#include "global.h"
#include "NetworkSyncManager.h"
#include "NetworkSyncServer.h"
#include "LuaFunctions.h"
#include "ezsockets.h"
#include "ProfileManager.h"
#include "RageLog.h"
#include "StepMania.h"
#include "ScreenManager.h"
#include "song.h"
#include "Course.h"
#include "GameState.h"
#include "StageStats.h"
#include "Steps.h"
#include "PrefsManager.h"
#include "ProductInfo.h"
#include "ScreenMessage.h"
#include "GameManager.h"
#include "arch/LoadingWindow/LoadingWindow.h"
#include "PlayerState.h"
Functions | |
LuaFunction_NoArgs (IsNetConnected, NSMAN->useSMserver) LuaFunction_NoArgs(IsNetSMOnline | |
NSMAN isSMOnline | LuaFunction_NoArgs (ReportStyle,(NSMAN->ReportStyle(), true)) |
Variables | |
NetworkSyncManager * | NSMAN |
const ScreenMessage | SM_AddToChat = ScreenMessage(SM_User+4) |
const ScreenMessage | SM_ChangeSong = ScreenMessage(SM_User+5) |
const ScreenMessage | SM_GotEval = ScreenMessage(SM_User+6) |
const ScreenMessage | SM_UsersUpdate = ScreenMessage(SM_User+7) |
const ScreenMessage | SM_SMOnlinePack = ScreenMessage(SM_User+8) |
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