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DancingCharacters.cpp File Reference

#include "global.h"
#include "DancingCharacters.h"
#include "GameConstantsAndTypes.h"
#include "RageDisplay.h"
#include "RageUtil.h"
#include "RageMath.h"
#include "GameState.h"
#include "song.h"
#include "Character.h"
#include "StageStats.h"
#include "PrefsManager.h"
#include "Model.h"

Defines

#define DC_X(choice)   THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterXP%d",choice+1))
#define DC_Y(choice)   THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterYP%d",choice+1))

Functions

int Neg1OrPos1 ()

Variables

const float CAMERA_REST_DISTANCE = 32.f
const float CAMERA_REST_LOOK_AT_HEIGHT = -9.f
const float CAMERA_SWEEP_DISTANCE = 20.f
const float CAMERA_SWEEP_DISTANCE_VARIANCE = 8.f
const float CAMERA_SWEEP_HEIGHT_VARIANCE = 28.f
const float CAMERA_SWEEP_PAN_Y_RANGE_DEGREES = 45.f
const float CAMERA_SWEEP_PAN_Y_VARIANCE_DEGREES = 180.f
const float CAMERA_SWEEP_LOOK_AT_HEIGHT = -9.f
const float CAMERA_STILL_DISTANCE = 13.f
const float CAMERA_STILL_DISTANCE_VARIANCE = 7.f
const float CAMERA_STILL_PAN_Y_RANGE_DEGREES = 45.f
const float CAMERA_STILL_HEIGHT_VARIANCE = 6.f
const float CAMERA_STILL_LOOK_AT_HEIGHT = -14.f
const float MODEL_X_ONE_PLAYER = 0
const float MODEL_X_TWO_PLAYERS [NUM_PLAYERS] = { +8, -8 }
const float MODEL_ROTATIONY_TWO_PLAYERS [NUM_PLAYERS] = { -90, 90 }

Define Documentation

#define DC_X choice   )     THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterXP%d",choice+1))
 

#define DC_Y choice   )     THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterYP%d",choice+1))
 


Function Documentation

int Neg1OrPos1  ) 
 


Variable Documentation

const float CAMERA_REST_DISTANCE = 32.f
 

const float CAMERA_REST_LOOK_AT_HEIGHT = -9.f
 

const float CAMERA_STILL_DISTANCE = 13.f
 

const float CAMERA_STILL_DISTANCE_VARIANCE = 7.f
 

const float CAMERA_STILL_HEIGHT_VARIANCE = 6.f
 

const float CAMERA_STILL_LOOK_AT_HEIGHT = -14.f
 

const float CAMERA_STILL_PAN_Y_RANGE_DEGREES = 45.f
 

const float CAMERA_SWEEP_DISTANCE = 20.f
 

const float CAMERA_SWEEP_DISTANCE_VARIANCE = 8.f
 

const float CAMERA_SWEEP_HEIGHT_VARIANCE = 28.f
 

const float CAMERA_SWEEP_LOOK_AT_HEIGHT = -9.f
 

const float CAMERA_SWEEP_PAN_Y_RANGE_DEGREES = 45.f
 

const float CAMERA_SWEEP_PAN_Y_VARIANCE_DEGREES = 180.f
 

const float MODEL_ROTATIONY_TWO_PLAYERS[NUM_PLAYERS] = { -90, 90 }
 

const float MODEL_X_ONE_PLAYER = 0
 

const float MODEL_X_TWO_PLAYERS[NUM_PLAYERS] = { +8, -8 }
 


Generated on Thu Jan 27 20:57:36 2005 for StepMania by doxygen 1.3.7