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PlayerOptions.cpp File Reference

#include "global.h"
#include "PlayerOptions.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "GameState.h"
#include "NoteSkinManager.h"
#include "song.h"
#include "Course.h"
#include "Steps.h"
#include "ThemeManager.h"
#include "Foreach.h"
#include "Style.h"

Defines

#define ONE(arr)   { for( unsigned Z = 0; Z < ARRAYSIZE(arr); ++Z ) arr[Z]=1.0f; }
#define APP(opt)   fapproach( m_ ## opt, other.m_ ## opt, fDeltaSeconds * other.m_Speed ## opt );
#define SET_FLOAT(opt)   { m_ ## opt = level; m_Speed ## opt = speed; }
#define COMPARE(x)   { if( x != other.x ) return false; }
#define PERCENT_100   "100% "
#define SAVE(x)   po_prefs.x = this->x;
#define CPY(x)   this->x = defaults.x;

Functions

CString AddPart (float level, CString name)
void NextFloat (float fValues[], int size)
void NextBool (bool bValues[], int size)

Define Documentation

#define APP opt   )     fapproach( m_ ## opt, other.m_ ## opt, fDeltaSeconds * other.m_Speed ## opt );
 

#define COMPARE  )     { if( x != other.x ) return false; }
 

#define CPY  )     this->x = defaults.x;
 

#define ONE arr   )     { for( unsigned Z = 0; Z < ARRAYSIZE(arr); ++Z ) arr[Z]=1.0f; }
 

#define PERCENT_100   "100% "
 

#define SAVE  )     po_prefs.x = this->x;
 

#define SET_FLOAT opt   )     { m_ ## opt = level; m_Speed ## opt = speed; }
 


Function Documentation

CString AddPart float  level,
CString  name
[static]
 

void NextBool bool  bValues[],
int  size
 

void NextFloat float  fValues[],
int  size
 


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