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GameManager.cpp File Reference

#include "global.h"
#include "GameManager.h"
#include "PrefsManager.h"
#include "GameConstantsAndTypes.h"
#include "GameState.h"
#include "GameInput.h"
#include "IniFile.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "NoteSkinManager.h"
#include "RageInputDevice.h"
#include "ThemeManager.h"
#include "LightsManager.h"
#include "Game.h"
#include "Style.h"

Defines

#define NUM_STYLES   ARRAYSIZE(g_Styles)

Enumerations

enum  {
  TRACK_1 = 0, TRACK_2, TRACK_3, TRACK_4,
  TRACK_5, TRACK_6, TRACK_7, TRACK_8,
  TRACK_9, TRACK_10, TRACK_11, TRACK_12,
  TRACK_13, TRACK_14, TRACK_15, TRACK_16
}
enum  {
  GAME_DANCE, GAME_PUMP, GAME_EZ2, GAME_PARA,
  GAME_DS3DDX, GAME_BM, GAME_MANIAX, GAME_TECHNO,
  GAME_PNM, GAME_LIGHTS, NUM_GAMES, GAME_INVALID
}

Variables

GameManagerGAMEMAN = NULL
const int DANCE_COL_SPACING = 64
const int PUMP_COL_SPACING = 50
const int EZ2_COL_SPACING = 46
const int EZ2_REAL_COL_SPACING = 40
const int PARA_COL_SPACING = 54
const int DS3DDX_COL_SPACING = 46
const int BM_COL_SPACING = 34
const int MANIAX_COL_SPACING = 36
const int TECHNO_COL_SPACING = 56
const int TECHNO_VERSUS_COL_SPACING = 33
const int PNM5_COL_SPACING = 32
const int PNM9_COL_SPACING = 32
struct {
   char *   name
   int   NumTracks
StepsTypes [NUM_STEPS_TYPES]
Game g_Games [NUM_GAMES]
Style g_Styles []

Define Documentation

#define NUM_STYLES   ARRAYSIZE(g_Styles)
 


Enumeration Type Documentation

anonymous enum
 

Enumeration values:
TRACK_1 
TRACK_2 
TRACK_3 
TRACK_4 
TRACK_5 
TRACK_6 
TRACK_7 
TRACK_8 
TRACK_9 
TRACK_10 
TRACK_11 
TRACK_12 
TRACK_13 
TRACK_14 
TRACK_15 
TRACK_16 

anonymous enum
 

Enumeration values:
GAME_DANCE 
GAME_PUMP 
GAME_EZ2 
GAME_PARA 
GAME_DS3DDX 
GAME_BM 
GAME_MANIAX 
GAME_TECHNO 
GAME_PNM 
GAME_LIGHTS 
NUM_GAMES 
GAME_INVALID 


Variable Documentation

const int BM_COL_SPACING = 34
 

const int DANCE_COL_SPACING = 64
 

const int DS3DDX_COL_SPACING = 46
 

const int EZ2_COL_SPACING = 46
 

const int EZ2_REAL_COL_SPACING = 40
 

Game g_Games[NUM_GAMES]
 

Style g_Styles[]
 

GameManager* GAMEMAN = NULL
 

const int MANIAX_COL_SPACING = 36
 

char* name
 

int NumTracks
 

const int PARA_COL_SPACING = 54
 

const int PNM5_COL_SPACING = 32
 

const int PNM9_COL_SPACING = 32
 

const int PUMP_COL_SPACING = 50
 

struct { ... } StepsTypes[NUM_STEPS_TYPES]
 

const int TECHNO_COL_SPACING = 56
 

const int TECHNO_VERSUS_COL_SPACING = 33
 


Generated on Thu Jan 27 20:57:39 2005 for StepMania by doxygen 1.3.7