#include "global.h"
#include "DancingCharacters.h"
#include "GameConstantsAndTypes.h"
#include "RageDisplay.h"
#include "RageUtil.h"
#include "RageMath.h"
#include "GameState.h"
#include "song.h"
#include "Character.h"
#include "StageStats.h"
#include "PrefsManager.h"
#include "Model.h"
Defines | |
#define | DC_X(choice) THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterXP%d",choice+1)) |
#define | DC_Y(choice) THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterYP%d",choice+1)) |
Functions | |
int | Neg1OrPos1 () |
Variables | |
const float | CAMERA_REST_DISTANCE = 32.f |
const float | CAMERA_REST_LOOK_AT_HEIGHT = -9.f |
const float | CAMERA_SWEEP_DISTANCE = 20.f |
const float | CAMERA_SWEEP_DISTANCE_VARIANCE = 8.f |
const float | CAMERA_SWEEP_HEIGHT_VARIANCE = 28.f |
const float | CAMERA_SWEEP_PAN_Y_RANGE_DEGREES = 45.f |
const float | CAMERA_SWEEP_PAN_Y_VARIANCE_DEGREES = 180.f |
const float | CAMERA_SWEEP_LOOK_AT_HEIGHT = -9.f |
const float | CAMERA_STILL_DISTANCE = 13.f |
const float | CAMERA_STILL_DISTANCE_VARIANCE = 7.f |
const float | CAMERA_STILL_PAN_Y_RANGE_DEGREES = 45.f |
const float | CAMERA_STILL_HEIGHT_VARIANCE = 6.f |
const float | CAMERA_STILL_LOOK_AT_HEIGHT = -14.f |
const float | MODEL_X_ONE_PLAYER = 0 |
const float | MODEL_X_TWO_PLAYERS [NUM_PLAYERS] = { +8, -8 } |
const float | MODEL_ROTATIONY_TWO_PLAYERS [NUM_PLAYERS] = { -90, 90 } |
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