#include "global.h"#include "BGAnimationLayer.h"#include "GameState.h"#include "IniFile.h"#include "RageMath.h"#include "RageLog.h"#include "song.h"#include "ActorCollision.h"#include "Sprite.h"#include "RageDisplay.h"#include "ActorUtil.h"#include "arch/ArchHooks/ArchHooks.h"#include "LuaManager.h"Defines | |
| #define | MAX_TILES_WIDE int(SCREEN_WIDTH/32+2) |
| #define | MAX_TILES_HIGH int(SCREEN_HEIGHT/32+2) |
| #define | MAX_SPRITES (MAX_TILES_WIDE*MAX_TILES_HIGH) |
Variables | |
| const float | PARTICLE_SPEED = 300 |
| const float | SPIRAL_MAX_ZOOM = 2 |
| const float | SPIRAL_MIN_ZOOM = 0.3f |
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1.3.7