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NetworkSyncManager.cpp File Reference

#include "global.h"
#include "NetworkSyncManager.h"
#include "NetworkSyncServer.h"
#include "LuaFunctions.h"
#include "ezsockets.h"
#include "ProfileManager.h"
#include "RageLog.h"
#include "StepMania.h"
#include "ScreenManager.h"
#include "song.h"
#include "Course.h"
#include "GameState.h"
#include "StageStats.h"
#include "Steps.h"
#include "PrefsManager.h"
#include "ProductInfo.h"
#include "ScreenMessage.h"
#include "GameManager.h"
#include "arch/LoadingWindow/LoadingWindow.h"
#include "PlayerState.h"

Functions

 LuaFunction_NoArgs (IsNetConnected, NSMAN->useSMserver) LuaFunction_NoArgs(IsNetSMOnline
NSMAN isSMOnline LuaFunction_NoArgs (ReportStyle,(NSMAN->ReportStyle(), true))

Variables

NetworkSyncManagerNSMAN
const ScreenMessage SM_AddToChat = ScreenMessage(SM_User+4)
const ScreenMessage SM_ChangeSong = ScreenMessage(SM_User+5)
const ScreenMessage SM_GotEval = ScreenMessage(SM_User+6)
const ScreenMessage SM_UsersUpdate = ScreenMessage(SM_User+7)
const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8)

Function Documentation

NSMAN isSMOnline LuaFunction_NoArgs ReportStyle  ,
(NSMAN->ReportStyle(), true) 
 

LuaFunction_NoArgs IsNetConnected  ,
NSMAN->  useSMserver
 


Variable Documentation

NetworkSyncManager* NSMAN
 

const ScreenMessage SM_AddToChat = ScreenMessage(SM_User+4)
 

const ScreenMessage SM_ChangeSong = ScreenMessage(SM_User+5)
 

const ScreenMessage SM_GotEval = ScreenMessage(SM_User+6)
 

const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8)
 

const ScreenMessage SM_UsersUpdate = ScreenMessage(SM_User+7)
 


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