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ActorUtil Namespace Reference


Functions

void SetXY (Actor &actor, const CString &sScreenName)
void SetXY (Actor *pActor, const CString &sScreenName)
void RunCommand (Actor &actor, const CString &sScreenName, const CString &sCommandName)
void OnCommand (Actor &actor, const CString &sScreenName)
void OffCommand (Actor &actor, const CString &sScreenName)
void SetXYAndOnCommand (Actor &actor, const CString &sScreenName)
void RunCommand (Actor *pActor, const CString &sScreenName, const CString &sCommandName)
void OnCommand (Actor *pActor, const CString &sScreenName)
void OffCommand (Actor *pActor, const CString &sScreenName)
void SetXYAndOnCommand (Actor *pActor, const CString &sScreenName)
ActorLoadFromActorFile (const CString &sAniDir, const XNode *pNode)
ActorMakeActor (const RageTextureID &ID)


Function Documentation

Actor * ActorUtil::LoadFromActorFile const CString &  sAniDir,
const XNode pNode
 

Actor * ActorUtil::MakeActor const RageTextureID ID  ) 
 

void OffCommand Actor pActor,
const CString &  sScreenName
[inline]
 

void OffCommand Actor actor,
const CString &  sScreenName
[inline]
 

void OnCommand Actor pActor,
const CString &  sScreenName
[inline]
 

void OnCommand Actor actor,
const CString &  sScreenName
[inline]
 

void RunCommand Actor pActor,
const CString &  sScreenName,
const CString &  sCommandName
[inline]
 

void ActorUtil::RunCommand Actor actor,
const CString &  sScreenName,
const CString &  sCommandName
 

void SetXY Actor pActor,
const CString &  sScreenName
[inline]
 

void ActorUtil::SetXY Actor actor,
const CString &  sScreenName
 

void SetXYAndOnCommand Actor pActor,
const CString &  sScreenName
[inline]
 

void SetXYAndOnCommand Actor actor,
const CString &  sScreenName
[inline]
 


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