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Classes |
struct | GameInput |
Defines |
#define | FOREACH_GameController(gc) FOREACH_ENUM( GameController, MAX_GAME_CONTROLLERS, gc ) |
#define | FOREACH_GameButton(gb) FOREACH_ENUM( GameButton, MAX_GAME_BUTTONS, gb ) |
Typedefs |
typedef int | GameButton |
Enumerations |
enum | GameController { GAME_CONTROLLER_1 = 0,
GAME_CONTROLLER_2,
MAX_GAME_CONTROLLERS,
GAME_CONTROLLER_INVALID
} |
enum | {
DANCE_BUTTON_LEFT,
DANCE_BUTTON_RIGHT,
DANCE_BUTTON_UP,
DANCE_BUTTON_DOWN,
DANCE_BUTTON_UPLEFT,
DANCE_BUTTON_UPRIGHT,
DANCE_BUTTON_START,
DANCE_BUTTON_BACK,
DANCE_BUTTON_MENULEFT,
DANCE_BUTTON_MENURIGHT,
DANCE_BUTTON_MENUUP,
DANCE_BUTTON_MENUDOWN,
DANCE_BUTTON_COIN,
DANCE_BUTTON_OPERATOR,
NUM_DANCE_BUTTONS
} |
enum | {
PUMP_BUTTON_UPLEFT,
PUMP_BUTTON_UPRIGHT,
PUMP_BUTTON_CENTER,
PUMP_BUTTON_DOWNLEFT,
PUMP_BUTTON_DOWNRIGHT,
PUMP_BUTTON_START,
PUMP_BUTTON_BACK,
PUMP_BUTTON_MENULEFT,
PUMP_BUTTON_MENURIGHT,
PUMP_BUTTON_MENUUP,
PUMP_BUTTON_MENUDOWN,
PUMP_BUTTON_COIN,
PUMP_BUTTON_OPERATOR,
NUM_PUMP_BUTTONS
} |
enum | {
EZ2_BUTTON_FOOTUPLEFT,
EZ2_BUTTON_FOOTUPRIGHT,
EZ2_BUTTON_FOOTDOWN,
EZ2_BUTTON_HANDUPLEFT,
EZ2_BUTTON_HANDUPRIGHT,
EZ2_BUTTON_HANDLRLEFT,
EZ2_BUTTON_HANDLRRIGHT,
EZ2_BUTTON_START,
EZ2_BUTTON_BACK,
EZ2_BUTTON_MENULEFT,
EZ2_BUTTON_MENURIGHT,
EZ2_BUTTON_MENUUP,
EZ2_BUTTON_MENUDOWN,
EZ2_BUTTON_COIN,
EZ2_BUTTON_OPERATOR,
NUM_EZ2_BUTTONS
} |
enum | {
PARA_BUTTON_LEFT,
PARA_BUTTON_UPLEFT,
PARA_BUTTON_UP,
PARA_BUTTON_UPRIGHT,
PARA_BUTTON_RIGHT,
PARA_BUTTON_START,
PARA_BUTTON_BACK,
PARA_BUTTON_MENULEFT,
PARA_BUTTON_MENURIGHT,
PARA_BUTTON_MENUUP,
PARA_BUTTON_MENUDOWN,
PARA_BUTTON_COIN,
PARA_BUTTON_OPERATOR,
NUM_PARA_BUTTONS
} |
enum | {
DS3DDX_BUTTON_HANDLEFT,
DS3DDX_BUTTON_FOOTDOWNLEFT,
DS3DDX_BUTTON_FOOTUPLEFT,
DS3DDX_BUTTON_HANDUP,
DS3DDX_BUTTON_HANDDOWN,
DS3DDX_BUTTON_FOOTUPRIGHT,
DS3DDX_BUTTON_FOOTDOWNRIGHT,
DS3DDX_BUTTON_HANDRIGHT,
DS3DDX_BUTTON_START,
DS3DDX_BUTTON_BACK,
DS3DDX_BUTTON_MENULEFT,
DS3DDX_BUTTON_MENURIGHT,
DS3DDX_BUTTON_MENUUP,
DS3DDX_BUTTON_MENUDOWN,
DS3DDX_BUTTON_COIN,
DS3DDX_BUTTON_OPERATOR,
NUM_DS3DDX_BUTTONS
} |
enum | {
BM_BUTTON_KEY1,
BM_BUTTON_KEY2,
BM_BUTTON_KEY3,
BM_BUTTON_KEY4,
BM_BUTTON_KEY5,
BM_BUTTON_KEY6,
BM_BUTTON_KEY7,
BM_BUTTON_SCRATCHUP,
BM_BUTTON_SCRATCHDOWN,
BM_BUTTON_START,
BM_BUTTON_BACK,
BM_BUTTON_MENULEFT,
BM_BUTTON_MENURIGHT,
BM_BUTTON_MENUUP,
BM_BUTTON_MENUDOWN,
BM_BUTTON_COIN,
BM_BUTTON_OPERATOR,
NUM_BM_BUTTONS
} |
enum | {
MANIAX_BUTTON_HANDUPLEFT,
MANIAX_BUTTON_HANDUPRIGHT,
MANIAX_BUTTON_HANDLRLEFT,
MANIAX_BUTTON_HANDLRRIGHT,
MANIAX_BUTTON_START,
MANIAX_BUTTON_BACK,
MANIAX_BUTTON_MENULEFT,
MANIAX_BUTTON_MENURIGHT,
MANIAX_BUTTON_MENUUP,
MANIAX_BUTTON_MENUDOWN,
MANIAX_BUTTON_COIN,
MANIAX_BUTTON_OPERATOR,
NUM_MANIAX_BUTTONS
} |
enum | {
TECHNO_BUTTON_LEFT,
TECHNO_BUTTON_RIGHT,
TECHNO_BUTTON_UP,
TECHNO_BUTTON_DOWN,
TECHNO_BUTTON_UPLEFT,
TECHNO_BUTTON_UPRIGHT,
TECHNO_BUTTON_CENTER,
TECHNO_BUTTON_DOWNLEFT,
TECHNO_BUTTON_DOWNRIGHT,
TECHNO_BUTTON_START,
TECHNO_BUTTON_BACK,
TECHNO_BUTTON_MENULEFT,
TECHNO_BUTTON_MENURIGHT,
TECHNO_BUTTON_MENUUP,
TECHNO_BUTTON_MENUDOWN,
TECHNO_BUTTON_COIN,
TECHNO_BUTTON_OPERATOR,
NUM_TECHNO_BUTTONS
} |
enum | {
PNM_BUTTON_LEFT_WHITE,
PNM_BUTTON_LEFT_YELLOW,
PNM_BUTTON_LEFT_GREEN,
PNM_BUTTON_LEFT_BLUE,
PNM_BUTTON_RED,
PNM_BUTTON_RIGHT_BLUE,
PNM_BUTTON_RIGHT_GREEN,
PNM_BUTTON_RIGHT_YELLOW,
PNM_BUTTON_RIGHT_WHITE,
PNM_BUTTON_START,
PNM_BUTTON_BACK,
PNM_BUTTON_MENULEFT,
PNM_BUTTON_MENURIGHT,
PNM_BUTTON_MENUUP,
PNM_BUTTON_MENUDOWN,
PNM_BUTTON_COIN,
PNM_BUTTON_OPERATOR,
NUM_PNM_BUTTONS
} |
enum | {
LIGHTS_BUTTON_MARQUEE_UP_LEFT,
LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
LIGHTS_BUTTON_MARQUEE_LR_LEFT,
LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
LIGHTS_BUTTON_BUTTONS_LEFT,
LIGHTS_BUTTON_BUTTONS_RIGHT,
LIGHTS_BUTTON_BASS_LEFT,
LIGHTS_BUTTON_BASS_RIGHT,
LIGHTS_BUTTON_START,
LIGHTS_BUTTON_BACK,
LIGHTS_BUTTON_MENULEFT,
LIGHTS_BUTTON_MENURIGHT,
LIGHTS_BUTTON_MENUUP,
LIGHTS_BUTTON_MENUDOWN,
LIGHTS_BUTTON_COIN,
LIGHTS_BUTTON_OPERATOR,
NUM_LIGHTS_BUTTONS
} |
Variables |
const GameButton | MAX_GAME_BUTTONS = 20 |
const GameButton | GAME_BUTTON_INVALID = MAX_GAME_BUTTONS+1 |