#include "Actor.h"
Go to the source code of this file.
Value:
LUA_Actor_METHODS( T ) \ static int propagate( T* p, lua_State *L ) { p->SetPropagateCommands( BArg(1) ); return 0; } \
LUA_Actor_METHODS_MAP( T ) \ LUA_METHOD_MAP( T, propagate ) \