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ScreenSongOptions Member List

This is the complete list of members for ScreenSongOptions, including all inherited members.

Actor()Actor
ActorFrame()ActorFrame
AddChild(Actor *pActor)ActorFrame [virtual]
AddRotationH(float rot)Actor
AddRotationP(float rot)Actor
AddRotationR(float rot)Actor
AddX(float x)Actor [inline]
AddY(float y)Actor [inline]
AddZ(float z)Actor [inline]
align_bottom enum valueActor
align_center enum valueActor
align_left enum valueActor
align_middle enum valueActor
align_right enum valueActor
align_top enum valueActor
AllAreOnExit() constScreenOptions [protected]
Back(ScreenMessage smSendWhenDone)ScreenWithMenuElements
BeginDraw()Actor [virtual]
BeginTweening(float time, TweenType tt=TWEEN_LINEAR)Actor
bob enum valueActor
bounce enum valueActor
ChangeCoinModeInput(const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI)Screen [static]
ChangeValueInRow(PlayerNumber pn, int iDelta, bool Repeat)ScreenOptions [protected]
ClearMessageQueue()Screen
ClearMessageQueue(const ScreenMessage SM)Screen
CLOCK_BGM_BEAT enum valueActor
CLOCK_BGM_TIME enum valueActor
CLOCK_TIMER enum valueActor
CopyTweening(const Actor &from)Actor
cover enum valueActor
DeleteAllChildren()ActorFrame
DeleteChildrenWhenDone(bool bDelete=true)ActorFrame [inline]
DestTweenState()Actor [inline]
diffuse_blink enum valueActor
diffuse_shift enum valueActor
Draw()Actor
DrawPrimitives()ScreenOptions [virtual]
EarlyAbortDraw()Actor [inline, virtual]
Effect enum nameActor
EffectClock enum nameActor
EnableAnimation(bool b)Actor [inline, virtual]
EndDraw()Actor [virtual]
ExportOptions()ScreenOptionsMaster [protected, virtual]
FinishTweening()ActorFrame [virtual]
fit_inside enum valueActor
g_fCurrentBGMBeatActor [protected, static]
g_fCurrentBGMTimeActor [protected, static]
GainFocus(float fRate, bool bRewindMovie, bool bLoop)ActorFrame [virtual]
GetAnimationLengthSeconds() constActor [inline, virtual]
GetCommandsLengthSeconds(const ActorCommands &cmds)Actor [static]
GetCommandsLengthSeconds(const apActorCommands &cmds)Actor [inline, static]
GetCropBottom()Actor [inline]
GetCropLeft()Actor [inline]
GetCropRight()Actor [inline]
GetCropTop()Actor [inline]
GetCurrentRow(PlayerNumber pn=PLAYER_1) constScreenOptions [protected]
GetDestX()Actor [inline]
GetDestY()Actor [inline]
GetDestZ()Actor [inline]
GetDiffuse()Actor [inline]
GetDiffuses(int i)Actor [inline]
GetDrawOrder() constActor [inline]
GetEffect()Actor [inline]
GetEffectDeltaTime() constActor [inline, protected]
GetExplanationText(int row) constScreenOptions [protected]
GetExplanationTitle(int row) constScreenOptions [protected]
GetGlow()Actor [inline]
GetHidden() constActor [inline]
GetID() constActor [inline]
GetName() constActor [inline]
GetNextScreen()ScreenSongOptions [static]
GetNumStates() constActor [inline, virtual]
GetRotationX()Actor [inline]
GetRotationY()Actor [inline]
GetRotationZ()Actor [inline]
GetTextItemForRow(PlayerNumber pn, int iRow, int iChoiceOnRow)ScreenOptions [protected]
GetTweenTimeLeft() constActorFrame [virtual]
GetUnzoomedHeight()Actor [inline]
GetUnzoomedWidth()Actor [inline]
GetWidthXY(PlayerNumber pn, int iRow, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut)ScreenOptions [protected]
GetX() constActor [inline]
GetY() constActor [inline]
GetZ() constActor [inline]
GetZoom()Actor [inline]
GetZoomedHeight()Actor [inline]
GetZoomedWidth()Actor [inline]
GetZoomX()Actor [inline]
GetZoomY()Actor [inline]
GetZoomZ()Actor [inline]
glow_blink enum valueActor
glow_shift enum valueActor
GoToNextScreen()ScreenSongOptions [private, virtual]
GoToPrevScreen()ScreenSongOptions [private, virtual]
HandleScreenMessage(const ScreenMessage SM)ScreenOptions [virtual]
HorizAlign enum nameActor
HurryTweening(float factor)ActorFrame [virtual]
ImportOptions()ScreenOptionsMaster [protected, virtual]
ImportOptionsForPlayer(PlayerNumber pn)ScreenOptionsMaster [protected, virtual]
Init()Screen [inline, virtual]
InitMenu(InputMode im, OptionRowData OptionRowData[], int iNumOptionLines)ScreenOptions
InitOptionsText()ScreenOptions [protected]
Input(const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI)ScreenOptions [virtual]
IsFirstUpdate() constActor
IsTransitioning()ScreenWithMenuElements
IsTransparent() constScreen [inline]
JoinInput(const MenuInput &MenuI)Screen [static]
LatestTween()Actor [inline, protected]
LoadFromNode(const CString &sDir, const XNode *pNode)ActorFrame
LoadOptionIcon(PlayerNumber pn, int iRow, CString sText)ScreenOptions [protected]
LoseFocus()ActorFrame [virtual]
m_autoFooterScreenWithMenuElements [protected]
m_autoHeaderScreenWithMenuElements [protected]
m_BackScreenWithMenuElements [protected]
m_baseRotationActor [protected]
m_baseScaleActor [protected]
m_bClearZBufferActor [protected]
m_bDeleteChildrenActorFrame [protected]
m_bFirstUpdateActor [protected]
m_bGotAtLeastOneStartPressedScreenOptions [protected]
m_bHiddenActor [protected]
m_bIsAnimatingActor [protected]
m_bIsTransparentScreen [protected]
m_BlendModeActor [protected]
m_bMoreShownScreenOptions [protected]
m_bPropagateCommandsActorFrame [protected]
m_bTextureWrappingActor [protected]
m_bTimerEnabledScreenWithMenuElements
m_bWasOnExitScreenOptions [protected]
m_bZWriteActor [protected]
m_CullModeActor [protected]
m_currentActor [protected]
m_EffectActor [protected]
m_EffectClockActor [protected]
m_effectColor1Actor [protected]
m_effectColor2Actor [protected]
m_fEffectDelayActor [protected]
m_fEffectDeltaActor [protected]
m_fEffectOffsetActor [protected]
m_fEffectPeriodSecondsActor [protected]
m_fHibernateSecondsLeftActor [protected]
m_framePageScreenOptions [protected]
m_fSecsIntoEffectActor [protected]
m_fShadowLengthActor [protected]
m_HighlightScreenOptions [protected]
m_HorizAlignActor [protected]
m_iCurrentRowScreenOptions [protected]
m_iDrawOrderActor [protected]
m_iFocusXScreenOptions [protected]
m_InScreenWithMenuElements [protected]
m_InputModeScreenOptions [protected]
m_mapNameToCommandsActor [protected]
m_MemoryCardDisplayScreenWithMenuElements [protected]
m_MenuTimerScreenWithMenuElements [protected]
m_OptionsNavigationScreenOptions [protected]
m_OutScreenWithMenuElements [protected]
m_pTempStateActor [protected]
m_QueuedMessagesScreen [protected]
m_RowsScreenOptions [protected]
m_ScrollBarScreenOptions [protected]
m_sIDActor
m_sizeActor [protected]
m_sNameActor
m_SoundChangeColScreenOptions [protected]
m_SoundNextRowScreenOptions [protected]
m_SoundPrevRowScreenOptions [protected]
m_SoundToggleOffScreenOptions [protected]
m_SoundToggleOnScreenOptions [protected]
m_sprDisqualifyScreenOptions [protected]
m_sprLineHighlightScreenOptions [protected]
m_sprMoreScreenOptions [protected]
m_sprOverlayScreenWithMenuElements [protected]
m_sprPageScreenOptions [protected]
m_sprStyleIconScreenWithMenuElements [protected]
m_startActor [protected]
m_SubActorsActorFrame [protected]
m_tempStateActor [protected]
m_textExplanationScreenOptions [protected]
m_textHelpScreenWithMenuElements [protected]
m_textPlayerNameScreenOptions [protected]
m_TweensActor [protected]
m_vEffectMagnitudeActor [protected]
m_VertAlignActor [protected]
m_ZTestModeActor [protected]
MenuBack(PlayerNumber pn)ScreenOptions [protected, virtual]
ScreenWithMenuElements::MenuBack(PlayerNumber pn, const InputEventType type)Screen [virtual]
MenuCoin(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuCoin(PlayerNumber pn)Screen [virtual]
MenuDown(PlayerNumber pn, const InputEventType type)ScreenOptions [inline, protected, virtual]
ScreenWithMenuElements::MenuDown(PlayerNumber pn)Screen [inline, virtual]
MenuLeft(PlayerNumber pn, const InputEventType type)ScreenOptions [inline, protected, virtual]
ScreenWithMenuElements::MenuLeft(PlayerNumber pn)Screen [inline, virtual]
MenuRight(PlayerNumber pn, const InputEventType type)ScreenOptions [inline, protected, virtual]
ScreenWithMenuElements::MenuRight(PlayerNumber pn)Screen [inline, virtual]
MenuStart(PlayerNumber pn, const InputEventType type)ScreenOptions [protected, virtual]
ScreenWithMenuElements::MenuStart(PlayerNumber pn)Screen [inline, virtual]
MenuUp(PlayerNumber pn, const InputEventType type)ScreenOptions [inline, protected, virtual]
ScreenWithMenuElements::MenuUp(PlayerNumber pn)Screen [inline, virtual]
MoveRow(PlayerNumber pn, int dir, bool Repeat)ScreenOptions [protected]
MoveToHead(Actor *pActor)ActorFrame
MoveToTail(Actor *pActor)ActorFrame
NAV_FIVE_KEY enum valueScreenOptions [protected]
NAV_THREE_KEY enum valueScreenOptions [protected]
NAV_THREE_KEY_MENU enum valueScreenOptions [protected]
NAV_TOGGLE_FIVE_KEY enum valueScreenOptions [protected]
NAV_TOGGLE_THREE_KEY enum valueScreenOptions [protected]
Navigation enum nameScreenOptions [protected]
no_effect enum valueActor
NUM_CLOCKS enum valueActor
OnChange(PlayerNumber pn)ScreenOptions [protected, virtual]
PlayCommand(const CString &sCommandName)ActorFrame [virtual]
PositionCursors()ScreenOptions [protected]
PositionIcons()ScreenOptions [protected]
PositionItems()ScreenOptions [protected]
PositionUnderlines()ScreenOptions [protected]
PostScreenMessage(const ScreenMessage SM, float fDelay)Screen
pulse enum valueActor
PushSelf(lua_State *L)ActorFrame [virtual]
QueueCommand(const CString &sCommandName)Actor
rainbow enum valueActor
RefreshIcons()ScreenOptionsMaster [protected, virtual]
RemoveChild(Actor *pActor)ActorFrame [virtual]
Reset()Actor [virtual]
ResetTimer()ScreenWithMenuElements
RunCommands(const ActorCommands &cmds)ActorFrame [virtual]
RunCommands(const apActorCommands &cmds)ActorFrame [inline]
RunCommandsOnChildren(const ActorCommands &cmds)ActorFrame
RunCommandsOnChildren(const apActorCommands &cmds)ActorFrame [inline]
ScaleTo(const RectF &rect, StretchType st)Actor
ScaleToCover(const RectF &rect)Actor [inline]
ScaleToFitInside(const RectF &rect)Actor [inline]
Screen(CString sName)Screen
ScreenOptions(CString sClassName)ScreenOptions
ScreenOptionsMaster(CString sName)ScreenOptionsMaster
ScreenSongOptions(CString sName)ScreenSongOptions
ScreenWithMenuElements(CString sName)ScreenWithMenuElements
SetBaseRotation(const RageVector3 &rot)Actor [inline]
SetBaseRotationX(float rot)Actor [inline]
SetBaseRotationY(float rot)Actor [inline]
SetBaseRotationZ(float rot)Actor [inline]
SetBaseZoom(const RageVector3 &zoom)Actor [inline]
SetBaseZoomX(float zoom)Actor [inline]
SetBaseZoomY(float zoom)Actor [inline]
SetBaseZoomZ(float zoom)Actor [inline]
SetBGMTime(float fTime, float fBeat)Actor [inline, static]
SetBlendMode(BlendMode mode)Actor [inline]
SetBlendModeString(const CString &s)Actor
SetClearZBuffer(bool b)Actor [inline]
SetCropBottom(float percent)Actor [inline]
SetCropLeft(float percent)Actor [inline]
SetCropRight(float percent)Actor [inline]
SetCropTop(float percent)Actor [inline]
SetCullMode(CullMode mode)Actor [inline, virtual]
SetCullModeString(const CString &s)Actor
SetDiffuse(RageColor c)ActorFrame [virtual]
SetDiffuseAlpha(float f)ActorFrame [virtual]
SetDiffuseBottomEdge(RageColor c)Actor [inline]
SetDiffuseColor(RageColor c)Actor
SetDiffuseLeftEdge(RageColor c)Actor [inline]
SetDiffuseLowerLeft(RageColor c)Actor [inline]
SetDiffuseLowerRight(RageColor c)Actor [inline]
SetDiffuseRightEdge(RageColor c)Actor [inline]
SetDiffuses(int i, RageColor c)Actor [inline]
SetDiffuseTopEdge(RageColor c)Actor [inline]
SetDiffuseUpperLeft(RageColor c)Actor [inline]
SetDiffuseUpperRight(RageColor c)Actor [inline]
SetDrawOrder(int iOrder)Actor [inline]
SetEffectBob(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20))Actor
SetEffectBounce(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20))Actor
SetEffectClock(EffectClock c)Actor [inline]
SetEffectClockString(const CString &s)Actor
SetEffectColor1(RageColor c)Actor [inline]
SetEffectColor2(RageColor c)Actor [inline]
SetEffectDelay(float fTime)Actor [inline]
SetEffectDiffuseBlink(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(0.5f, 0.5f, 0.5f, 1), RageColor c2=RageColor(1, 1, 1, 1))Actor
SetEffectDiffuseShift(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(0, 0, 0, 1), RageColor c2=RageColor(1, 1, 1, 1))Actor
SetEffectGlowBlink(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f))Actor
SetEffectGlowShift(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f))Actor
SetEffectMagnitude(RageVector3 vec)Actor [inline]
SetEffectNone()Actor [inline]
SetEffectOffset(float fPercent)Actor [inline]
SetEffectPeriod(float fSecs)Actor [inline]
SetEffectPulse(float fPeriod=2.f, float fMinZoom=0.5f, float fMaxZoom=1.f)Actor
SetEffectRainbow(float fEffectPeriodSeconds=2.0f)Actor
SetEffectSpin(RageVector3 vect=RageVector3(0, 0, 180))Actor
SetEffectVibrate(RageVector3 vect=RageVector3(10, 10, 10))Actor
SetEffectWag(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20))Actor
SetFadeBottom(float percent)Actor [inline]
SetFadeLeft(float percent)Actor [inline]
SetFadeRight(float percent)Actor [inline]
SetFadeTop(float percent)Actor [inline]
SetGlobalDiffuseColor(RageColor c)Actor
SetGlobalX(float x)Actor
SetGlow(RageColor c)Actor [inline]
SetHeight(float height)Actor [inline]
SetHibernate(float fSecs)Actor [inline]
SetHidden(bool b)Actor [inline]
SetHorizAlign(HorizAlign ha)Actor [inline, virtual]
SetHorizAlignString(const CString &s)Actor [virtual]
SetLatestTween(TweenState ts)Actor [inline]
SetName(const CString &sName, const CString &sID="")Actor [inline]
SetNavigation(Navigation nav)ScreenOptions [inline, protected]
SetPropagateCommands(bool b)ActorFrame
SetRenderStates()Actor [virtual]
SetRotationX(float rot)Actor [inline]
SetRotationY(float rot)Actor [inline]
SetRotationZ(float rot)Actor [inline]
SetSecondsIntoAnimation(float fSeconds)Actor [inline, virtual]
SetShadowLength(float fLength)Actor
SetState(int iNewState)Actor [inline, virtual]
SetTextureWrapping(bool b)Actor [inline]
SetUseZBuffer(bool b)Actor [inline]
SetVertAlign(VertAlign va)Actor [inline, virtual]
SetVertAlignString(const CString &s)Actor [virtual]
SetWidth(float width)Actor [inline]
SetX(float x)Actor [inline]
SetXY(float x, float y)Actor [inline]
SetY(float y)Actor [inline]
SetZ(float z)Actor [inline]
SetZoom(float zoom)Actor [inline]
SetZoomX(float zoom)Actor [inline]
SetZoomY(float zoom)Actor [inline]
SetZoomZ(float zoom)Actor [inline]
SetZTestMode(ZTestMode mode)ActorFrame [virtual]
SetZTestModeString(const CString &s)Actor
SetZWrite(bool b)ActorFrame [virtual]
Sleep(float time)Actor
SortByDrawOrder()ActorFrame
SortMessagesByDelayRemaining(const QueuedScreenMessage &m1, const QueuedScreenMessage &m2)Screen [protected, static]
spin enum valueActor
StartAnimating()Actor [inline]
StartGoToNextScreen()ScreenOptions [protected]
StartTransitioning(ScreenMessage smSendWhenDone)ScreenWithMenuElements
StopAnimating()Actor [inline]
StopTimer()ScreenWithMenuElements
StopTweening()Actor
StoreFocus(PlayerNumber pn)ScreenOptions [protected]
StretchTo(const RectF &rect)Actor
StretchType enum nameActor
TWEEN_ACCELERATE enum valueActor
TWEEN_BOUNCE_BEGIN enum valueActor
TWEEN_BOUNCE_END enum valueActor
TWEEN_DECELERATE enum valueActor
TWEEN_LINEAR enum valueActor
TWEEN_SPRING enum valueActor
TweenCursor(PlayerNumber pn)ScreenOptions [protected]
TweenType enum nameActor
Update(float fDeltaTime)ScreenOptions [virtual]
UpdateEnabledDisabled()ScreenOptions [protected]
UpdateText(int row)ScreenOptions [protected]
UpdateTweening(float fDeltaTime)Actor
UsesBackground() constScreen [inline, virtual]
VertAlign enum nameActor
vibrate enum valueActor
wag enum valueActor
ZoomToHeight(float zoom)Actor [inline]
ZoomToWidth(float zoom)Actor [inline]
~Actor()Actor [inline, virtual]
~ActorFrame()ActorFrame [virtual]
~Screen()Screen [virtual]
~ScreenOptions()ScreenOptions [virtual]
~ScreenOptionsMaster()ScreenOptionsMaster [virtual]
~ScreenWithMenuElements()ScreenWithMenuElements [virtual]


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