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Defines |
#define | TOGGLE(v, a, b) if(v!=a) v=a; else v=b; |
#define | FLOAT_TOGGLE(v) if(v!=1.f) v=1.f; else v=0.f; |
#define | INCREMENT_SCROLL_SPEED(s) (s==0.5f) ? s=0.75f : (s==0.75f) ? s=1.0f : (s==1.0f) ? s=1.5f : (s==1.5f) ? s=2.0f : (s==2.0f) ? s=3.0f : (s==3.0f) ? s=4.0f : (s==4.0f) ? s=5.0f : (s==5.0f) ? s=8.0f : s=0.5f; |
#define | DECREMENT_SCROLL_SPEED(s) (s==0.75f) ? s=0.5f : (s==1.0f) ? s=0.75f : (s==1.5f) ? s=1.0f : (s==2.0f) ? s=1.5f : (s==3.0f) ? s=2.0f : (s==4.0f) ? s=3.0f : (s==5.0f) ? s=4.0f : (s==8.0f) ? s=4.0f : s=8.0f; |
#define | TOGGLE_HIDDEN ZERO(GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.m_fAppearances); GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN] = 1; |
#define | TOGGLE_RANDOMVANISH ZERO(GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.m_fAppearances); GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.m_fAppearances[PlayerOptions::APPEARANCE_RANDOMVANISH] = 1; |
Variables |
const CString | g_sCodeNames [CodeDetector::NUM_CODES] |
CodeItem | g_CodeItems [CodeDetector::NUM_CODES] |