(const RectF &rect)Actor
StretchType enum nameActor
sub_title enum valueScreenEdit
sub_title_transliteration enum valueScreenEdit
super_shuffle enum valueScreenEdit
swap_sides enum valueScreenEdit
tap_notes enum valueScreenEdit
tempo enum valueScreenEdit
TempoType enum nameScreenEdit
transform enum valueScreenEdit
TransformType enum nameScreenEdit
TransitionFromRecordToEdit()ScreenEdit [protected]
TransitionToEdit()ScreenEdit [protected]
turn enum valueScreenEdit
TurnType enum nameScreenEdit
TWEEN_ACCELERATE enum valueActor
TWEEN_BOUNCE_BEGIN enum valueActor
TWEEN_BOUNCE_END enum valueActor
TWEEN_DECELERATE enum valueActor
TWEEN_LINEAR enum valueActor
TWEEN_SPRING enum valueActor
TweenType enum nameActor
twister enum valueScreenEdit
Update(float fDeltaTime)ScreenEdit [virtual]
UpdateTextInfo()ScreenEdit [protected]
UpdateTweening(float fDeltaTime)Actor
UsesBackground() constScreen [inline, virtual]
VertAlign enum nameActor
vibrate enum valueActor
voltage enum valueScreenEdit
wag enum valueActor
wide enum valueScreenEdit
ZoomToHeight(float zoom)Actor [inline]
ZoomToWidth(float zoom)Actor [inline]
~Actor()Actor [inline, virtual]
~ActorFrame()ActorFrame [virtual]
~Screen()Screen [virtual]
~ScreenEdit()ScreenEdit [virtual]


Generated on Thu Jan 27 21:02:32 2005 for StepMania by doxygen 1.3.7