#include <CodeDetector.h>
Public Member Functions | |
| bool | Load (CString sButtonsNames) |
| bool | EnteredCode (GameController controller) const |
Private Types | |
| enum | Type { sequence, hold_and_press, tap } |
Private Attributes | |
| vector< GameButton > | buttons |
| Type | m_Type |
| float | fMaxSecondsBack |
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1.3.7