Main Page | Namespace List | Class Hierarchy | Class List | File List | Namespace Members | Class Members | File Members

BGAnimationLayer.cpp File Reference

#include "global.h"
#include "BGAnimationLayer.h"
#include "GameState.h"
#include "IniFile.h"
#include "RageMath.h"
#include "RageLog.h"
#include "song.h"
#include "ActorCollision.h"
#include "Sprite.h"
#include "RageDisplay.h"
#include "ActorUtil.h"
#include "arch/ArchHooks/ArchHooks.h"
#include "LuaManager.h"

Defines

#define MAX_TILES_WIDE   int(SCREEN_WIDTH/32+2)
#define MAX_TILES_HIGH   int(SCREEN_HEIGHT/32+2)
#define MAX_SPRITES   (MAX_TILES_WIDE*MAX_TILES_HIGH)

Variables

const float PARTICLE_SPEED = 300
const float SPIRAL_MAX_ZOOM = 2
const float SPIRAL_MIN_ZOOM = 0.3f

Define Documentation

#define MAX_SPRITES   (MAX_TILES_WIDE*MAX_TILES_HIGH)
 

#define MAX_TILES_HIGH   int(SCREEN_HEIGHT/32+2)
 

#define MAX_TILES_WIDE   int(SCREEN_WIDTH/32+2)
 


Variable Documentation

const float PARTICLE_SPEED = 300
 

const float SPIRAL_MAX_ZOOM = 2
 

const float SPIRAL_MIN_ZOOM = 0.3f
 


Generated on Thu Jan 27 20:57:35 2005 for StepMania by doxygen 1.3.7