|
Defines |
#define | NUM_STYLES ARRAYSIZE(g_Styles) |
Enumerations |
enum | {
TRACK_1 = 0,
TRACK_2,
TRACK_3,
TRACK_4,
TRACK_5,
TRACK_6,
TRACK_7,
TRACK_8,
TRACK_9,
TRACK_10,
TRACK_11,
TRACK_12,
TRACK_13,
TRACK_14,
TRACK_15,
TRACK_16
} |
enum | {
GAME_DANCE,
GAME_PUMP,
GAME_EZ2,
GAME_PARA,
GAME_DS3DDX,
GAME_BM,
GAME_MANIAX,
GAME_TECHNO,
GAME_PNM,
GAME_LIGHTS,
NUM_GAMES,
GAME_INVALID
} |
Variables |
GameManager * | GAMEMAN = NULL |
const int | DANCE_COL_SPACING = 64 |
const int | PUMP_COL_SPACING = 50 |
const int | EZ2_COL_SPACING = 46 |
const int | EZ2_REAL_COL_SPACING = 40 |
const int | PARA_COL_SPACING = 54 |
const int | DS3DDX_COL_SPACING = 46 |
const int | BM_COL_SPACING = 34 |
const int | MANIAX_COL_SPACING = 36 |
const int | TECHNO_COL_SPACING = 56 |
const int | TECHNO_VERSUS_COL_SPACING = 33 |
const int | PNM5_COL_SPACING = 32 |
const int | PNM9_COL_SPACING = 32 |
struct { |
char * name |
int NumTracks |
} | StepsTypes [NUM_STEPS_TYPES] |
Game | g_Games [NUM_GAMES] |
Style | g_Styles [] |