#include "global.h"
#include "ActorUtil.h"
#include "BeginnerHelper.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "RageDisplay.h"
#include "Steps.h"
#include "Style.h"
#include "Model.h"
#include "ScreenDimensions.h"
Defines | |
#define | PLAYER_X(px) THEME->GetMetricF("BeginnerHelper",ssprintf("Player%d_X",px+1)) |
#define | PLAYER_ANGLE THEME->GetMetricF("BeginnerHelper","PlayerAngle") |
#define | DANCEPAD_ANGLE THEME->GetMetricF("BeginnerHelper","DancePadAngle") |
#define | HELPER_X THEME->GetMetricF("BeginnerHelper","HelperX") |
#define | HELPER_Y THEME->GetMetricF("BeginnerHelper","HelperY") |
#define | ST_LEFT 0x01 |
#define | ST_DOWN 0x02 |
#define | ST_UP 0x04 |
#define | ST_RIGHT 0x08 |
#define | ST_JUMPLR (ST_LEFT | ST_RIGHT) |
#define | ST_JUMPUD (ST_UP | ST_DOWN) |
Enumerations | |
enum | Animation { ANIM_DANCE_PAD, ANIM_DANCE_PADS, ANIM_UP, ANIM_DOWN, ANIM_LEFT, ANIM_RIGHT, ANIM_JUMPLR, NUM_ANIMATIONS } |
Functions | |
CString | GetAnimPath (Animation a) |
Variables | |
const char * | anims [NUM_ANIMATIONS] |
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Initial value:
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