#include <PlayerState.h>
Collaboration diagram for PlayerState:

Public Types | |
| enum | HealthState { HOT, ALIVE, DANGER, DEAD } |
Public Member Functions | |
| PlayerState () | |
| void | Reset () |
Public Attributes | |
| PlayerNumber | m_PlayerNumber |
| PlayerOptions | m_CurrentPlayerOptions |
| PlayerOptions | m_PlayerOptions |
| PlayerOptions | m_StoredPlayerOptions |
| map< float, CString > | m_BeatToNoteSkin |
| float | m_fLastDrawnBeat |
| HealthState | m_HealthState |
| PlayerController | m_PlayerController |
| int | m_iCpuSkill |
| int | m_iLastPositiveSumOfAttackLevels |
| float | m_fSecondsUntilAttacksPhasedOut |
| bool | m_bAttackBeganThisUpdate |
| bool | m_bAttackEndedThisUpdate |
| AttackArray | m_ActiveAttacks |
| vector< Attack > | m_ModsToApply |
| float | m_fSuperMeter |
| float | m_fSuperMeterGrowthScale |
| Attack | m_Inventory [NUM_INVENTORY_SLOTS] |
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1.3.7