#include <PlayerState.h>
Collaboration diagram for PlayerState:
Public Types | |
enum | HealthState { HOT, ALIVE, DANGER, DEAD } |
Public Member Functions | |
PlayerState () | |
void | Reset () |
Public Attributes | |
PlayerNumber | m_PlayerNumber |
PlayerOptions | m_CurrentPlayerOptions |
PlayerOptions | m_PlayerOptions |
PlayerOptions | m_StoredPlayerOptions |
map< float, CString > | m_BeatToNoteSkin |
float | m_fLastDrawnBeat |
HealthState | m_HealthState |
PlayerController | m_PlayerController |
int | m_iCpuSkill |
int | m_iLastPositiveSumOfAttackLevels |
float | m_fSecondsUntilAttacksPhasedOut |
bool | m_bAttackBeganThisUpdate |
bool | m_bAttackEndedThisUpdate |
AttackArray | m_ActiveAttacks |
vector< Attack > | m_ModsToApply |
float | m_fSuperMeter |
float | m_fSuperMeterGrowthScale |
Attack | m_Inventory [NUM_INVENTORY_SLOTS] |
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