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ScreenStyleSplash Member List

This is the complete list of members for ScreenStyleSplash, including all inherited members.

Actor()Actor
ActorFrame()ActorFrame
AddChild(Actor *pActor)ActorFrame [virtual]
AddRotationH(float rot)Actor
AddRotationP(float rot)Actor
AddRotationR(float rot)Actor
AddX(float x)Actor [inline]
AddY(float y)Actor [inline]
AddZ(float z)Actor [inline]
align_bottom enum valueActor
align_center enum valueActor
align_left enum valueActor
align_middle enum valueActor
align_right enum valueActor
align_top enum valueActor
Back(ScreenMessage smSendWhenDone)ScreenWithMenuElements
BeginDraw()Actor [virtual]
BeginTweening(float time, TweenType tt=TWEEN_LINEAR)Actor
bob enum valueActor
bounce enum valueActor
ChangeCoinModeInput(const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI)Screen [static]
ClearMessageQueue()Screen
ClearMessageQueue(const ScreenMessage SM)Screen
CLOCK_BGM_BEAT enum valueActor
CLOCK_BGM_TIME enum valueActor
CLOCK_TIMER enum valueActor
CopyTweening(const Actor &from)Actor
cover enum valueActor
DeleteAllChildren()ActorFrame
DeleteChildrenWhenDone(bool bDelete=true)ActorFrame [inline]
DestTweenState()Actor [inline]
diffuse_blink enum valueActor
diffuse_shift enum valueActor
Draw()Actor
DrawPrimitives()ScreenStyleSplash [virtual]
EarlyAbortDraw()Actor [inline, virtual]
Effect enum nameActor
EffectClock enum nameActor
EnableAnimation(bool b)Actor [inline, virtual]
EndDraw()Actor [virtual]
FinishTweening()ActorFrame [virtual]
fit_inside enum valueActor
g_fCurrentBGMBeatActor [protected, static]
g_fCurrentBGMTimeActor [protected, static]
GainFocus(float fRate, bool bRewindMovie, bool bLoop)ActorFrame [virtual]
GetAnimationLengthSeconds() constActor [inline, virtual]
GetCommandsLengthSeconds(const ActorCommands &cmds)Actor [static]
GetCommandsLengthSeconds(const apActorCommands &cmds)Actor [inline, static]
GetCropBottom()Actor [inline]
GetCropLeft()Actor [inline]
GetCropRight()Actor [inline]
GetCropTop()Actor [inline]
GetDestX()Actor [inline]
GetDestY()Actor [inline]
GetDestZ()Actor [inline]
GetDiffuse()Actor [inline]
GetDiffuses(int i)Actor [inline]
GetDrawOrder() constActor [inline]
GetEffect()Actor [inline]
GetEffectDeltaTime() constActor [inline, protected]
GetGlow()Actor [inline]
GetHidden() constActor [inline]
GetID() constActor [inline]
GetName() constActor [inline]
GetNumStates() constActor [inline, virtual]
GetRotationX()Actor [inline]
GetRotationY()Actor [inline]
GetRotationZ()Actor [inline]
GetTweenTimeLeft() constActorFrame [virtual]
GetUnzoomedHeight()Actor [inline]
GetUnzoomedWidth()Actor [inline]
GetX() constActor [inline]
GetY() constActor [inline]
GetZ() constActor [inline]
GetZoom()Actor [inline]
GetZoomedHeight()Actor [inline]
GetZoomedWidth()Actor [inline]
GetZoomX()Actor [inline]
GetZoomY()Actor [inline]
GetZoomZ()Actor [inline]
glow_blink enum valueActor
glow_shift enum valueActor
HandleScreenMessage(const ScreenMessage SM)ScreenStyleSplash [virtual]
HorizAlign enum nameActor
HurryTweening(float factor)ActorFrame [virtual]
Init()Screen [inline, virtual]
Input(const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI)ScreenStyleSplash [virtual]
IsFirstUpdate() constActor
IsTransitioning()ScreenWithMenuElements
IsTransparent() constScreen [inline]
JoinInput(const MenuInput &MenuI)Screen [static]
LatestTween()Actor [inline, protected]
LoadFromNode(const CString &sDir, const XNode *pNode)ActorFrame
LoseFocus()ActorFrame [virtual]
m_autoFooterScreenWithMenuElements [protected]
m_autoHeaderScreenWithMenuElements [protected]
m_BackScreenWithMenuElements [protected]
m_baseRotationActor [protected]
m_baseScaleActor [protected]
m_bClearZBufferActor [protected]
m_bDeleteChildrenActorFrame [protected]
m_bFirstUpdateActor [protected]
m_bHiddenActor [protected]
m_bIsAnimatingActor [protected]
m_bIsTransparentScreen [protected]
m_BlendModeActor [protected]
m_bPropagateCommandsActorFrame [protected]
m_bTextureWrappingActor [protected]
m_bTimerEnabledScreenWithMenuElements
m_bZWriteActor [protected]
m_CullModeActor [protected]
m_currentActor [protected]
m_EffectActor [protected]
m_EffectClockActor [protected]
m_effectColor1Actor [protected]
m_effectColor2Actor [protected]
m_fEffectDelayActor [protected]
m_fEffectDeltaActor [protected]
m_fEffectOffsetActor [protected]
m_fEffectPeriodSecondsActor [protected]
m_fHibernateSecondsLeftActor [protected]
m_fSecsIntoEffectActor [protected]
m_fShadowLengthActor [protected]
m_HorizAlignActor [protected]
m_iDrawOrderActor [protected]
m_InScreenWithMenuElements [protected]
m_mapNameToCommandsActor [protected]
m_MemoryCardDisplayScreenWithMenuElements [protected]
m_MenuTimerScreenWithMenuElements [protected]
m_OutScreenWithMenuElements [protected]
m_pTempStateActor [protected]
m_QueuedMessagesScreen [protected]
m_sIDActor
m_sizeActor [protected]
m_sNameActor
m_sprOverlayScreenWithMenuElements [protected]
m_sprStyleIconScreenWithMenuElements [protected]
m_startActor [protected]
m_SubActorsActorFrame [protected]
m_tempStateActor [protected]
m_textHelpScreenWithMenuElements [protected]
m_TweensActor [protected]
m_vEffectMagnitudeActor [protected]
m_VertAlignActor [protected]
m_ZTestModeActor [protected]
MenuBack(PlayerNumber pn)ScreenStyleSplash [protected, virtual]
ScreenWithMenuElements::MenuBack(PlayerNumber pn, const InputEventType type)Screen [virtual]
MenuCoin(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuCoin(PlayerNumber pn)Screen [virtual]
MenuDown(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuDown(PlayerNumber pn)Screen [inline, virtual]
MenuLeft(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuLeft(PlayerNumber pn)Screen [inline, virtual]
MenuRight(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuRight(PlayerNumber pn)Screen [inline, virtual]
MenuStart(PlayerNumber pn)ScreenStyleSplash [protected, virtual]
ScreenWithMenuElements::MenuStart(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuUp(PlayerNumber pn, const InputEventType type)Screen [inline, virtual]
MenuUp(PlayerNumber pn)Screen [inline, virtual]
MoveToHead(Actor *pActor)ActorFrame
MoveToTail(Actor *pActor)ActorFrame
no_effect enum valueActor
NUM_CLOCKS enum valueActor
PlayCommand(const CString &sCommandName)ActorFrame [virtual]
PostScreenMessage(const ScreenMessage SM, float fDelay)Screen
pulse enum valueActor
PushSelf(lua_State *L)ActorFrame [virtual]
QueueCommand(const CString &sCommandName)Actor
rainbow enum valueActor
RemoveChild(Actor *pActor)ActorFrame [virtual]
Reset()Actor [virtual]
ResetTimer()ScreenWithMenuElements
RunCommands(const ActorCommands &cmds)ActorFrame [virtual]
RunCommands(const apActorCommands &cmds)ActorFrame [inline]
RunCommandsOnChildren(const ActorCommands &cmds)ActorFrame
RunCommandsOnChildren(const apActorCommands &cmds)ActorFrame [inline]
ScaleTo(const RectF &rect, StretchType st)Actor
ScaleToCover(const RectF &rect)Actor [inline]
ScaleToFitInside(const RectF &rect)Actor [inline]
Screen(CString sName)Screen
ScreenStyleSplash(CString sName)ScreenStyleSplash
ScreenWithMenuElements(CString sName)ScreenWithMenuElements
SetBaseRotation(const RageVector3 &rot)Actor [inline]
SetBaseRotationX(float rot)Actor [inline]
SetBaseRotationY(float rot)Actor [inline]
SetBaseRotationZ(float rot)Actor [inline]
SetBaseZoom(const RageVector3 &zoom)Actor [inline]
SetBaseZoomX(float zoom)Actor [inline]
SetBaseZoomY(float zoom)Actor [inline]
SetBaseZoomZ(float zoom)Actor [inline]
SetBGMTime(float fTime, float fBeat)Actor [inline, static]
SetBlendMode(BlendMode mode)Actor [inline]
SetBlendModeString(const CString &s)Actor
SetClearZBuffer(bool b)Actor [inline]
SetCropBottom(float percent)Actor [inline]
SetCropLeft(float percent)Actor [inline]
SetCropRight(float percent)Actor [inline]
SetCropTop(float percent)Actor [inline]
SetCullMode(CullMode mode)Actor [inline, virtual]
SetCullModeString(const CString &s)Actor
SetDiffuse(RageColor c)ActorFrame [virtual]
SetDiffuseAlpha(float f)ActorFrame [virtual]
SetDiffuseBottomEdge(RageColor c)Actor [inline]
SetDiffuseColor(RageColor c)Actor
SetDiffuseLeftEdge(RageColor c)Actor [inline]
SetDiffuseLowerLeft(RageColor c)Actor [inline]
SetDiffuseLowerRight(RageColor c)Actor [inline]
SetDiffuseRightEdge(RageColor c)Actor [inline]
SetDiffuses(int i, RageColor c)Actor [inline]
SetDiffuseTopEdge(RageColor c)Actor [inline]
SetDiffuseUpperLeft(RageColor c)Actor [inline]
SetDiffuseUpperRight(RageColor c)Actor [inline]
SetDrawOrder(int iOrder)Actor [inline]
SetEffectBob(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20))Actor
SetEffectBounce(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20))Actor
SetEffectClock(EffectClock c)Actor [inline]
SetEffectClockString(const CString &s)Actor
SetEffectColor1(RageColor c)Actor [inline]
SetEffectColor2(RageColor c)Actor [inline]
SetEffectDelay(float fTime)Actor [inline]
SetEffectDiffuseBlink(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(0.5f, 0.5f, 0.5f, 1), RageColor c2=RageColor(1, 1, 1, 1))Actor
SetEffectDiffuseShift(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(0, 0, 0, 1), RageColor c2=RageColor(1, 1, 1, 1))Actor
SetEffectGlowBlink(float fEffectPeriodSeconds=1.f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f))Actor
SetEffectGlowShift(float fEffectPeriodSeconds=1.0f, RageColor c1=RageColor(1, 1, 1, 0.2f), RageColor c2=RageColor(1, 1, 1, 0.8f))Actor
SetEffectMagnitude(RageVector3 vec)Actor [inline]
SetEffectNone()Actor [inline]
SetEffectOffset(float fPercent)Actor [inline]
SetEffectPeriod(float fSecs)Actor [inline]
SetEffectPulse(float fPeriod=2.f, float fMinZoom=0.5f, float fMaxZoom=1.f)Actor
SetEffectRainbow(float fEffectPeriodSeconds=2.0f)Actor
SetEffectSpin(RageVector3 vect=RageVector3(0, 0, 180))Actor
SetEffectVibrate(RageVector3 vect=RageVector3(10, 10, 10))Actor
SetEffectWag(float fPeriod=2.f, RageVector3 vect=RageVector3(0, 0, 20))Actor
SetFadeBottom(float percent)Actor [inline]
SetFadeLeft(float percent)Actor [inline]
SetFadeRight(float percent)Actor [inline]
SetFadeTop(float percent)Actor [inline]
SetGlobalDiffuseColor(RageColor c)Actor
SetGlobalX(float x)Actor
SetGlow(RageColor c)Actor [inline]
SetHeight(float height)Actor [inline]
SetHibernate(float fSecs)Actor [inline]
SetHidden(bool b)Actor [inline]
SetHorizAlign(HorizAlign ha)Actor [inline, virtual]
SetHorizAlignString(const CString &s)Actor [virtual]
SetLatestTween(TweenState ts)Actor [inline]
SetName(const CString &sName, const CString &sID="")Actor [inline]
SetPropagateCommands(bool b)ActorFrame
SetRenderStates()Actor [virtual]
SetRotationX(float rot)Actor [inline]
SetRotationY(float rot)Actor [inline]
SetRotationZ(float rot)Actor [inline]
SetSecondsIntoAnimation(float fSeconds)Actor [inline, virtual]
SetShadowLength(float fLength)Actor
SetState(int iNewState)Actor [inline, virtual]
SetTextureWrapping(bool b)Actor [inline]
SetUseZBuffer(bool b)Actor [inline]
SetVertAlign(VertAlign va)Actor [inline, virtual]
SetVertAlignString(const CString &s)Actor [virtual]
SetWidth(float width)Actor [inline]
SetX(float x)Actor [inline]
SetXY(float x, float y)Actor [inline]
SetY(float y)Actor [inline]
SetZ(float z)Actor [inline]
SetZoom(float zoom)Actor [inline]
SetZoomX(float zoom)Actor [inline]
SetZoomY(float zoom)Actor [inline]
SetZoomZ(float zoom)Actor [inline]
SetZTestMode(ZTestMode mode)ActorFrame [virtual]
SetZTestModeString(const CString &s)Actor
SetZWrite(bool b)ActorFrame [virtual]
Sleep(float time)Actor
SortByDrawOrder()ActorFrame
SortMessagesByDelayRemaining(const QueuedScreenMessage &m1, const QueuedScreenMessage &m2)Screen [protected, static]
spin enum valueActor
StartAnimating()Actor [inline]
StartTransitioning(ScreenMessage smSendWhenDone)ScreenWithMenuElements
StopAnimating()Actor [inline]
StopTimer()ScreenWithMenuElements
StopTweening()Actor
StretchTo(const RectF &rect)Actor
StretchType enum nameActor
TWEEN_ACCELERATE enum valueActor
TWEEN_BOUNCE_BEGIN enum valueActor
TWEEN_BOUNCE_END enum valueActor
TWEEN_DECELERATE enum valueActor
TWEEN_LINEAR enum valueActor
TWEEN_SPRING enum valueActor
TweenType enum nameActor
Update(float fDeltaTime)Screen [virtual]
UpdateTweening(float fDeltaTime)Actor
UsesBackground() constScreen [inline, virtual]
VertAlign enum nameActor
vibrate enum valueActor
wag enum valueActor
ZoomToHeight(float zoom)Actor [inline]
ZoomToWidth(float zoom)Actor [inline]
~Actor()Actor [inline, virtual]
~ActorFrame()ActorFrame [virtual]
~Screen()Screen [virtual]
~ScreenWithMenuElements()ScreenWithMenuElements [virtual]


Generated on Thu Jan 27 21:03:59 2005 for StepMania by doxygen 1.3.7