#include "PlayerNumber.h"#include "GameInput.h"#include "EnumHelper.h"Go to the source code of this file.
Classes | |
| struct | LightsState |
| class | LightsManager |
Defines | |
| #define | FOREACH_CabinetLight(i) FOREACH_ENUM( CabinetLight, NUM_CABINET_LIGHTS, i ) |
Enumerations | |
| enum | CabinetLight { LIGHT_MARQUEE_UP_LEFT, LIGHT_MARQUEE_UP_RIGHT, LIGHT_MARQUEE_LR_LEFT, LIGHT_MARQUEE_LR_RIGHT, LIGHT_BUTTONS_LEFT, LIGHT_BUTTONS_RIGHT, LIGHT_BASS_LEFT, LIGHT_BASS_RIGHT, NUM_CABINET_LIGHTS } |
| enum | LightsMode { LIGHTSMODE_ATTRACT, LIGHTSMODE_JOINING, LIGHTSMODE_MENU, LIGHTSMODE_DEMONSTRATION, LIGHTSMODE_GAMEPLAY, LIGHTSMODE_STAGE, LIGHTSMODE_ALL_CLEARED, LIGHTSMODE_TEST, NUM_LIGHTS_MODES } |
Functions | |
| const CString & | CabinetLightToString (CabinetLight cl) |
| const CString & | LightsModeToString (LightsMode lm) |
Variables | |
| const float | LIGHTS_FALLOFF_SECONDS = 0.1f |
| LightsManager * | LIGHTSMAN |
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1.3.7