#include "global.h"
#include "BGAnimationLayer.h"
#include "GameState.h"
#include "IniFile.h"
#include "RageMath.h"
#include "RageLog.h"
#include "song.h"
#include "ActorCollision.h"
#include "Sprite.h"
#include "RageDisplay.h"
#include "ActorUtil.h"
#include "arch/ArchHooks/ArchHooks.h"
#include "LuaManager.h"
Defines | |
#define | MAX_TILES_WIDE int(SCREEN_WIDTH/32+2) |
#define | MAX_TILES_HIGH int(SCREEN_HEIGHT/32+2) |
#define | MAX_SPRITES (MAX_TILES_WIDE*MAX_TILES_HIGH) |
Variables | |
const float | PARTICLE_SPEED = 300 |
const float | SPIRAL_MAX_ZOOM = 2 |
const float | SPIRAL_MIN_ZOOM = 0.3f |
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